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Top 5 things you would like to see in DA3 Inquisition ?


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#2326
SparksMKII

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I made it halfway through page 8 since I'm an engineer who thrives on research and data and also has no life (on the plus side I moved up from dwelling in my mom's cellar to dwelling in my own house now so there's still some hope left unless DA:I blows all my expectations in which case I will happily go dwell in my mom's cellar for a while again)

Anyways here's the gist of it so far:

Runner ups:

At 10 with 12 suggestions: A better dialogue wheel
At 9 with 15 suggestions: More realistic combat (animations waving hair, robes etc., no waves of enemies)
At 8 with 18 suggestions: Better/more interesting romance options
At 7 with 27 suggestions: Returning characters from past games (our warden, Leliana, Flemeth, Alistair etc.)
At 6 with 33 suggestions: Improved combat + tactics (tactical camera)

On to the big 5:
At 5 with 35 suggestions: Good Plot / Branching story
At 4 with 38 suggestions: More towns/areas to visit (not rehashing the same area over and over again)
At 3 with 46 suggestions: Difficult choices that matter (even depending on what spec we pick especially blood mage)
At 2 with 50 suggestions: In depth characters + more character interaction and customization (NPC companions)

Drumroll for nr1.........
With 53 suggestions: Great character customization (PC, i.e. multiple background choices, different races, armor etc.)

Well looks like the thing people want the most is out of the question since human protagonist is already confirmed, hope you have some juicy diverse backgrounds to pick from for our protaganist.


Further research will resume over the course of the next few weeks, after all even engineers need sleep!

Useless fact: 104 suggestions have been made so far

Modifié par SparksMKII, 07 janvier 2013 - 11:07 .


#2327
Dr Mew

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ALRIGHTY THEN! Super quick fire list of things I would love to see in the next installment!

In descending order!

5: A world that reacts to the PC.

If I'm walking around simply over flowing with magic, it would be a nice subtle touch if the world reacted to it. Simple city folk perhaps cowering slightly or coming over intrigued, Templars charging out of who knows where to try and arrest you. (Less skydiving, more erupting from the crowds.) Acknowledgement for your feats as well, like how Skyrim if you just had an epic battle with a Dragon in the middle of a Village people with remark on it, or compliment(read insult) your clothing/armour.

4: A fantastic musical score.

Nothing sends me right back into my childhood days better than Aerith's theme, Those who fight further or Koriki Village Theme. The accompanying music can push a good game up into the realms of a classic. I'm certain many will disagree with me on this but so far the music in the DA series hasn't moved me emotionally like other RPGs. 

3: Party Banter.

The two people who never left my party in DA:O were Alistair and Morrigan. Never were better or worse than other options in their class department but it was the banter between the pair and NPCs which engrossed me into their personalities. (Which is why I always ended up having some freaky deaky Mage on Mage, Elf on Human boot knocking with Morrigan. In a relatioship mind you, we're not savages.) Maybe I never had the correct companions with me but the Banter in DA2 wasn't as engaging. Merril felt overly naive at times, even though she was my romance of choice in DA2.

2: Magnitudes of customization.

Now, it was a hard toss up between first and second cause they're both things which make RPGs all the more emersive for me but unfortunately; Customization takes a respectable 2nd place. The character Generator for both 1+2 was rather lackluster. The characters you could be never quite looked how you had intended which was kinda up setting seeing as you could be spending the next 60+ hours staring disappointingly into the cold, plasticky visage of shame. Dragon's Dogma had an excellent CC, altering the look of your arms, legs, chest - your height and build. It all got rather addictive. I must have sunk two - three hours in the CC alone. 

