Aller au contenu

Photo

Morrigans home! (Yay!)


5 réponses à ce sujet

#1
Emzamination

Emzamination
  • Members
  • 3 782 messages
Claudia black is confirmed to be returning as morrigan in Da3! This = Insta pre-order for me :D

#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

mousestalker wrote...

Morrigan's dialogue from DA3:

M: You're probably wondering what has become of me and my child?

PC: Yes, I'd like to know.

M: I will not tell you. 'Tis none of your business.

{Morrigan turns and leaves}

:kissing:


Good suggestion!  I'll pass this on to writing! :)

#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

KiwiQuiche wrote...

Then what the hell was point of sticking in the stab if it did jack in the long run? Ugh.


Because you wanted to kill her?

I never really understand this perspective of going "well the consequences weren't actually what I wanted to have happen.... so what was the point!?"


I think it's a problem with people knowing the consequences of their actions at times.  For instance, had Deus Ex shown more than the immediate aftermath of the choices provided, then the player would then have the idea that the choice was "right" or "wrong" based on those consequences.

If you choose to go with Tracer Tong to make city states, and it results in complete total anarchy and chaos, then people will argue "what's the point?" when the points was simply that JC felt it was the best course of action.  (For the record, this is why I like the vagueness of Deus Ex's endings).

#4
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Yes I see that now >.>

#5
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Oh and I get the joke in there about vagueness and deus ex.


Oh? I didn't mean for there to be one. What was it? LOL.

The original Deus Ex is one of my all time favourite games. By not showing you the explicit aftermath of your choices, it puts more focus on the choices themselves and your/Denton's motivation for choosing them, instead of on the consequences of said choices. Someone could have all the noble intentions in the world of making a particular choice, but if the game dev goes "This bad thing happens" it can backfire.

Sometimes it works though (siding with the Kuei-Jin in Bloodlines).

#6
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

See, I I feel a game should do the exact opposite - tell us the consequences of our choices, so I can feel like I had an impact on the world. This lets actions done during the game, both big and small, grow into a true feel of affecting the world.


It just depends on what the game is trying to do. The focus shifts depending on how you play out the endings.

It reminds me a bit about Ravel and her question: "What can change the nature of a man?" You get a ton of answers to provide, but she isn't asking you as a test. She wants to know TNO's answer, simply because it's TNO's answer.


If you're going to show the consequences of one's actions in a game, I think it's better served if you're showing the consequences of the actions made throughout the game, not just (or even at all) the end.

Players have certainly stated that they like their actions to have consequences, though I find mostly as long as those consequences play out the way they expect/want. And more often than not they want them to "play out the way they want it to" (whatever that means. It's unique to every person, even if perspectives are shared). If the consequences of a choice mostly plays out in a way the player would like it to, they tend to be happy. If the consequence of said choice doesn't play out the way they want, even if it's logically consistent, it ends up becoming "what's the point?!" You see it in this very thread.