Top 5 things you would like to see in DA3 Inquisition ?
#2151
Posté 16 décembre 2012 - 09:46
2-Bring back the godbaby ,and past DAO and DA2 characters and LIs
3-Better armors for the ladies
4-Combat close to DAO
5-longer Story (2-3 disks)
#2152
Posté 17 décembre 2012 - 03:01
2.) I was a huge fan of the origins of the Grey Warden in DA:O. I would like for that to happen again but maybe have an Apostate beginning and a Circle Mage beginning.
3.) I loved increased speed of combat in DA2, but I thought you could customize your fighting style more in DA:O. There were more spell and talents than in DA2. So combine the two, faster combat but more spells/talents.
4.) Returning Characters would be nice. I was so pumped when Zevran and Alistair made an appearance in my DA2 game. I would enjoy that. Although, I would like if they could be your companions again.
5.) I think I was a fan of my character not being voiced over. I think the voice of Shepard works wonderfully in Mass Effect, but I think I liked it better in DA:O when no one talked compared to Hawke.
#2153
Posté 17 décembre 2012 - 07:53
#2154
Posté 17 décembre 2012 - 06:35
Dragon age Two was such a big dissapointment to me, as it was to so many who loved the first game. It felt rushed, incomplete and I sorely missed the depth of the first game. Also the replidungeons where not done, come on who did you think you where kidding. I know from modding how much time can go into one dungeon, but really that was just.....
So on my top 5 list of what I'd like to see in Dragon Age 3
1. A highly customizable player character (voiced please that has always been a strong suit and one of the bioware games) with a decent Origin! Story(you coined the term, so go with it) And a custom look!(Yes I was spoiled by Skyrim and that is what I will be comparing to)
2. Well developed Companions with decent romance options for everyone! I really like the system in 1, I thought the limitations in 2 really s*cked. And ofcourse more in game porn(JK)
3. A well developed story with some content that has the same shockfactor as the first game. Skyrim(yes the monster rears its ugly head again) is lacking in one thing that I really liked about Dragon Age 1. DA1 's game experience for me felt personal!
4. A world to explore and less linear gameplay as a consequense.(But from what I hear your working on that.
5. For the love of little apples. don't loose the quirky sense of humour that runs through both games sofar! I love it!
#2155
Posté 17 décembre 2012 - 08:58
Mmw04014 wrote...
1. Being able to see the full line of dialogue before we say it.
2. More one-on-one time with companions
3. Cleaner or no importing. (In the case of the latter, don't pick a defined canon, just build a story that can fit with everyone's choices.)
4. Varied ways to complete quests. I hated that pretty much every quest in DA2 ended in fighting, fix that please.
5. SKILLS. I loved skills. They not only were fun and useful, they were also a neat way to further define your character.
I second these choices, especially number 1.
#2156
Posté 17 décembre 2012 - 09:45
Things I'd like to see in DAI:
- a home like the estate in DA2 but with more features, more involved in the story and more dynamic
- less healing cool down like in DAO
- more gameplay inside the fade than in DA2
- more focus on the player character in the stroyline, the hero should not instantly intend to rescue the world like in DAO (and in DA2 at some point)
- visiting a huge city like Val Royaux
- meeting the Warden and Champion again, their acting should be based on the decisions of DAO and DA2
- all open stories of DAO, DAOA and DA2 should be finished
Most importantly don't make the mistakes of Mass Effect 3!!!
I'd also like to have the possibility to fight the chantry. I hate oppressors. The explosion of Kirkwalls chantry was hopefully just the beginning.
Modifié par bombspy, 17 décembre 2012 - 10:04 .
#2157
Posté 18 décembre 2012 - 12:06
My created character represents me in the fantasy world. Me. Not that weird guy (singular) who thinks Synthesis is a morally justifiable solution, or the pure paragon who created this thread, or the Queen of England (who probably rolls a Royal Blood Mage) -- but me. And, in real life, being me, I know exactly what I'm going to say before I say it; the same should be true of my sexy, sword-swinging surrogate self in DA3 if you want me to identify as him instead of merely with him.
What's the difference? you ask. Identifying with someone is as good as indentifying as them, isn't it? Well yeah, sure, if you can honestly say that you value the sweet little old cat lady at the end of your street as much as you value yourself.
