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Top 5 things you would like to see in DA3 Inquisition ?


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#201
Faz432

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Character choices and customization - We can appreciate Bioware are trying to share their vision but we're the ones playing the game. We'd like some involvemnt too.

Toolset - Again comes down to involvement. You have a community and player base that is passionate, enable them to be more involved and share their creativity.

Real consequences and outcomes - If your going to put so much stock in the story then at least make it dynamic.

Bigger world, new lands - The Dragon Age francise was sold as an "Epic", can you deliver on that? Lets explore the World. This also means no cut and paste dungeons and areas.

An ending that doesn't suck - Complete the story properly and don't just make it seem like an lazy after thought.

Overall just take it back to basics rememeber your initial brief for DA, forget DA2 ever existed, write it off, it was all just a horrible dream.

Take the best bits from DA:O and improve on them. Look at other top RPG titles (I don't think I need to name them) as inspiration from what they've accomplished and see what aspects you can use to help improve your own.

Modifié par Faz432, 17 septembre 2012 - 08:29 .


#202
darrylzero

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1) The ability to *attempt* to avoid combat, even if I fail. Stealth is the most useful mechanic here (and in practice it's generally sufficient for me), but I would also love to be able to use other forms of subterfuge (bribery, forgery, disguise) as much as could possibly fit in the game. I can't get into roleplaying characters who have a "fight-first" mentality, or who have no moral compunctions about killing other humanoids. I don't mind being forced into those circumstances -- my characters aren't angels and I enjoy moral quandaries over killing in games -- but constantly having to kill large numbers of roving criminal bands makes me feel a little sick. I would like running away and hiding to be a potentially viable response, even if it's not always successful.

1b) Since I mentioned disguise, I would just like to say that I think this could be really fun. In Skyrim, for example, it irritated me to no end that all the guards and everyone else seemed to know that I was the Dragonborn and a member of the Thieves Guild wherever I went and there was nothing I could do about it. I would try to play those things pretty close to the vest, if I actually had any control. Things like wearing faction-specific armor should have consequences, and I would joyfully sink all kinds of time into making sure I was as anonymous as possible.

2) If we're going to end up as agents of some faction (such as the Seekers), I hope that is not a pre-given identity. I like to play characters that are at least a little oppressed (socially/economically/racially), outcast, and/or criminal. I hope that I'll be able to understand how this person from that background ends up caught up in the Inquisition. The origins in DAO were pretty sufficient for me in that regard vis a vis the Wardens, and I've suggested elsewhere career-oriented origins (smuggler vs city watch perhaps) that could be racially inclusive if the game allows for that.

3) For those characters who end up on the wrong side of the law or other power structures (whether because of criminal behavior, unauthorized magic use, or some plot-specific development perhaps related to a corrupt/oppressive/arbitrary power structure), I would really like that to have to be managed (by me, rather than a companion doing it secretly a la Varic). Perhaps bribes need to be paid, documentation stolen or destroyed, witnesses/accusers eliminated (or convinced to flee)...

This mostly comes out of my experience of feeling like I should be actively keeping Bethany's magic a secret and having no opportunities to do so, so it may not matter so much (depending on the setting and story that we're dealing with). Still, it's something I would enjoy immensely. Trying to convince Aveline to forget about some investigation or another, which she would likely have been very reluctant to do, would have been cool and an interesting source of potential conflict between us.

The world should feel dangerous in this way, and for what it's worth, I find the danger of being watched by agents of the state to be much more compelling than the danger of being attacked by bandits because I'm walking around the city at night (both have their place, but the former was extremely underused in DA2 and the latter incredibly overused, in my opinion).

4) A sense of how the economy really works. Doing tasks to get money is one thing, but I would like for earning money to feel less like a series of (im)personal favors. I could set out to build a business or a criminal empire, and the quests could be about protecting that venture rather than agreeing to do things for people who will pay me. This might be a somewhat DA2-specific issue, though, as I can imagine it could have felt forced in DAO, where you have so much more time pressure. Still, it's an idea. It may be that my desire to be a smuggler in a Bioware game so badly is infecting my judgment on the subject, though. If I had just been able to play that first year as a smuggler in Kirkwall, I might be less crazy about this. Still, I think turning to illegal activities to generate money should be more profitable than legitimate means, but should also be dangerous (see # 3). It only makes sense, right?

