Aller au contenu

Photo

Do you want 100 hours of content or 60 hours of content?


  • Veuillez vous connecter pour répondre
205 réponses à ce sujet

#26
MisterJB

MisterJB
  • Members
  • 15 582 messages
I remember a developer saying in a tweet that the reason Bioware had chosen to make Cerberus an enemy in ME3 was because giving Shepard the ability to side with them would have reduced the number of missions in half.
Personally, I would have gladly accepted the lesser number of missions if that meant more roleplaying options and replay value. This applies to DA3 as well.

#27
Feanor_II

Feanor_II
  • Members
  • 916 messages
100

#28
cJohnOne

cJohnOne
  • Members
  • 2 365 messages
100 hours is just perfect! How did you know!

#29
Milan92

Milan92
  • Members
  • 11 999 messages

MisterJB wrote...

I remember a developer saying in a tweet that the reason Bioware had chosen to make Cerberus an enemy in ME3 was because giving Shepard the ability to side with them would have reduced the number of missions in half.
Personally, I would have gladly accepted the lesser number of missions if that meant more roleplaying options and replay value. This applies to DA3 as well.


Who wants to side with Cerberus in the first place? :blink:

#30
STRAKAZulu

STRAKAZulu
  • Members
  • 11 messages
Anywhere inbetween would work nicely. As long as it's a well written story, I'll play for as long as it takes. That said, I'm also one of those OCD-types, HAVE to find everything I can.

#31
Travie

Travie
  • Members
  • 1 803 messages
Attention to detail = many more hours of replayability and much more atmosphere = a much better game.

Its a very clear equation that holds true much of the time.

#32
mousestalker

mousestalker
  • Members
  • 16 945 messages
I'm for quality over quantity. Quality in quantity is the ideal tho'.

#33
Koffeegirl

Koffeegirl
  • Members
  • 651 messages
It doesn't matter to me as long as the content is good. I'd rather have 30-50 hours of good storyline and quests than have the game be longer with not as much substance. For example, I would of liked DA2 Act 1 to be shorter to allow for more story driven quests and build up to flesh out Act 3.

#34
Korusus

Korusus
  • Members
  • 616 messages
I find it absolutely amazing that you got 60 hours out of a single playthrough of DA2. I understand the 100 for DA:O because of all of the content...but 60 hours? Most of that had to have been the neverending wave combat. 60 hours is probably more than most got out of DA2.

I think ~40 is much more typical for DA2, and that's doing even all the pointless item return quests...and that's being generous.

If the question is, do I want content more on the order of DA:O...the answer is YES.

#35
Jamie9

Jamie9
  • Members
  • 4 172 messages
Good 60 hour game > Bad 100 hour game

Good 100 hour game > Good 60 hour game

#36
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
I really wish people would break out of the "Longer = better!" mentality when it comes to games, RPG's in particular.

It is really, really, really, really, really easy to add time to games. There are so many bull**** tactics a dev team can pull to waste our time, and the longer we demand our games are the more they will be tempted to.

I would rather have a fantastic well paced game that takes 50 hours then a mediocre game let down by annoying padding that lasts 100. Mostly because the fantastic games 50 hours are worth replaying, but the padded game.......not so much.

#37
Mazebook

Mazebook
  • Members
  • 1 524 messages
I always thought Origins was too long. Always got bored in the middle. I hope for 60 entertaining hours instead of 100 part time boring hours.

#38
King Cousland

King Cousland
  • Members
  • 1 328 messages
90+ for myself and my fellow perfectionists. The main storyline should only be around 30-40, perhaps slightly less. 

#39
Melca36

Melca36
  • Members
  • 5 810 messages
Or how about a reasonable compromise? 75.


For $60-70............I want an experience.  

#40
mitthrawuodo

mitthrawuodo
  • Members
  • 536 messages
long but well-paced as DAO sort of slumped in the middle before a great finale

#41
DreGregoire

DreGregoire
  • Members
  • 1 781 messages
I stand around a-lot looking at things (including reading codex and such) so I usually get more hours out of the game than most but I would prefer a game that has more quality quests that make it longer. I would like a longer game than DA2. :)

#42
Jedi31293

Jedi31293
  • Members
  • 159 messages
I want quality content. The quantity matters little.

#43
Milan92

Milan92
  • Members
  • 11 999 messages
For me the hours don't matter. Just as long as the content is good. :)

#44
Ayanna Nyx

Ayanna Nyx
  • Members
  • 249 messages
I care more about gameplay and story than hours of content

#45
CrazyRah

CrazyRah
  • Members
  • 13 266 messages
Quality > Quantity

#46
bleetman

bleetman
  • Members
  • 4 007 messages
However long is required to make the story and overall content fleshed out, meaningful and well paced. I'm not going to wail and gnash my teeth if it fails to meet some arbitrary length requirement I've conjured up.

#47
darthnick427

darthnick427
  • Members
  • 3 785 messages
Is that a question? The longer the game the better

#48
Jozape

Jozape
  • Members
  • 721 messages
Quality over quantity. If you can't make a 'quest' a quality one, scrap it for a later add-on or something.

No Dragon Age 2 style quests where we find an item, click a person and complete the 'quest'.

Modifié par Jozape, 17 septembre 2012 - 05:29 .


#49
Stiler

Stiler
  • Members
  • 488 messages
For me, it isn't about the amount of time rather the quality.

Dragon Age Origins had quality over Quanity (imo), the varied locations, the epic feeling storyline, and characters along with the customization options for not only you, but your party. You don't want Morgana to be a transformation based dps caster? Fine, you can turn her into a healer/dps caster mix focusing on certain spells if you want.

Dragone Age II on the other hand even though it was shorter it focused less on quality. Reusing art assests all over the place, the city was very lifeless/generic/bland. Then you no longer had the choices to develop party members or outfit them in what gear you wanted to make.

Everything felt scaled back, less epic, less choice, less variety.

I hope DAIII, regardless of "length" focuses more on quality, and not quanity. Each location should feel/look varied, not reuse things over and over (Mass Effect 1 was the same way with it's side mission area's all looking the same).

they need to let artists have more "creative" output in terms of locations, make things look less bland/generic.

#50
MrSquits

MrSquits
  • Members
  • 19 messages
I'd rather have 10 hours of excellent content than 1000 hours of mediocre content. Some of the best games I've ever played can be completed in less than 3 hours.