It seems like nitpicking, but it's the difference between complete immersion -- a one-hundred percent investment in your character and the world -- and watching an interactive movie starring Billy BioWare, baddest mo-fo in Thedas, who'll say either, "Unlimited power!" before kicking his his rival in the crotch, or "I wish we could have reached a more amiable resolution, my good fellow!" -- before kicking his rival in the crotch.
The answer is simple (KOTOR did it, Origins did it, and Deus Ex: Human Revolution perfected it):
Scrap auto-dialogue, and have several dialogue options to choose from in every encounter with an NPC. Not three options (saint, silly-bugger and sinner). Several. That's four or five minimum.
Each option should be represented by the exact text -- word for word -- that your character will say when you tap the select button. Don't panic, BioWare. Your fans won't find it tedious, hearing their character repeat aloud what they've just read; the mind processes sentences quickly, Deus Ex proved it works, and, besides, it's a small concession to make for what fans get in return: absolute control over the personality of their PC.
Next, don't make the upper right slot of the dialogue wheel the default paragon response, and don't make the lower right spot the Low Path. Mix it up! Make the player think before he opens his mouth. Force him to pay attention to what his lover, his right-hand man, his arch enemy is saying, how he or she is behaving, before choosing from six responses, one dismissive, one sarcastic, two morally grey, one pure evil and one heroic, all scattered randomly around the wheel.
RPG players enjoy using their grey matter for more than beating Cerberus-loving darkspawn into bloody submission.
But by all means, BioWare, include a feature that replaces detailed text with paraphrasing; where up means good and down means bad -- just ... don't cry when no-one over the age of eleven uses it.
Do this one simple thing, and in a year's time, you can thank me for saving your reputation by ... doing nothing! Because all I want, all the fans want, is a great game, like the BioWare games of old.
(This has been a long post already, so I'll leave numbers 2 through 4 'till later, I think.)
Modifié par Regan Cousland, 18 décembre 2012 - 03:12 .
#2158
Posté 18 décembre 2012 - 12:25
vs in game dlc character.
3) New game plus with option for new game only.
Modifié par TheLastAwakening, 18 décembre 2012 - 12:41 .
#2159
Posté 18 décembre 2012 - 12:36
You're right, though, BioWare does whip that poor DLC (Dead-Legged Cow) for all the cash it can get. It's an expensive shame, but it won't end until we stop buying.
Buying every little extra they produce and then moaning that it's "not as good as Lair of the Shadow Broker" is useless, because we went and bought it already.
EA Exec air punches: "Ca-ching!"
Modifié par Regan Cousland, 18 décembre 2012 - 03:17 .
#2160
Posté 18 décembre 2012 - 01:23
2. deep character stats/sheet
3. Open world
4. see Project Eternity
5. Open world
#2161
Posté 18 décembre 2012 - 01:49
2. Continuation of any romance if characters from previous games play any role in the game
3. More open-world. Go wherever do whatever whenever (more like DA:0 and less like DAII)
4. Consequences for decisions (not some1 telling about the past like in DAII or a sudden last minute decision that will conclude everything like in ME3 ¬.¬)
5. Keep up developing the system, making it different from other games
Note1: I'd even imagine I would be able to PLAY both of my characters from DA:O and DAII since the tech to import characters and to control more than one player is already there (choose one of the characters to make the decisions as and we're done and we have an AWESOME game!)
#2162
Posté 18 décembre 2012 - 03:29
DA2. I’ve played either games a thousand
times, give or take, no joke! I love the layout world for DAO and DA2, but I think
they should have mixed the look of the player in DAO with DA2 Hawke. I just
feel like DA2 is a little too simple, like cartoonish in a way. With that said
here is my wish list for DA3!
1. I would like to see Alistair, Flemith, Morrigan,
Bodan and Sandel (ENCHANTMENT!! How could you not want him in the game?)
Fenris, maybe even Sten if they are bringing the Qunari back (hopefully with
women this time.) I’d like to see what they’ve been up to and how everything
ties in from the first two DA, and not just talk about them, but having their
stories play in with what happened with the warden and Hawkes time. I just can’t
see them not plugging in from the stories of both into DA3; it would feel like
I played them for nothing.
