Party Balance
#1
Posté 17 septembre 2012 - 04:54
In DA:3 it would be nice if either;
1. You don't need 1 healer in the party.
2. There are many characters that qualify for this role.
Anyone have suggestions on how this could be achieved?
#2
Posté 17 septembre 2012 - 11:40
#3
Posté 17 septembre 2012 - 11:41
I really dislike that only Warriors make good tanks in DA2, and I really dislike the extent to which the encounter design seemed to assume that the party would have one.
#4
Posté 17 septembre 2012 - 11:43
#5
Posté 17 septembre 2012 - 11:44
#6
Posté 17 septembre 2012 - 11:45
#7
Posté 17 septembre 2012 - 11:46
#8
Posté 17 septembre 2012 - 11:47
#9
Posté 17 septembre 2012 - 11:49
Rawgrim wrote...
Letting you equip your companions with any weapon would solve most problems.
It would be really hard for an Rogue to kill with a mage staff, but alright, then.
#10
Posté 17 septembre 2012 - 11:50
Dr. wonderful wrote...
Rawgrim wrote...
Letting you equip your companions with any weapon would solve most problems.
It would be really hard for an Rogue to kill with a mage staff, but alright, then.
Mage equipment would, of course, be restricted to mages. But a mage picking up a sword shouldn`t be impossible.
#11
Posté 18 septembre 2012 - 03:39
Second.Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
Personally, I'd like to see some hybrid classes. I really like clerics (not the religious bit, but the melee attacking heal/buff class), but DA2 had nothing of the sort, and DA didn't really make them function how I'd have hoped (yes, you could do Spirit Healer/Arcane Warrior, but I'm not interested in the offensive magic, and they were pretty terrible as a melee combatant.)
#12
Posté 18 septembre 2012 - 03:43
#13
Posté 18 septembre 2012 - 03:45
Hatchetman77 wrote...
I always felt I was short a tank, especially in DA2. Why they made Sebation ANOTHER rogue archer I'll never figure out.
Picture this. You are an archer in DA2, and you want Bethany to end up as a Gray Warden... That means you are stuck with 2 archers and 2 mages in the deep road expedition. Varric is locked. Anders has to be part of it in order to find the wardens...Not a cool situation.
#14
Posté 18 septembre 2012 - 03:48
Travie wrote...
It seemed like in DA:O and DA2 (at least on higher difficulties) that you always need that extra healer in the party wherever you go... even if you want to see interactions from different characters, or try a different style.
In DA:3 it would be nice if either;
1. You don't need 1 healer in the party.
2. There are many characters that qualify for this role.
Anyone have suggestions on how this could be achieved?
If the optimal grouping does not involve a healer, there is no reason to bring a healer. Why, you ask? DPS speeds up combat more than a healer, tanks speed up combat more than a healer because they do damage too. If you want to play on a higher difficulty, why are you not using the optimal combination?
The lack of options for healers in DA2 was problematic, not that healers were necessary for higher levels of difficulty.
#15
Posté 18 septembre 2012 - 08:13
Third.Vaeliorin wrote...
Second.Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
Modifié par Sylvius the Mad, 18 septembre 2012 - 08:13 .
#16
Posté 18 septembre 2012 - 08:39
Fourth.Sylvius the Mad wrote...
Third.Vaeliorin wrote...
Second.Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
#17
Posté 18 septembre 2012 - 08:46
#18
Posté 18 septembre 2012 - 08:50
Hopefully they won't restrict any companions from any skill path associated with their respective classes.wright1978 wrote...
Hopefully they won't restrict the mage companions from the healing path.
#19
Posté 18 septembre 2012 - 08:58
please delete
Modifié par andraip, 18 septembre 2012 - 09:01 .
#20
Posté 18 septembre 2012 - 09:01
In DAO you could potion spam, so no need for a healer what so ever.
I would not be surprised if there were ways in DA3 too.
#21
Posté 18 septembre 2012 - 10:01
Indeed. Thankfully, this was fixable in DA2 with a mod (or I probably would never have used Isabella) and if it occurs in DA3 hopefully it will be fixable as well (though I've no idea how mod-friendly Frostbite 2 is.)Sylvius the Mad wrote...
Hopefully they won't restrict any companions from any skill path associated with their respective classes.wright1978 wrote...
Hopefully they won't restrict the mage companions from the healing path.
#22
Posté 18 septembre 2012 - 10:37
classless level-less is the best way, if you ask me.Sylvius the Mad wrote...
Third.Vaeliorin wrote...
Second.Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
But since I very much doubt they'll give up the Warrior/Rogue/Mage trifecta, as long as they don't randomly block companions from accessing some of their class' skill trees, I'm content. Individualized specializations are fine, forcibly removing "base" class options is not.
#23
Posté 18 septembre 2012 - 05:51
I don't think I would have bothered playing DA2 at all if that hadn't been fixable. The way Anders and Merrill were restricted from regular skill trees was appalling.Vaeliorin wrote...
Indeed. Thankfully, this was fixable in DA2 with a mod (or I probably would never have used Isabella) and if it occurs in DA3 hopefully it will be fixable as well (though I've no idea how mod-friendly Frostbite 2 is.)Sylvius the Mad wrote...
Hopefully they won't restrict any companions from any skill path associated with their respective classes.wright1978 wrote...
Hopefully they won't restrict the mage companions from the healing path.
I can't even play DAO without No Follower Auto-Level. Having skills not just pre-selected, but prohibited was a bridge too far.
#24
Posté 18 septembre 2012 - 06:06
KiddDaBeauty wrote...
Fourth.Sylvius the Mad wrote...
Third.Vaeliorin wrote...
Second.Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
Fifth.
#25
Posté 18 septembre 2012 - 06:16





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