Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
Like they did with Skyrim?
Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
Yeah, which gets bashed in every anti-Skyrim threadExamurai1 wrote...
Upsettingshorts wrote...
I'm just gonna throw my wasted vote in favor of a classless system they'll never adopt ever.
Like they did with Skyrim?
Sylvius the Mad wrote...
Hopefully the game won't require any specific combat roles be filled, and hopefully won't restrict any class to specific combat roles.
I really dislike that only Warriors make good tanks in DA2, and I really dislike the extent to which the encounter design seemed to assume that the party would have one.
Modifié par Chaos Lord Malek, 18 mai 2013 - 11:43 .
Cool, I did a all rogue playtrhough with Sebastian, Varric, Isabela and Assassin/Duelist Hawke.Chaos Lord Malek wrote...
Sylvius the Mad wrote...
Hopefully the game won't require any specific combat roles be filled, and hopefully won't restrict any class to specific combat roles.
I really dislike that only Warriors make good tanks in DA2, and I really dislike the extent to which the encounter design seemed to assume that the party would have one.
I finished the game without warriors. Meredith, Corpyheus and Lord Prosper all done with 3 rogues(Hawke(Shadow/Assassin), Isabella and Varric) and 1 mage(Bethany).
You don't need a warrior for anything
PS: And i might add its by far easiest to beat the bosses, cause you have the highest damage accross all the possible combinations. For instance the wariths at Corpyheus on Nightmare were practically instantly down right as their spawned when i combined the firepower on just one of them. Same with bosses, Meredith was so fast down that i skipped some of her dialogue actually.
Modifié par Qistina, 18 mai 2013 - 12:16 .
Sylvius the Mad wrote...
I really dislike that only Warriors make good tanks in DA2, and I really dislike the extent to which the encounter design seemed to assume that the party would have one.
Wulfram wrote...
Main problem I think was Bioware not communicating to the player that they really didn't need a healer - and that they could freely drink healing potions rather than treating them as a scarce resource to be husbanded. Not sure how they do that, but I think some people would have felt a lot better about the game if they didn't feel that their party had to include one.
In Exile wrote...
It's just RPG hoarder mentality. If Bioware had made mechanics more available - like the fact that the drop rate is capped at both the high and low end, then palyers wouldn't have this problem.
Dabrikishaw wrote...
Potions were fine as an alternative to healing in DA:O but in DA2 they were on a cooldown so Anders was more of a need.
Dabrikishaw wrote...
Potions were fine as an alternative to healing in DA:O but in DA2 they were on a cooldown so Anders was more of a need.
Modifié par relhart, 18 mai 2013 - 06:34 .
Modifié par Quintonius, 18 mai 2013 - 06:34 .
Rawgrim wrote...
Hatchetman77 wrote...
I always felt I was short a tank, especially in DA2. Why they made Sebation ANOTHER rogue archer I'll never figure out.
Picture this. You are an archer in DA2, and you want Bethany to end up as a Gray Warden... That means you are stuck with 2 archers and 2 mages in the deep road expedition. Varric is locked. Anders has to be part of it in order to find the wardens...Not a cool situation.
Dabrikishaw wrote...
Potions were fine as an alternative to healing in DA:O but in DA2 they were on a cooldown so Anders was more of a need.
Wulfram wrote...
Maybe they should just stop having healing potions, and instead just give each character a few self heals per combat - fluff it as the character using heroic willpower to fight through the pain or something like that. Better than having fake consumables that make people want to hoard.
Sylvius the Mad wrote...
Hopefully they won't restrict any companions from any skill path associated with their respective classes.wright1978 wrote...
Hopefully they won't restrict the mage companions from the healing path.
Modifié par Qistina, 19 mai 2013 - 07:26 .