5) I also felt like my interactions with my companions in DA2 was a little limited, though I've been pretty comforted by the introspection I've seen about that here. If I can add one thing, though, it's that I think you need to have multiple pathways to important touchstones in your relationship with a given character.

My example here is the romance with Isabela. I hated the romance line right after Hawke and Isabela hooked up, which meant for me that I couldn't pursue that romance, even though she was maybe a better fit for my character than Merrill. But surely that single failure to ask about love isn't sufficient to dictate her entire future ability to think about a serious relationship? My character was too emotionally guarded himself at that point, but an ongoing friendship would provide opportunities to rectify that, right? I suppose I can accept that an early encounter that felt very (too?) casual would have long term consequences, but what it felt like was just that the dialogue wasn't written.

In general, I'd like the ability to be a little more circumspect and guarded at first and open up later. That's what feels real to me anyway. And subtle! Hawke's romance lines often felt either too sweet, innuendo-laden, or direct. Anyway, I'm rambling now, but hopefully some of this resonates.

#203
Asengai

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1. A m/m LI with a hairstyle similar to Alistair's.

2. Mages to not be like they were in DA2. I felt gimped compared to my mage from Origins.

3. A well done plot and ending. Didn't like the plot from DA2, nor do I want another ending debacle ala ME3.

4. Well-written companions. DA2 didn't do this very well, at least in my opinion. Although I did love Varric and Isabella, I was either meh about the others or just plain out didn't like them.

5. Dungeons to be unique. No pulling that same handful of dungeons thing from DA2. No one likes going through the same thing with only minor variations each time, sorry.

#204
Dubozz

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1. Great Scale of events in game. Endless cities, Dark depths, creepy stories, new places we have never been. Party Camp!
2. Storyline is very important. (no crucible and starchild plz) 
3. Party banter and dialogues, more of them. Romance is important part of the game.
4. Since you guys are going to create mutiplayer on frostbite 2...well battlefield in the world of dragon age....HUGE CASTLE SEIGE WITH TEH APOCALIPTIC CLOUD OF DEATH OF DOOM SPEELS!!!EXPLOSIONS!!!BLOOD!!!SEXY WIZARD GIRLS AROUND!!!WARRIORS HOLDING THE LINE!!!!MAGE STARTING TO CAST METEOR SHOWER!!!WALLS EXPLODING!!!GATES EXPLODING!!!!EVERYTHING EXPLODING!!!MY VIDEOCARD EXPLODING!!!....so i guess you guys may want to create a awesome combat system to prolong multiplayer replayability.AND HUGE SPELLS OF DEATH!!!!!
5. Ending. Not artistic but satisfying. nuff said.

OH AND DRAGONS OF DOOM!!!!AND DEATH
something like this, and yeah i love mtg arts.
Image IPB

Modifié par Dubozz, 18 septembre 2012 - 01:58 .


#205
Putok

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Renmiri1 wrote...

Oh gee.. Do we have 10 pages begging for a DAO clone ? UGH

Well sorry folks, some people liked DA2 so here is my list

3. Fast combat


I think this is one area where there's a lot of room for a happy medium. I see no reason that a combat system can't make both pause and scan the battlefield strategic type players and hack and slash action type players happy.

#206
InfinitePaths

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1. DO NOT try to be skyrim
2.Don't focus on Open world and graphics
3.Focus on story,concequence,writing and charathers
4.Make the combat a balance between DA:O and DA2
5.Don't rush and make an Epic RPG worthy of being a DAO sequel

#207
Jerrybnsn

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The option to play as my Warden again since Morrigan is coming back. I will not be a stay-at-home Warden while the world is in peril.

Modifié par Jerrybnsn, 17 septembre 2012 - 08:32 .


#208
Dasher1010

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1. Returning characters, especially Sten and Sigrun
2. A Marauder Shield
3. A villain who drives the plot just as much as the hero (More Loghain, less Meredith)
4. Dual wielding and single wielding skill trees
5. Lower cooldowns

#209
Edorian27

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1. "Realistic Fantasy". I mean an authentic medieval setting like in DA:O with credible people, actions etc.

