Scripted events I thinkJerrybnsn wrote...
I'm afraid I don't know what "scripts" are.
They actually announced it... about time.
#26
Posté 17 septembre 2012 - 06:06
#27
Posté 17 septembre 2012 - 06:07
I suggest that you don't buy the game on release because the game won't be finished. Wait a month or two for patches to fix the problems, and maybe get the game at a lower price on Amazon or somewhere else that has good deals. Plus if we hold off on buying the game this may show Bioware and EA that they will lose out on sales if they continue to rush their buggy games to meet their release date deadlines. Don't support developers and publishers that do this to their games.
#28
Posté 17 septembre 2012 - 06:09
#29
Posté 17 septembre 2012 - 06:12
Lord Aesir wrote...
The permutations for personal relationships with returning characters would become nightmarish.Jerrybnsn wrote...
I just think Bioware is making a mistake by not taking advantage of importing main characters.
Now that you mention that, the scene where Shepard has with Garret shooting bottles and talking over the past and their future was probably one of the best moments in gaming history.
Things like this is what makes me scratch my head at the lost oppurtunity that DA could have been.
And I understand about time moving on and needing a new protagoinst, but the Warden's character had a lot more life in it (for those that chose to live) and Bioware could have carried it through the Morrigan story that would have kept a lot more fans happy.
Modifié par Jerrybnsn, 17 septembre 2012 - 06:15 .
#30
Posté 17 septembre 2012 - 06:15
#31
Posté 17 septembre 2012 - 06:18
Rawgrim wrote...
I belive Bioware has said it flat out several times "The warden`s story is over". And i am perfectly fine with that. Starting off as a level 30 character would be boring.
You found playing Shepard through threegames boring?
#32
Posté 17 septembre 2012 - 06:18
And they're working on a new engine....don't know how i feel about that ( well I hope i won't have to buy a new pc ! cross finger.) .
New engine = more work = more time = more waiting ...
Anyway , I'm curious to see how it will look .
Please if old character come back , be careful about how they look , bioware.
Well , now i guess it's time for the non spanish inquisition...
#33
Posté 17 septembre 2012 - 06:22
Jerrybnsn wrote...
Rawgrim wrote...
I belive Bioware has said it flat out several times "The warden`s story is over". And i am perfectly fine with that. Starting off as a level 30 character would be boring.
You found playing Shepard through threegames boring?
I didn`t see that series as a roleplaying game. More of a shooter + interactive movie. Shep was never my character either. ME1 I would consider a roleplaying game. The rest...not so much. Besides: they did change the whole "skill system" in every game" so I more or less just started at level 1 in ME2 and 3 anyway.
#34
Posté 17 septembre 2012 - 06:22
That's the thing, you're forced into that buddy relationship with Garrus, there isn't an alternative if you didn't really like him and were always critical in dialogue. They need to railroad things like that to keep the variables manageable.Jerrybnsn wrote...
Lord Aesir wrote...
The permutations for personal relationships with returning characters would become nightmarish.Jerrybnsn wrote...
I just think Bioware is making a mistake by not taking advantage of importing main characters.
Now that you mention that, the scene where Shepard has with Garret shooting bottles and talking over the past and their future was probably one of the best moments in gaming history.
Things like this is what makes me scratch my head at the lost oppurtunity that DA could have been.
And I understand about time moving on and needing a new protagoinst, but the Warden's character had a lot more life in it (for those that chose to live) and Bioware could have carried it through the Morrigan story that would have kept a lot more fans happy.
I don't think Bioware is any more done with Morrigan than Flemeth, but like I said, I understand how you feel but one of the best parts of DA2 was that you could have more than one kind of close relationship to a character. I just think that maintaining and tracking something like that across multiple games would become too difficult and we end up with Mass Effect 3, not bad, but limited.
#35
Posté 17 septembre 2012 - 06:28
'Rawgrim wrote...
Jerrybnsn wrote...
Rawgrim wrote...
I belive Bioware has said it flat out several times "The warden`s story is over". And i am perfectly fine with that. Starting off as a level 30 character would be boring.
You found playing Shepard through threegames boring?
I didn`t see that series as a roleplaying game. ...... Besides: they did change the whole "skill system" in every game" so I more or less just started at level 1 in ME2 and 3 anyway.
They could do the same for DA3 in terms of skill system anyway.
What about BG2? Did you not like having your main character imported, or was that kind of boring too?
#36
Posté 17 septembre 2012 - 06:34
Much of this was covered at their PAX panel (YouTube is your friend if you weren't there) and has been added to since. Despite any poor choices made with the production cycle, it's extremely unlikely, given the backlash by the fans and media, that we're going to see the same mistakes made here with Inquisition. While I'll certainly move forward with my excitement cautiously, I still have enough faith in BioWare based on the knowledge that there are some really talented freaking people working at BioWare, many of them on the DA Team, and, for me, that's enough to show some support. Sad that others can't, or won't, even try. But that, in the end, is their loss.
#37
Posté 17 septembre 2012 - 06:34
Jerrybnsn wrote...
'Rawgrim wrote...
Jerrybnsn wrote...