But customization shouldn't, nay, mustn't stop there! Not when there are armour's to stain, cloaks to dye, swords to craft! Blah, blah, blah! Basically, We should be able to throw a cloak and hood over our armour, decide which hand we use to fight with! (Just mirror the models, CHEAP AND CHEERFUL! :D) Even choose where our weapons hang on our character's. Some sword and shield users might want to sheath their sword at their hip whilst leaving the shield attached to their arm, others might want to place both on their back like they were the Hero of Time (LINK! He come to town!) or even perhaps, sheath their sword IN their shield and just carry that. Now, this might be asking too much ... but maybe we could even get slightly different fighting styles (For the player only ofcourse.) But ones that showed a bit more personality for example, With a single handed sword, you could have a generic look about you - Similar to Origins. Then a brute/aggressive style which is far more rugged and just shows raw power/aggression. And then a graceful style, gives the character an air of control and dexterity about them - Each movement and sword stroke is refined and sharp. :D

And we have come to the final; The highest item on my Dragon Age wish list!!!!!!

1: Better Specializations (Namely the swift return of Arcane Warrior ... and other cross classes, I suppose.)

Now, I understand the reasoning behind removing Arcane Warrior and certain other features from DA2 *Cough*Anyclassusinganyequipment*Cough*. Better distinction between the classes and what not ... But, I felt it only served to lessen the emersion. Why wouldn't my Apostate learn how to wear some form of armour or how to use a blade in conjunction with his magicks in order to help him survive whilst on the run from the templars? Would help immensly with staying hidden after all. I can also understand from a game mechanics point of view, it may be difficult to implement cross over classes effectively without over powering them - Which to that point I raise the wonderful Dragon's Dogma. It struck the perfect balance with its hybrid classes without over/under powering them and still managed to make them each feel unquie. It would lead to a far more tactical experience as well, what with your magick Archer or Arcane Warrior and then some kind of Warrior/Rouge thing!

And, you did even leave a small clue that Arcane Warriors might still be hanging about somewhere in the forgotten corners of the Thedas. Hopefully those corners are distinctly... French. :wizard:

Modifié par Dr Mew, 08 janvier 2013 - 01:08 .


#2328
Lord Jallace

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Bring back choosing your race and origin and a co op multiplayer mode that lets you use your created character name race and level up. I miss playing as a dwarf noble and Dalish elf.

#2329
Naitaka

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1. A toolkit
2. A toolkit
3. A toolkit
4. A toolkit
5. A toolkit...

(even though I know it'll never happen)

#2330
Jonata

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SparksMKII wrote...

I made it halfway through page 8 since I'm an engineer who thrives on research and data and also has no life (on the plus side I moved up from dwelling in my mom's cellar to dwelling in my own house now so there's still some hope left unless DA:I blows all my expectations in which case I will happily go dwell in my mom's cellar for a while again)

Anyways here's the gist of it so far:

Runner ups:

At 10 with 12 suggestions: A better dialogue wheel
At 9 with 15 suggestions: More realistic combat (animations waving hair, robes etc., no waves of enemies)
At 8 with 18 suggestions: Better/more interesting romance options
At 7 with 27 suggestions: Returning characters from past games (our warden, Leliana, Flemeth, Alistair etc.)
At 6 with 33 suggestions: Improved combat + tactics (tactical camera)

On to the big 5:
At 5 with 35 suggestions: Good Plot / Branching story
At 4 with 38 suggestions: More towns/areas to visit (not rehashing the same area over and over again)
At 3 with 46 suggestions: Difficult choices that matter (even depending on what spec we pick especially blood mage)
At 2 with 50 suggestions: In depth characters + more character interaction and customization (NPC companions)

Drumroll for nr1.........
With 53 suggestions: Great character customization (PC, i.e. multiple background choices, different races, armor etc.)

Well looks like the thing people want the most is out of the question since human protagonist is already confirmed, hope you have some juicy diverse backgrounds to pick from for our protaganist.


Further research will resume over the course of the next few weeks, after all even engineers need sleep!

Useless fact: 104 suggestions have been made so far


That's quite nice to know! If you keep doing that, it'll be very nice to notice which of the most popular features from this thread will actually end up in DA:I !