2. A more in-depth character creator I.E: More
Hairstyles, Better Hairstyles, Better makeup and skin, Better tattoo’s, and eye
style and color.
3. I’d like a longer game, more in depth storyline
with more options on how you do them, react, and how they react to you.
Something to really make it your own and not a generated path in which you only
get a few different options on how things turn out.
4. I’d love to see some better abilities for
Warriors, rogues, mages and whatever else. There are already some nice ones,
but I think I’m craving more oomph. Like better graphics to them.
5. Last but not least! (I’m a woman, cut me some
slack lol) ROMANCE! I must have more! More people to romance, and more ways to
go about sweeping them off their feet, not just a flirt here and there. And I
know that this may seem superficial, but maybe a wedding? I say this because I
love Dahlialynns Alistair Epilogues - The Royal Wedding (you can get that
lovely mod by the link here www.dragonage.nexusmods.com/mods/1839), and I know I’m not the only one. Maybe somewhere
in the middle or almost at the end, not when you finish the game and a small
video plays.
Modifié par Minion Mother, 18 décembre 2012 - 03:33 .
#2163
Posté 18 décembre 2012 - 03:34
Combat, on the harder difficulties, should be a tactical affair, like chess, where you scope out the battlefield and then devise how best to apply your allies' powers and talents.
If I want to bash buttons on the fly and memorize combos, I'll play Devil May Cry.
Don't try to be all things to all consumer demographics. You make RPGs. Remember that. It's why we love you.
#2164
Posté 18 décembre 2012 - 03:36
#2165
Posté 18 décembre 2012 - 04:20
The usual approach has been to flirt with the companion you fancy for the etire duration of the game and then consummate the relationship right before the final battle.
This time, why not allow the player to initiate a serious relationship much, much earlier in the game? Reserve the courtship rituals for Act 1, at the end of which the player and LI become a couple, and are acknowledged as such by the other companions through dialogue and party banter.
For the remainder of the game (depending on conversation choices and the personality of your LI), your love will either blossom, turning you into the dragon-slaying equivalent of Romeo and Juliet, or it will wane, resulting in lots of snide looks, back-biting, affairs, and separation.
Either way, romances should play a more prominent role than ever before, and once two characters are in a relationship, the way they interact should be coloured by their deep feelings for one another in almost every subsequent situation.
Modifié par Regan Cousland, 18 décembre 2012 - 04:38 .
#2166
Posté 18 décembre 2012 - 04:32
TheGoddess0fWar wrote...
I would like you guys to not feel so intimidated by sex scenes. Ever since Mass Effect 1 you have censored it more and more. You're an M rated title, use that freedom to express yourselves, Far Cry 3 sure didn't give a damn about what Fox News might say (and you shouldn't either, it's Fox)
Agreed. It's an M-rated game. Movies in England that have a 15 age certificate are full of nudity and sexual references. Why should there be double standards for video games? Show some skin! It doesn't have to be tasteless or sexist, but you don't have to censor everything to please the do-gooders either.
Like I said in an earlier comment: the second you stop trying to impress everyone for the sake of better publicity and sales is the second you'll start making exceptional games again.
Modifié par Regan Cousland, 18 décembre 2012 - 04:35 .
#2167
Posté 18 décembre 2012 - 10:15
2. Perfectly healthy male humanoid romance.
3. Novel characters. I loved all the Dragon Age novels, and grew fond of many characters from them. Those that are still alive, i would love to see at least referenced in the future game, depending on the possibilities.
4.Good soundtrack. Lake Calenhad Docks OST is still haunting me.
5. Loss and tragedy. I may have bawled my eyes out after Hawke's mom died, but it was a terrific gaming moment. Bitter-sweet endings really are the best.
Modifié par - Songlian -, 19 décembre 2012 - 12:46 .
#2168
Posté 18 décembre 2012 - 11:35
2. A mage companion who uses Blood Magic as an aid for healing.
3. visit Kal-Sharok and Orzammar
4. Qunari and Tevinter war spilling onto the rest of Thedas
and 5. Mage-Templar war spilling onto the Tevinter-Qunari war.
#2169
Posté 19 décembre 2012 - 12:36
...
