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I hope dragon age II was the first and last time Bioware used "awesome" combat.


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#26
BeauRoger

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Arch1eviathan wrote...

Are you kidding me? DA2's combat was leagues above origins. Origins had crappy animations and everything they did looked funny.

DA2's combat was very fun especially as a mage. It made me feel like some final fantasy/mortal combat character.


Haha, this is exactly what i disliked about the combat in DAII. I disagree that animations were worse in DA:O, just less flashy, though i  agree that mages got shafted in origins animation wise, they just stood there while magic was shooting out of their staff.

IN DAO however, i loved every type of shield bash, the more "grounded" combat animations that had more weight behind them, with the occasional flashy one thrown in, especially with rogues.

In dragon age 2 though it got way over the top with rogues teleporting around, vaulting 6 feet up the air.. autoattack being just strange movements that were just unecessarily acrobatic, for both mages and rogues. it didnt look like an effective way of fighting at all. it just didnt fit the mood/style of the game at all, it felt ridiculously over the top.

#27
matiwariat

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I liked different parts of the combat in both dao and da2 but overall i think i preferred da2 even if it had its flaws. I think just the speed and the 'power' behind attacks, especially as a mage, did it for me. something somewhere in between would be nice i think.

Edit: Yeah, the biggest flaw i saw in da2 was the overdoing everything. With mages it felt cool i suppose but the warrior and the rogue should be more down to earth unless they use magic. Just to make the game a bit more serious.

Modifié par matiwariat, 17 septembre 2012 - 05:31 .


#28
Savber100

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Realism is what I want.

The shuffling in Origins was stupid. The exploding bodies and a guy swinging a two-handed sword like paper was freaking retarded.

Make my character feel that weapon weight as he or she swings it while still keeping with a brisk combat speed. Also add some hit detection. Watching my sword going through an opponent only to see "-10 hp" is kinda immersive-breaking. 

As for DA3's marketing, get it RIGHT Bioware... Start doing the crap you did with DA2 and ME3 and it's going to hurt DA3 like nothing else. 

People no longer have the positive reaction to Bioware like they once did. 

Modifié par Savber100, 17 septembre 2012 - 06:02 .


#29
Uccio

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BeauRoger wrote...

*Press any button for awesome"

I much prefer the way combat looked and felt in DA:O. Not these spasmy almost Anime style combat that looks borderline childish, with just flash in the sake of being flashy.

Lets hope Dragon Age III goes back to its origins in this respect.

and please, get rid of the "awesome" blood that everybody is soaked in as soon as even 1 hurlock is slain.



Seconded, massively.

#30
Provi-dance

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I'd like a "classical" rpg kind of combat.. you know, where you have to determine your options and then assign orders to each party member unlike throw-everything-and-everyone-you-got in the middle of the battlefield and be done with it.

Tactics & strategy elements between combat encounters.

#31
Bathedor

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We must have a return to Dragon Age: Origins combat, this is an ABSOLUTE must in my honest opinion.

#32
Teddie Sage

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I couldn't have enough of those battles. I want them back. Honest.

#33
WhiteKnyght

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BeauRoger wrote...

*Press any button for awesome"

I much prefer the way combat looked and felt in DA:O. Not these spasmy almost Anime style combat that looks borderline childish, with just flash in the sake of being flashy.

Lets hope Dragon Age III goes back to its origins in this respect.

and please, get rid of the "awesome" blood that everybody is soaked in as soon as even 1 hurlock is slain.


As I've heard, the combat will become more tactical. Where you are and what you're doing will become key.

#34
Shevy

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Origins combat might be slower, but it was way more fun because it was tactical due to the lack of the waves which made DA II combat awful. This combined with anime-style animations which tried to give a "cool look" to it, but simply were ludicrous ended up in one of the worst combat I ever "enjoyed" in an rpg. Thanks to the massive use of combat in DA II, playing through it felt like a chore.

#35
Huntress

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Bones 6oS wrote...

The combat in DA2 was way better than DAO, which to be honest was so friken boring. Playing as a Mage was epic in DA2.


Indeed, they forget how stupid mages looks  in DAO..

I try not to make any mage when I play DAO so basically I have 3-4 Duel Wield warriors and 3-6 rogues and 1 mage.. thats how bad mages are and I  mean the PURE mages ( not archmages,warriormages,roguemages) or whatever build "some" want to come up with.

Now in DA2: 1 warrior,  5+ mages and 5+ rogues. Warriors got real bad without my preferid choice.. :pinched:
thats duel wielding.<3

#36
hitorihanzo

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I must disagree with the OP. I the only thing I preferred about DA2 was the combat. I hope that they don't fundamentally change it in DA2.

#37
Uhh.. Jonah

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They have already stated that they are going toward a more tactical direction with combat.

#38
Rockpopple

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The combat was great in DA2, and you'd just have to find some of the elite players with their builds and strategy on Youtube to see that on higher difficulties, having a good build or superior strategy was essential to getting out alive.

#39
ParkerArt

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I don't want to be labeled as a dirty peasant, causal playing, console user but I liked the mage combat in the DA2 where as I liked the rogue combat more in DA:O.