2.  A LOT (!!!!!) of sophisticated Dialogue, talking to companions about things not story related, like religion with Leliana or philosophy with Sten in DA:O

3. A charismatic enemy like Loghain, whose motives I can understand 

4. Choices that have great impact on the story and surprises. I totally loved to learn that one of the wardens had to sacrifice him/herself, then Morrigan leaving.. those surprises in DAO left me breathless! I want more of it!

5. Great, interesting characters to meet and get to know which are credible and not reduced to one character trait. Again, DA:O stood out at that: Leliana as deeply religious person with her bard background, or morrigan whose insecurity with getting to know people real close was a really nice addition to her cynical character.

#210
Patchwork

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Other ways to complete an objective than kill 'em all! Sneak, bribe, persuade, let a blood mage try to dominate someone's mind.

If a character has the stats for it let them wear or use whatever equipment they like including duel wielding warriors or rogues using swords.

Less flashy fighting, I felt like every move was a finishing move in DA2.

Both male and female versions of a species, I was really disappointed to see DA2 follow Mass Effect's example and make the female half of a species superfluous.

Character Creation being one of the first things we see, no tutorial with the default face.
 

I want to be able to put companions in whatever I like but BW have all but admitted that's not going to happen.

#211
inarvan

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1. Player control over character creation. I'd like to see a choice of race and background again, as in Origins, and more appearance options.
2. Player control over dialogue specifics. No more summations of dialogue. I don't mind an emotional indicator for the sake of clarity, but I don't want to be unpleasantly surprised by my character's replies.
3. Voiced protagonist, but with a caveat: let me pick a nom de guerre, even if it's one from a short pregenerated list, for my character's friends/companions to call him. I don't want everyone yelling a title at me, and I'd prefer to avoid a generic fantasy surname.
4. Returning characters from both DA2 and Origins. I'd like to see Varric again, along with Aveline, Shale, Morrigan, Isabella, and perhaps even my recovering alcoholic Alistaire. Sandal is obviously going to be somewhere around Orlais, too.
5. Combat that isn't quite so...well, spectacle-based. Having enemies explode into their component parts, or simply liquefy, after an attack that isn't a bomb or magical explosion is just too much. I enjoyed the more action-oriented controls of DA2, but tone down the spontaneous enemy combustion from stab wounds, please.

#212
satunnainen

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1. Some chest for gear in partycamp/house/whatever the group stays between missions.
2. Party banter
3. A bit less tedious combat than DA2. Sure it looked impressive but eventually beating nearly identical waves became boring.
4. Dog
5. Some old friends from previous games, like Alistair, Leliana, Flemeth (DA2 version) etc. in some role.
6. Dont mute the hero. I just played DA1 and it was actually weird just to select the line and hear only the answer :)
Oh, one more thing:
7. Considering the ending. Some kind of epic feeling might be nice after the finish of the game :)

Modifié par satunnainen, 17 septembre 2012 - 08:38 .


#213
Putok

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Oh, another humble request:

-Let us pick the protagonist's voice. We got to kinda pick a voice in DAO (even if it was just to shout OOM). I think being able to pick the voice acting for our character would add a lot of depth to character creation and additional player agency. I know it'd take a lot of work to record all the protagonist's lines with several different voice actors rather than just two, but it's something to think about.

#214
henkez3

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1. Armour variety. I want some real variety in armour, not just the same armours in five different colours. Even with DLC, DA2 and DA:O is incredibly short in armour variety.

2. Polearms! Spears! Halberds! Pollaxes! Need I say more?!

3. Layers of armour. This has finally been done in a game called Dragon's Dogma, where you have 2 layers of armour. For example, you wear an iron breastplate, now underneath that, you can chose to wear mail or a padded garment, or even just clothes or nothing at all. DA3 or subsequent DA games should implement this.

4. Choices that matter. Really, as simple as that, look to The Witcher or Game of Thrones RPG.

5. Multiple origins for main character. Okay, we can only play a human, but it would be cool to be able to choose between a few origins a la ME1 for example.