#2331
SparksMKII

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Jonata wrote...

That's quite nice to know! If you keep doing that, it'll be very nice to notice which of the most popular features from this thread will actually end up in DA:I !


I intended it to do with increments of 10 pages but it went a lot slower then I thought. Not having a multiple monitor setup anymore at home really hampers my processing speed. Should have more time tonight to continue with it, it was mostly for my own comparison reasons when DA:I finally releases but thought I might as well share it.

Also had to put several elements into the same categories sometimes as it just made more sense that way and keeps my list less cluttered.

Also some suggestions where just so bizarre I excluded them entirely (most likely the trolling kind :P).

Modifié par SparksMKII, 08 janvier 2013 - 02:41 .


#2332
SweQue

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Merrill,Zevrhan and Fenris are all bisexual, maybe make an elf partymember that isnt bisexual?
I mean, half of the partymembers in DA are like bisexuals how realistic is that?

#2333
Huntress

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SweQue wrote...

Merrill,Zevrhan and Fenris are all bisexual, maybe make an elf partymember that isnt bisexual?
I mean, half of the partymembers in DA are like bisexuals how realistic is that?


Are we playing real life now? I thought games were made for us to get away from real life.
Well if we must:
There is no magic in real life, please remove it from DA and destroy everything that speak of it.
there is no aliens, so mass effect games.. have to go.
No more superhumans with funny clothing, from now on use the real life heroes: nurses, doctors, firefighters..


now The new games should be about:  hunger in our world, wildlife  losing their homes, farmers need crops, we need more trees to clean our air, there is no clean coal, our oceans polluted with plastic, diamonds are forever, actuality of religions, our traditions and philosophies.

Every single one of this games should come with 2 books
Book Title: Reading comprehension for dummies.
part 1 and 2Image IPB

#2334
SweQue

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I get your point Huntress, im just worried that the characters seem to be focused on too much sexual liberation.
Must half of the party want to have sex with you?
Must half the party be bisexual etc?

If they write a great character and he/she is bisexual, fine. But I suspect Bioware write a character that HAVE to be gay/bi from now on.
Its getting a bit too much.
I have no problem with gay people my mother and sisters know many gay men, so im def not homophobic.

#2335
Sahn-Thai

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1. returning characters particularly Isabella, Fenris
2. Better combat mechanics and visual effects
3. Ability to choose race, profession, etc in character development
4. Enhanced romance
5. better finishing moves

#2336
lonedude73

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1.I want a check list of all of the choices in all of the games. why, because my DA:O refuses to give the mages autonomy when i ask for it.

2.cool mage powers and animation 

3.ARCANE WARRIOR pls
:wizard::wizard::wizard:

Modifié par lonedude73, 08 janvier 2013 - 09:56 .


#2337
GreyWardenNathan

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1. Bigger story and world etc
2. better and more party banter
3. better armour etc and armour and weapon descriptions
4. more detailed levelling up and powers etc
5. I wouldve liked to have had this series free from multiplayer that seems to be forced into every game now but that is already confirmed unfortunately.

#2338
Sahn-Thai

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Also, in reference to Dr. Mew although this is more than 5 ....I agree, a more interactive environment would be really nice!  Bioware usually does a pretty good job in its games but to make for a more engaging and unique experience, almost as if u are becoming the character and living out the fantasy world. 

#2339
Sahn-Thai

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The banter between Alistair and Morrigan in DA:O was epic. Not sure why they didn't enhance on that type of thing in DA2 but I too kept them in my party for that reason alone

#2340
SparksMKII

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SweQue wrote...

I get your point Huntress, im just worried that the characters seem to be focused on too much sexual liberation.
Must half of the party want to have sex with you?
Must half the party be bisexual etc?