In the Scared Ashes trailer, Morrigan had the sort of style of combat that DA2 gave to mages. They could be useful up close rather than just standing still and poking magic pixels with their staff. Because DA3 (hopefully) is just going to be a SP experience, the gameplay can have more fluid, if choreographed, combat; Mage's staves can animations for melee and physical attacks while in close quarters.

However, I felt the AoE Rogue system was silly and ridiculous in DA2. I like realistic (in game lore) combat so the popping out of the ground behind enemies, teleporting around and multiplying arrows that cover an entire alley just bothers me.

Warriors felts slow and boring in DA:O and like non stop killing machines (like a God of War style of keep clicking for more hacking and slashing!) that just three tap combos their way through a wall of constantly appearing goons.

Bioware have said that they are closing watching Skyrim for ideas and things and the one detail that I want them to take is not to class limit weapons. Why can't a Mage wield a sword? Take one hand off the handle to fireball something before resuming to carve up some darkspawn?

TD;DR

I want an open universe that for the devs to not mark promises they know they won't/can't keep.

#40
Guest_PurebredCorn_*

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Rockpopple wrote...

The combat was great in DA2, and you'd just have to find some of the elite players with their builds and strategy on Youtube to see that on higher difficulties, having a good build or superior strategy was essential to getting out alive.


Yep.

#41
dreman9999

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Korusus wrote...

Forst1999 wrote...

You do know that DA:O's combat was supposed to be awesome too, yes? The difference was just that in DAII the "awesome" happened directly after you pushed the button, while in DA:O it took several moments, while your character sloooowly turned and stamped to the enemy. That's all the infamous "awesome button" quote is about.


DA:O's combat was genuinely tactical and visceral.  DA2's combat was awesome button.  So far they've described DA3's combat as tactical and visceral.  Just saying.

<_<...I had better cc powers in DA2 then DA:O. No way the DA:O system can take waves.

#42
Pelle6666

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Some one said in the early days of development of DA:O that there is nothing more important in a fantasy game than realism. DA 2's combat system was anything but realistic. We don't need fancy flashes of light and unnaturally high leaps up in the air to establish the characters badassness. Just give us the finishers from DA:O back and make the combat look violent and real.

#43
Elazul2k

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I remember a time when the Dragon Age franchise was described as being the Spiritual Successor to Baldur's Gate I & II. That ship has obviously sailed looooooooooooong ago....

Modern day Dragon Age now resembles an action fighting game and has the attention span of a gnat story wise. Honestly, I would like to say that you can only go up from DA2 but who are we kidding? It could easily be worse... a LOT worse if they don't go back to their roots. Core RPG gamers like me DO NOT WANT Call of Ferelden: Modern Warfare (Dragon Age 3)!!!!

#44
Killer3000ad

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Don't forget,"think like a general, fight like a Spartan".

#45
dreman9999

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Killer3000ad wrote...

Don't forget,"think like a general, fight like a Spartan".

The ironic thing about thaqt statement is that spartans fight tactically.

#46
Robhuzz

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Uhh.. Jonah wrote...

They have already stated that they are going toward a more tactical direction with combat.


After ME3 and DA2 I'm going to adopt a 'believe it when I see it' stance. Though I really hope they're returning to the tactical combat that was in DAO (perhaps a wee bit faster) instead of the ridiculous 'awesome' combat in DA2 and enemies appearing out of thin air. Also... bring back the tactical camera view!

#47
Killer3000ad

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dreman9999 wrote...

Killer3000ad wrote...

Don't forget,"think like a general, fight like a Spartan".

The ironic thing about thaqt statement is that spartans fight tactically.


And Bioware said that around the time when most of the gamer population only knew of Spartans from the movie '300' in which the Spartans didn't fight very tactically.

#48
Iron Star

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I agree with OP, return to the combat from DA:O, and scrap the anime that was DA II.
The dev team already said that combat in DAIII will be alot more "tactical" than in previous games, and that makes me very happy indeed. Just please make sure that it really does become tactical, and not '*1234567* CONGRATZ YOU DEFEATED THE LAST BOSS GG!'

Also, that slow, realistic combat in DA:O felt alot more rewarding. For one, you could actually see what was happening.
In DAII all I ever saw was Isabella and Fenris zipping through everything at the speed of sound, jumping and spinning in the air like giant butterflies wielding a pair of daggers or a greatsword.

Modifié par Get fired up, 17 septembre 2012 - 07:37 .


#49
macrocarl

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So wait this thread. This is the exact kind of negative thread that makes BSN kind of hard to visit. We just get new great news that a 3rd installment is coming out and the complaining has already begun?

#50
The Six Path of Pain

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While I enjoy watching crazy over the top combat from series such as DBZ,Bleach,and FFVII.I absolutely hated it in DA2. Two reasons One:The Dragon Age series wasn't meant to play like that in the first place.It "was" the spiritual succesor to Baldurs Gate so naturally it should play like Baldurs F%#king Gates,tactical not hack in slash.Two:DA2 combat in general sucks,I mean it's not even a hard game.Most of the enemies aren't tough they just have a lot of health...Anyway I would like to see an improved Friendship and Rivalry meter to return for part three,and thats about all I want to see return from DA2 :)