For my Top Five things to see in Dragon Age 3: Inquisition I have a pretty standard list I'd wager. Honestly I'm not trying to be hostile with any of these answers and no offense is meant by implications of my statements.
Number 5!
Better combat! Across the board just better combat. Dragon Age: Origins felt at times like arranging pieces on a chess board, which while more tactical it came with the down side of being less engaging because I didn't feel directly connected to the combat. I'm not saying it was s systemic issue but it was certainly an issue for me. While in Dragon Age 2 you were entirely connected to the combat. At the cost of being able to tactically set up your team. The key here is balancing the ability to directly control your character in combat while being able to issue commands to your supporting characters without needing to spell every single detail out to them while still needing to be part of what they're doing. It sounds nitpicky but it's the way I feel it should be done. It was missing from both titles and I would like to see it in the next one.
I want to feel like I have a company of heroes with me, not an ENTIRE pack of sidekicks. Maybe voice activated commands would work, and it would be a nice feature if done correctly.
Number 4!
Better party interaction! Both games missed something that irked me in both titles. Brothers in arms. Figuratively of course, there can be sisters in arms. If characters are spending months together, fighting side by side, spilling blood, getting injured, depending on the person next to them to keep them alive guess what? A bond forms. Despite how "dramatic" it is to have characters always at each other's throats it doesn't matter. You can hate a man when you first meet him, just don't like anything about him. But a month in an active battlefield forms a connection there that makes everything else not matter so much. Morrigan and Alistair were with me the longest for this apparently year long quest and they ended the game still hating each other. Maybe actually more than usual. That's ridiculous and bothers me to no end. I'm not saying they have to fall in love with one another but there would be a sort of hostile affection there where they might joke with one another but no matter what they'd always have the other's back.
Unless my party is actively trying to kill one another it doesn't make sense to have them still spiteful and hateful towards one another, especially late in the game. There's just not enough camaraderie in the characters so far.
Number 3!
Romances! Love 'em but they could use some work too. There are a lot of great writers there so I'm sure they can find a way to add actual mature and meaningful romance plots to these games. Not just have the chacters look at each other and be like "Hey, you have the fun bits I like. We're going to have sex now." and the NPC just says "Oh my god, thank you so much Player Character because you are the only desireable sexual partner in the whole world! No one could turn you down! You are the greatest lover there ever was!" okay... maybe they weren't that bad but still they were kind of bad in the second. Mass Effect 2 had great romances I think, even though it too suffered from the irresistable protagonist situation.
I would like to see other people in my party fall in love, get their hearts broken, help them through it, help them open themselves up to love, all of it! I want to see them act like living people, and living people tend not to fixate on just one person amongst a large group. Let us see the loyal characters find something good with one another. Make it special basically. Take the time and write an actual emotionally mature and captivating romance.
Number 2!
Character customization! Yes this means racial options! Yes this means great appearance options! Yes this means better outfiting options! If we could just get more detail on our armor that would be great. Better equip our character how we want to equip them. Let us create the character we want for Maker's sake! If we want a character that has armor underneath a leather jacket, give us that option. If we want mystical and revealing robes for our Mage while he slings death across the battlefield give us that option! And yes I said he! And yes I also want attractive and moronically impractical clothing options for my male character as if it were a female character.
This game should be about letting us create the avatar we want in a meaningful way to traverse this world you've created. So please give us the option to at least be Elves(Tall option for Elves too) and Dwarves(Sexy((See Fili and Kili)) option too). Let us decide how our character will look and don't enslave us to stats and armor sets. For the love of all good Gods making it so we all who play this type of character end up with the same set and same appearance if we want to best is beyond archaic. Let us create and design the armor we want to see, and remove stats as the primary driving force of gear. Make our characters abilites and their own talents a chief and primary driving force in their combat effectiveness. Make armor choices more practical. Like heavy armor for obvious reasons as greater durability and resistance to damage, lighter armor for it's mobility and protection, no armor for maximum mobility. Have it make sense why I'd want this character to have a solid steel cuirass, because it can stop arrows, so the heft is why you want it. Not because it grants +8 to stength, +8 to endurance(which doesn't make any *explitive* sense), +8 to cunning(What!?). Anyway you get the idea.
At least please let us choose our appearance and then go crazy with the stat bonuses, but let us look how we want to look. I know, I know, mods this, gear stats that, I just don't think it's unreasonable to want the ability to dictate my character's appearance.
Number 1!
What is it that I want in my heart of hearts!? You probably guessed it! Better artistic styling! Origins was nice, it had this look that just brought me into the game, while DA2 had this art style that took everything about Origins and made it strange and weird and I hate it. Maybe my problem is that DA2 looks... pointy. Everything is so extreme with points that it bothers me. The scenery was awful, just awful. I'm so sorry to all the people who worked so hard on those enviroments... and maybe it's not their fault. The fault clearly lies with whoever decided that the awful art style should be the one they take. I'm not saying things need to be photo realistic or anything all I'm asking is that the art style of DA2 never shows up in this series again. And that includes it's depictions of characters and races. Qunari with horns!? How in the hell did no one in Origins know about that!? It's such a continuity error and introduces enough inconsistencies that I don't like to think about it. Just change it back or something, but ditch the horns.
But with the debacle(again, so sorry) that was the art style of DA2 you have given yourselves a great opportunity that you can capitalize on! With this new installment you can choose that each Dragon Age installment comes with a new art style to add a fresh perspective to the game! DA2 could be simply explained as Varric's view of Thedas, and there is no real "one Thedas" just different tones and views each story has. Origins was grim and dark and brown, DA2 was jagged and pointy and repetative, but Inquisition can be majestic and vibrant and chaotic, just what it needs to match the story's tone.
Please lose all the anime-esque leanings, make things more practical and functional, no giant pauldrons that no sane man would wear. Make the art speak for the tone of the game! It's about a civil war! During those times you don't have all this ornate gear with frilly helmets and mountanous armor suits that nobody could move in, what you have is what you have. It's dirty and well used and practical and dinged up the armor of a soldier in a mature fantasy world. Think Game of Thrones and Jackson's Lord of the Rings trilogy, not ridiculous and overly done things. Sorry can't think of any good examples. Probably because I stay away from ridiculous looking genres.
I hope anything I said was helpful and again I meant no offense to anyone. Thanks for taking the time to read that overly written resonse.