I remember a developer saying in a tweet that the reason Bioware had chosen to make Cerberus an enemy in ME3 was because giving Shepard the ability to side with them would have reduced the number of missions in half.
Personally, I would have gladly accepted the lesser number of missions if that meant more roleplaying options and replay value. This applies to DA3 as well.
Do you want 100 hours of content or 60 hours of content?
Débuté par
Wonderllama4
, sept. 17 2012 04:55
#26
Posté 17 septembre 2012 - 05:10
#27
Posté 17 septembre 2012 - 05:13
100
#28
Posté 17 septembre 2012 - 05:13
100 hours is just perfect! How did you know!
#29
Posté 17 septembre 2012 - 05:13
MisterJB wrote...
I remember a developer saying in a tweet that the reason Bioware had chosen to make Cerberus an enemy in ME3 was because giving Shepard the ability to side with them would have reduced the number of missions in half.
Personally, I would have gladly accepted the lesser number of missions if that meant more roleplaying options and replay value. This applies to DA3 as well.
Who wants to side with Cerberus in the first place?
#30
Posté 17 septembre 2012 - 05:13
Anywhere inbetween would work nicely. As long as it's a well written story, I'll play for as long as it takes. That said, I'm also one of those OCD-types, HAVE to find everything I can.
#31
Posté 17 septembre 2012 - 05:16
Attention to detail = many more hours of replayability and much more atmosphere = a much better game.
Its a very clear equation that holds true much of the time.
Its a very clear equation that holds true much of the time.
#32
Posté 17 septembre 2012 - 05:16
I'm for quality over quantity. Quality in quantity is the ideal tho'.
#33
Posté 17 septembre 2012 - 05:16
It doesn't matter to me as long as the content is good. I'd rather have 30-50 hours of good storyline and quests than have the game be longer with not as much substance. For example, I would of liked DA2 Act 1 to be shorter to allow for more story driven quests and build up to flesh out Act 3.
#34
Posté 17 septembre 2012 - 05:17
I find it absolutely amazing that you got 60 hours out of a single playthrough of DA2. I understand the 100 for DA:O because of all of the content...but 60 hours? Most of that had to have been the neverending wave combat. 60 hours is probably more than most got out of DA2.
I think ~40 is much more typical for DA2, and that's doing even all the pointless item return quests...and that's being generous.
If the question is, do I want content more on the order of DA:O...the answer is YES.
I think ~40 is much more typical for DA2, and that's doing even all the pointless item return quests...and that's being generous.
If the question is, do I want content more on the order of DA:O...the answer is YES.
#35
Posté 17 septembre 2012 - 05:17
Good 60 hour game > Bad 100 hour game
Good 100 hour game > Good 60 hour game
Good 100 hour game > Good 60 hour game
#36
Posté 17 septembre 2012 - 05:18
I really wish people would break out of the "Longer = better!" mentality when it comes to games, RPG's in particular.
It is really, really, really, really, really easy to add time to games. There are so many bull**** tactics a dev team can pull to waste our time, and the longer we demand our games are the more they will be tempted to.
I would rather have a fantastic well paced game that takes 50 hours then a mediocre game let down by annoying padding that lasts 100. Mostly because the fantastic games 50 hours are worth replaying, but the padded game.......not so much.
It is really, really, really, really, really easy to add time to games. There are so many bull**** tactics a dev team can pull to waste our time, and the longer we demand our games are the more they will be tempted to.
I would rather have a fantastic well paced game that takes 50 hours then a mediocre game let down by annoying padding that lasts 100. Mostly because the fantastic games 50 hours are worth replaying, but the padded game.......not so much.
#37
Posté 17 septembre 2012 - 05:19
I always thought Origins was too long. Always got bored in the middle. I hope for 60 entertaining hours instead of 100 part time boring hours.
#38
Posté 17 septembre 2012 - 05:19
90+ for myself and my fellow perfectionists. The main storyline should only be around 30-40, perhaps slightly less.
#39
Posté 17 septembre 2012 - 05:20
Or how about a reasonable compromise? 75.
For $60-70............I want an experience.
For $60-70............I want an experience.
#40
Posté 17 septembre 2012 - 05:21
long but well-paced as DAO sort of slumped in the middle before a great finale
#41
Posté 17 septembre 2012 - 05:22
I stand around a-lot looking at things (including reading codex and such) so I usually get more hours out of the game than most but I would prefer a game that has more quality quests that make it longer. I would like a longer game than DA2.
#42
Posté 17 septembre 2012 - 05:23
I want quality content. The quantity matters little.
#43
Posté 17 septembre 2012 - 05:24
For me the hours don't matter. Just as long as the content is good.
#44
Posté 17 septembre 2012 - 05:24
I care more about gameplay and story than hours of content
#45
Posté 17 septembre 2012 - 05:25
Quality > Quantity
#46
Posté 17 septembre 2012 - 05:26
However long is required to make the story and overall content fleshed out, meaningful and well paced. I'm not going to wail and gnash my teeth if it fails to meet some arbitrary length requirement I've conjured up.
#47
Posté 17 septembre 2012 - 05:28
Is that a question? The longer the game the better
#48
Posté 17 septembre 2012 - 05:29
Quality over quantity. If you can't make a 'quest' a quality one, scrap it for a later add-on or something.
No Dragon Age 2 style quests where we find an item, click a person and complete the 'quest'.
No Dragon Age 2 style quests where we find an item, click a person and complete the 'quest'.
Modifié par Jozape, 17 septembre 2012 - 05:29 .
#49
Posté 17 septembre 2012 - 05:30
For me, it isn't about the amount of time rather the quality.
Dragon Age Origins had quality over Quanity (imo), the varied locations, the epic feeling storyline, and characters along with the customization options for not only you, but your party. You don't want Morgana to be a transformation based dps caster? Fine, you can turn her into a healer/dps caster mix focusing on certain spells if you want.
Dragone Age II on the other hand even though it was shorter it focused less on quality. Reusing art assests all over the place, the city was very lifeless/generic/bland. Then you no longer had the choices to develop party members or outfit them in what gear you wanted to make.
Everything felt scaled back, less epic, less choice, less variety.
I hope DAIII, regardless of "length" focuses more on quality, and not quanity. Each location should feel/look varied, not reuse things over and over (Mass Effect 1 was the same way with it's side mission area's all looking the same).
they need to let artists have more "creative" output in terms of locations, make things look less bland/generic.
Dragon Age Origins had quality over Quanity (imo), the varied locations, the epic feeling storyline, and characters along with the customization options for not only you, but your party. You don't want Morgana to be a transformation based dps caster? Fine, you can turn her into a healer/dps caster mix focusing on certain spells if you want.
Dragone Age II on the other hand even though it was shorter it focused less on quality. Reusing art assests all over the place, the city was very lifeless/generic/bland. Then you no longer had the choices to develop party members or outfit them in what gear you wanted to make.
Everything felt scaled back, less epic, less choice, less variety.
I hope DAIII, regardless of "length" focuses more on quality, and not quanity. Each location should feel/look varied, not reuse things over and over (Mass Effect 1 was the same way with it's side mission area's all looking the same).
they need to let artists have more "creative" output in terms of locations, make things look less bland/generic.
#50
Posté 17 septembre 2012 - 05:31
I'd rather have 10 hours of excellent content than 1000 hours of mediocre content. Some of the best games I've ever played can be completed in less than 3 hours.





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