#215
v FadetoBlack v

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1. A reason to actually make one decision over another
2. No more ME dialogue wheel
3. Engaging plot, more focus on lore
4. Better menu and in-game text, DA2 was tough to read
5. More options for starting characters, hopefully different playable races

#216
Blastback

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1) Story that lets me be a hero, feel like I have control and am influencing the world. Let me feel like I've accomplished something.

2)Less over the top combat. No disappear then suddenly reappear with my knife in my enemies back ridiculous leaps etc. And moderate the speed, somewhere between the previous to games.

3)More build options, fighting styles. Let me have my rogue use only one weapon, let my warrior duel wield, etc.

4)KotOR style skill system. Bring back skills and make them important. In KotOR, having skills in slicing let you open locked doors, sabotage enemies, get maps. Give me similar options.

5) More dialog options.

#217
formaristarry

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1. Finishing moves.
2. Rogue combat from DAO
3...
4...
5. Yeah that's pretty much all I care about.

#218
Fishy

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outside of everything that been said  and I trust BioWare.. I just hope to see a more open world. More seamless and more life added to it. Not like Skyrim  but just more ''open'' and with choice. Something with less linearity..


Finally .. A great Vilain . Someone who we will remember in a long long time.

Plus now that they confirmed to be using frostbite 2 .... Better animation.


Oh and  ''love scene'' without underwear :P

Modifié par Suprez30, 17 septembre 2012 - 08:46 .


#219
slimgrin

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1. explodey bodies
2. ninja moves
3. ginormous swords
4. ginormous hooters
5. lots of british accents

#220
Kaidan Fan

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1. Able to play as different races.
2. A great story.
3. Wrap up of Morrigan/Flemeth/Sandal stories. (I have to know, dang it!)
4. Better character creation (I liked DA2 but the character creation was bleh).
5. Awesome interaction with your party and/or romance!

Also, as a plus: make sure we still have dog! :)

#221
KingRoxas

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NVM

Modifié par Kingroxas, 17 septembre 2012 - 09:18 .


#222
OMTING52601

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Sylvius the Mad wrote...

The ability to play my character the way I've designed him, even if that's not the way BioWare expects him to be played.

That's all.  If I get that, DA3 is a triumphant return to greatness for BioWare.


Agreed.

Also, NO open world/sandbox stuff. A more open world(like Origins) that isn't completely Skyrim-like. Too open a world might offer a lengthy game, but its a lengthy game with a weak main plot and that isn't what I buy BW games for.
The focus still needs to be on the major, core plot which should be between the PC and his/her companions and moving those characters forward through the backdrop of the overarcing plot(in this case the Inquisition). That's what BW games have been known for - great character motivated plots.
MP completely separate from SP. If I want an MMO, I'll play one thats well established - not one a single-player RPG company dreamed up to 'expand its player base'. MP can be a great ADDITION if one wants to play it - let's not debacle it and make parts of what should be a SP game dependent on playing MP content.
Antiva, Seheron(sp), and the Imperium.
At least as passing nod to old companions/friends. I understand due to problems with code that importing an Origins-->DA 2 save isn't going to be possible. It would be phenomenal if we could have something like the interactive comic ME2 PS players had going into ME 2, where we could possibly fill in some of the Warden/Hawke's choices but even if that isn't possible, seeing old characters(besides Leliana, Alistair, Zev or Isabela(who've been in the first two games) again would be great.

#223
Mechler

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1. Return of Leliana, Loghain, Flemeth and Sandal
2. DA:O style mage combat(no fighting game please)
3. Voice acting from Crispin Freeman
4. And asian inspired country
5. Veeery grey morality. 50 shades at least.

#224
Derengard

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1. creative, not too cheesy or monotonous designs
2. not everything directly tied into the main quest for more flavour of the individual areas (and not structurally copied)
3. less cheesy characters ("so full of feelings") with more relevant dialogue (or less of superficially "entertaining"/babbling dialogue or at least better)
4. different paths for different factions with more individual ending
5. less spectacular (at least up to a point) but more tacical battle

#225
rolson00

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1. mult-race option

2. relationships to have more depth

3. warden styled hero as it enables you to truly be that character.

4. ORIGIN STORYS these were fantastic in da:o and for the origins to have some sort of impact some where in the story would be awesome as well.

5. less mass effect more dragon age