Also, Merrill
2. Better balance across class specializations. The first game did this pretty well, DA2 on the other hand... not so much. But keep the companion unique specializations from DA2, felt weird to be able to spec Wynne or Anders as a Blood Mage without them objecting. And have a specialized version of at least the first specialization chosen on imported characters. By "specialized" I mean one tailored to certain choices from the previous games. An example of such a choice would be the "Power of Blood" thing from DA:O, or something about your combination of specializations.
3. An improved dialogue system, while I did want the ME style dialogue wheel to come back for Hawke, I do NOT want it for the rest of the game. I really don't want it to be as obvious as "press
4. A female Saarebas companion.
5. Combo attacks. Hear me out on this one, I'd really like to see something like combo attacks between party members, not just the ability combinations from the previous games. I'm talking about a unique ability that is unlocked by say, romancing someone or finishing their "loyalty mission" with the best outcome, that combines the bread-and-butter ability from your main specialization with the bread-and-butter ability of the companion in question. It would be an interesting way to compel the playing into getting to know the characters (other than them being interesting, which I am taking as a give that they are) and do their best to help them. Not to mention the fact that it would be friggin awesome xD
Oh, and just as an extra thing, a DLC campaign with a reimagination of some of the events of Mass Effect in the Dragon Age universe would be epic. Look up "Dragon Effect" on deviantart and you'll know what I mean
Modifié par EnjinSosei, 19 décembre 2012 - 12:40 .
#2170
Posté 19 décembre 2012 - 02:46
2, Dual wielding with full sized weapons.. For both warriors and rogues .
3, Customized weapons and armor by going to a black smith .or mage .
4, More diverse locations and cities .
5, ENCHANTMENT !!!!!!!!!!!!!!!
#2171
Posté 19 décembre 2012 - 02:11
2) If I had the choice I would prefer all new characters and not see any one from DAO or DA2. A new story with all new heroes would be best
3) I would love for Bioware to release a character creator in advance as they did with DAO. I am one of those people who can spend hours creating a character with just the right look, so this would definately help me get through what will most likely be tough times during the finaly weeks/months of development before release
4) Regarding combat mechanics I liked both DAO and DA2 style, so however difficult it is to do a mix of both, this is the style I would prefer (read: fst paced and easy positioning of DA2, but tactically that of DAO)
5) Regarding quests and storylines I would only advice against going all out on quests, rather have fewer quests tht all tie together in the bigger storyline somehow. I personally would absolutely love to see an ending based on the Mass Effect 2 concept, where you with your entire team have to choose several times who does what. I could imagine many scenarios where you pick the wrong person, or the right person has too low loyalty to survive. The end shouldn't be just a boss fight, but more in the likes of an MMO event over several points of trials. Another idea for questlines is to look toward what The Witcher 2 did quite early in the game, where the Act I ending created seperate questlines for the entire rest of the game, this could be combined with you recruiting different companions based on early choices.
#2172
Posté 19 décembre 2012 - 02:13
2, armour selection for companions ME2/3 style
3, interesting scenery
4, a male romance that isn't bitter. (it's very off putting). also make him dark... the furthest we have gotten away from blonde male LI's is fenris; and he could conceivably be considered a platinum!
5, quest lines that takes you through one area one you have started it, not all over the place. i might be simple but playing da2 the first time i was very confused as to where i was supposed to be going to follow a single quest. ME style (again) please!
edit > what Gnoster said above me in #5
Modifié par kromify, 19 décembre 2012 - 02:15 .
#2173
Posté 19 décembre 2012 - 08:15
2. A nonlinear plot progression. So say we have to complete quests X,Y, and Z to continue the story, I'd like to be able to do them in any order if possible.
3. Return of DA2's personality system. Using choices to determine how the PC acts makes auto dialogue much better.
4. Bodhan and Sandal. They did say that they were offered a job in Orlais and it would be great to see them again.
5. A season pass option for doc.
#2174
Posté 19 décembre 2012 - 10:08
Old characters and revealing connection of flemeth with darkspawn
Choices that matter, alot of endings
#2175
Posté 19 décembre 2012 - 10:50
Korusus wrote...
1) Tactical camera mode
2) Tactical camera mode
3) Tactical camera mode
4) Tactical camera mode
5) Origins or some alternative (no set named protagonist)
Tactical camera mode:lol:





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