Rawgrim wrote...
I belive Bioware has said it flat out several times "The warden`s story is over". And i am perfectly fine with that. Starting off as a level 30 character would be boring.
You found playing Shepard through threegames boring?
I didn`t see that series as a roleplaying game. ...... Besides: they did change the whole "skill system" in every game" so I more or less just started at level 1 in ME2 and 3 anyway.
They could do the same for DA3 in terms of skill system anyway.
What about BG2? Did you not like having your main character imported, or was that kind of boring too?
In BG2 I had no problem with it. My character was only about level 8 in BG1. If i had imported my level 40 something character from Throne of Bhaal, however, I would not have liked it..
Lets say I import my level 30 character into DA3. Every enemy in that game would be gimped up, in order for it to be a challenge. That ends up with every enemy in DA1 looking like an utter pushover, and not a threat to Thedas at all.
#38
Posté 17 septembre 2012 - 06:48
Kaidan Fan wrote...
I admit, i squealed. I am pleasantly surprised that we got the announcement so soon. It makes me a happy camper. I always guessed we wouldn't get to play the warden again...some players wardens are dead and didn't they actually say that before themselves?
In any case - TAKE MY MONEY!
https://encrypted-tb...S1AUWCdGuAgOeDw
Same here
#39
Posté 17 septembre 2012 - 06:53
glenboy24 wrote...
( -sorry folks, no Warden. Move On-)![]()
That's what over 2 million fans did with DA2 when it was announced that their Warden would not be returning. Does Bioware really want to keep these fans away? Sounds like a mistake to me.
Modifié par Jerrybnsn, 17 septembre 2012 - 06:53 .
#40
Posté 17 septembre 2012 - 06:58
Oh christ.
#41
Posté 17 septembre 2012 - 06:59
#42
Posté 17 septembre 2012 - 07:33
#43
Posté 17 septembre 2012 - 07:56
#44
Posté 17 septembre 2012 - 07:57
And now watch ladies and gents as every single word of that letter is dissected in a dozen different ways in the coming days. Hey that rhymed.
Modifié par Foopydoopydoo, 17 septembre 2012 - 07:59 .
#45
Posté 17 septembre 2012 - 08:02
People really need to stop asking this question. If it were being made with X720 and PS4 in mind, how would they import all the decisions you've made in the previous games?Phaydon wrote...
Is DA3 targeting current-gen or next-gen hardware? This could greatly impact the PC release quality! I've heard that some developers out there already have SDKs for the next-gen consoles, hopefully BioWare is part of that.
#46
Posté 17 septembre 2012 - 08:18
As for the "revelation" -- really, we all knew it before it was announced -- part of me is hopeful. Another part of me is afraid. So very afraid.
The other part of me is playing with the monkeys and gorillas in the backyard.
Speaking of which Bioware, if I don't get the drunken and naked Oghren riding an armored gorilla into battle against the Darkspawn cameo -- as well as a gorilla companion I can put armor on -- then I'm not buying.
Give me those two things though, and it's an instabuy.
Modifié par The Ethereal Writer Redux, 17 septembre 2012 - 08:19 .
#47
Posté 17 septembre 2012 - 08:34
I loved DA:O and I loved DA 2 and I know I'll love DA 3 as well.
I know nothing about engines or the like, so I can't say anything about them using Frostbite 2. What dfferences will it make?
And I honestly don't understand the people demanding to get to play their Warden again. I mean, I love my Warden to death and all, but as far as I'm concerned, his story is finished. He saved Ferelden, lived to tell about it and married Anora. (And if it weren't for that damn epilouge, he'd still be happily married and have a kid on the way.)
So yeah, I'm looking forward to creating a new character. I spent so much time on both DA:O and DA 2 that I'm afraid another game with one of it's main characters will get boring.
The one thing that will keep me from pre-ordering is if it's on the next-gen consoles only. Because I'm a starving student and really don't have the cash to buy a new console.
#48
Posté 17 septembre 2012 - 08:41
Jerrybnsn wrote...
Considering that the Dragon Age series was a game about importing your decisions and has an open ability of importing your characters; I'd say that option is always up for debate.
I disagree that the series has been about importing your decisions.
The first game has many plot elements that explicitly handicap game imports that make it very challenging to work around from a game import process.
#49
Posté 17 septembre 2012 - 08:44
One_Sunny_Place wrote...
You can forget about DA3 looking like this.
Not only because this a PC image and the will likely be console first, but because BF3 is flooded with scripts, which are easier to handle than active worlds.
That is, unless, they release DA3 on the next gen consoles.
From a graphics point of view, whether or not the game is using "scripts" is pretty inconsequential.
#50
Posté 17 septembre 2012 - 09:05
Blackrising wrote...
I know nothing about engines or the like, so I can't say anything about them using Frostbite 2. What dfferences will it make?
I'm curious about this too. I know Frostbite was originally developed for shooters, but engines can be used for all sorts of different styles of game and game mechanics. So why did BioWare pick Frostbite 2 as a starting point for the engine? It's an EA engine, so maybe because it's easily available for the devs?





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