If they write a great character and he/she is bisexual, fine. But I suspect Bioware write a character that HAVE to be gay/bi from now on.
Its getting a bit too much.
I have no problem with gay people my mother and sisters know many gay men, so im def not homophobic.


You would be surprised at how much people want all LI's available to both female and male PC, as it stands now it just barely misses the runner up #10 suggestion so far and I think it'll come up quite a few more times before I get through all the pages in this thread.

#2341
ushae

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1. Deeper companions, I wish they'd interact with EACH OTHER a lot more. They should be hating each other, supporting each other, working well together or even scheming behind your back. Baldurs Gate 1 + 2 had this in spades. And I think this what really gives a game soul.

2. Tactical combat, that is also stunning to behold. I'm positive they can achieve this with the Frostbite engine.

3. Deeper romances, I'd like to see much longer spanning romances as well as potential conflicts surfacing when you least expect it. Consequences need to be much more apparent. Perhaps villain characters using your LI as leverage. Make it so that saying the wrong line can impact a LI to the point they could leave. Would give some kind of meaning to the dialog wheel.

Sidenote - Take away the bi/gay/straight thing out. Certain characters should have defined personalities. Don't just paste 'BI' across all characters..

4. Vast landscapes, deep dungeons, epic side quests. Getting side tracked is the best feeling ever. Making that feel epic would make your game unforgettable. Skyrim did this well despite having a terrible animation and combat system.

5. Story, an epic story in both length and depth. Do it, you have the resources. And make sure there are elements of continuity in the story. We hate it when our choices don't have any kind of impact.

#2342
Cobra's_back

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Epic final battle in the end

#2343
bigpuddy

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I liked all the characters in the first two games but getting them back again seems a little old hat. I would like to see new companions but with well drawn characterisation like those in the previous two games. I would also like to see a resolution of the Templar theme and a lead character who does not disappear at the end but has achieved some lasting resolution which will benefit the game world setting. I would also like to see items that suit the level the lead character is at rather than stuff that is not useful anymore! Could the lead character have enough cash at the start:) to buy useful items like health potions!!!

Modifié par bigpuddy, 08 janvier 2013 - 11:39 .


#2344
Reznik23

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I'd really like to see the targetting system improved.
DA:O was good, but in DA2 it was sometimes very difficult to even select/lock on a target.
Don't know if it was a PS3 specific problem, but it could be very frustrating at times.

Also, when weapons are elementally enchanted I reckon they shouldn't show it when not in use.
I'd rather they just look plain until they make contact with an enemy, or another weapon. e.g. a flame enchanted sword just looks like a sword, but when it hits you get a blast of flames or sparks... you know that sort of thing. It looks a bit silly to see a character just standing by in a cutscene with this huge flaming torch on their back.

#2345
Flomulus

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Since Dragon Age 2 set up the war between the chantry, mages and Templars (who according to Varric have rebelled as well) I would like to be able to choose between the three fractions and play the story as a member of those which would give three different perspectives on the same overall story, however, this time I would like to have a serious impact on the ending. In Da2 it did not really matter which side you choose and there was no compromise (and according to Anders there isn't any) but I'd like to resolve that "World War" diplomatically opposed to simply killing the evil leaders of all the other fractions. Furthermore I would love to see Flemeth and Morrigan return (maybe fighting each other). In Witch Hunt my characters managed to go with Morrigan through the Eluvian. I doubt that that would have any impact on my story in DA3 but it would be nice to get some feedback of sorts.
Then there is the issue with the result of Morrigan's ritual in DA O. The child with the soul of an old god. That MUST come back in part three... maybe the player himself could be that child which does not seem far fetched and would be a cool thing, at any rate he should have an appearance in the next game.
I love the story of the Dragon Age universe and I really hope to see a great ending to the trilogy. I have faith in the Bioware crew and I can't wait to play Dragon Age 3.

#2346
Rowan

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It seems the Grey Wardens and their eternal fight against the Darkspawn won't have a primary role in Dragon Age Inquisition that to me is going to feel like DA2: just another long side quest, waiting for the real story to develop.

#2347
General Malor

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 For my Top Five things to see in Dragon Age 3: Inquisition I have a pretty standard list I'd wager. Honestly I'm not trying to be hostile with any of these answers and no offense is meant by implications of my statements.

Number 5!
Better combat! Across the board just better combat. Dragon Age: Origins felt at times like arranging pieces on a chess board, which while more tactical it came with the down side of being less engaging because I didn't feel directly connected to the combat. I'm not saying it was s systemic issue but it was certainly an issue for me. While in Dragon Age 2 you were entirely connected to the combat. At the cost of being able to tactically set up your team. The key here is balancing the ability to directly control your character in combat while being able to issue commands to your supporting characters without needing to spell every single detail out to them while still needing to be part of what they're doing. It sounds nitpicky but it's the way I feel it should be done. It was missing from both titles and I would like to see it in the next one.

I want to feel like I have a company of heroes with me, not an ENTIRE pack of sidekicks. Maybe voice activated commands would work, and it would be a nice feature if done correctly.

Number 4!
Better party interaction! Both games missed something that irked me in both titles. Brothers in arms. Figuratively of course, there can be sisters in arms. If characters are spending months together, fighting side by side, spilling blood, getting injured, depending on the person next to them to keep them alive guess what? A bond forms. Despite how "dramatic" it is to have characters always at each other's throats it doesn't matter. You can hate a man when you first meet him, just don't like anything about him. But a month in an active battlefield forms a connection there that makes everything else not matter so much. Morrigan and Alistair were with me the longest for this apparently year long quest and they ended the game still hating each other. Maybe actually more than usual. That's ridiculous and bothers me to no end. I'm not saying they have to fall in love with one another but there would be a sort of hostile affection there where they might joke with one another but no matter what they'd always have the other's back.

Unless my party is actively trying to kill one another it doesn't make sense to have them still spiteful and hateful towards one another, especially late in the game. There's just not enough camaraderie in the characters so far.

Number 3!
Romances! Love 'em but they could use some work too. There are a lot of great writers there so I'm sure they can find a way to add actual mature and meaningful romance plots to these games. Not just have the chacters look at each other and be like "Hey, you have the fun bits I like. We're going to have sex now." and the NPC just says "Oh my god, thank you so much Player Character because you are the only desireable sexual partner in the whole world! No one could turn you down! You are the greatest lover there ever was!" okay... maybe they weren't that bad but still they were kind of bad in the second. Mass Effect 2 had great romances I think, even though it too suffered from the irresistable protagonist situation. 

I would like to see other people in my party fall in love, get their hearts broken, help them through it, help them open themselves up to love, all of it! I want to see them act like living people, and living people tend not to fixate on just one person amongst a large group. Let us see the loyal characters find something good with one another. Make it special basically. Take the time and write an actual emotionally mature and captivating romance.

Number 2!
Character customization! Yes this means racial options! Yes this means great appearance options! Yes this means better outfiting options! If we could just get more detail on our armor that would be great. Better equip our character how we want to equip them. Let us create the character we want for Maker's sake! If we want a character that has armor underneath a leather jacket, give us that option. If we want mystical and revealing robes for our Mage while he slings death across the battlefield give us that option! And yes I said he! And yes I also want attractive and moronically impractical clothing options for my male character as if it were a female character. 

This game should be about letting us create the avatar we want in a meaningful way to traverse this world you've created. So please give us the option to at least be Elves(Tall option for Elves too) and Dwarves(Sexy((See Fili and Kili)) option too). Let us decide how our character will look and don't enslave us to stats and armor sets. For the love of all good Gods making it so we all who play this type of character end up with the same set and same appearance if we want to best is beyond archaic. Let us create and design the armor we want to see, and remove stats as the primary driving force of gear. Make our characters abilites and their own talents a chief and primary driving force in their combat effectiveness. Make armor choices more practical. Like heavy armor for obvious reasons as greater durability and resistance to damage, lighter armor for it's mobility and protection, no armor for maximum mobility. Have it make sense why I'd want this character to have a solid steel cuirass, because it can stop arrows, so the heft is why you want it. Not because it grants +8 to stength, +8 to endurance(which doesn't make any *explitive* sense), +8 to cunning(What!?). Anyway you get the idea. 

At least please let us choose our appearance and then go crazy with the stat bonuses, but let us look how we want to look. I know, I know, mods this, gear stats that, I just don't think it's unreasonable to want the ability to dictate my character's appearance.

Number 1!
What is it that I want in my heart of hearts!? You probably guessed it! Better artistic styling! Origins was nice, it had this look that just brought me into the game, while DA2 had this art style that took everything about Origins and made it strange and weird and I hate it. Maybe my problem is that DA2 looks... pointy. Everything is so extreme with points that it bothers me. The scenery was awful, just awful. I'm so sorry to all the people who worked so hard on those enviroments... and maybe it's not their fault. The fault clearly lies with whoever decided that the awful art style should be the one they take. I'm not saying things need to be photo realistic or anything all I'm asking is that the art style of DA2 never shows up in this series again. And that includes it's depictions of characters and races. Qunari with horns!? How in the hell did no one in Origins know about that!? It's such a continuity error and introduces enough inconsistencies that I don't like to think about it. Just change it back or something, but ditch the horns.

But with the debacle(again, so sorry) that was the art style of DA2 you have given yourselves a great opportunity that you can capitalize on! With this new installment you can choose that each Dragon Age installment comes with a new art style to add a fresh perspective to the game! DA2 could be simply explained as Varric's view of Thedas, and there is no real "one Thedas" just different tones and views each story has. Origins was grim and dark and brown, DA2 was jagged and pointy and repetative, but Inquisition can be majestic and vibrant and chaotic, just what it needs to match the story's tone. 

Please lose all the anime-esque leanings, make things more practical and functional, no giant pauldrons that no sane man would wear. Make the art speak for the tone of the game! It's about a civil war! During those times you don't have all this ornate gear with frilly helmets and mountanous armor suits that nobody could move in, what you have is what you have. It's dirty and well used and practical and dinged up the armor of a soldier in a mature fantasy world. Think Game of Thrones and Jackson's Lord of the Rings trilogy, not ridiculous and overly done things. Sorry can't think of any good examples. Probably because I stay away from ridiculous looking genres.

I hope anything I said was helpful and again I meant no offense to anyone. Thanks for taking the time to read that overly written resonse. ^_^

#2348
AnubisOnly

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5. More adult & better romances (more matures, btw it is game +18!)
4. Better (more tactical) combat
3. Longer playtime (and more endings)
2. Better interaction with party and ''important'' NPC's
1. REAL choices and consequences (+ better ''paragon'' and ''renegade'' options)

And I mostly agree with you ''General Malor''.

#2349
AstraDrakkar

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1. More depth to romances, and the ability to react to your companions and LI wherever you like.

2. A longer and bigger game. One that involves travelling across the map

3. Choices that count with diverse endings.

4. A toolkit.

5. A return of things like crafting and persuasion.

6. Did I mention a toolkit? Image IPB

Modifié par AstraDrakkar, 09 janvier 2013 - 10:50 .


#2350
Deihjan

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Grey Wardens.
Dragon Age was about Grey Wardens from the get-go. I still don't understand why Hawke couldn't have been a Warden.
I want my Wardens back and I want Hawke to be null and void. I want my good old Awakenings!Anders back, the one who ran away from templars and joined the Wardens because of it.
I don't want the chantry being blown up by some terrorist I never met before, some Abomination that impersonated a friend.

That's what I'd like.