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DA1&2 save files


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#51
Guest_sjpelkessjpeler_*

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Overall I was kind of dissapointed what impact the gamesaves I imported to the next game had for an influence. Also as stated by other posters due to broken flags the import did not always correspond with the choices made in DAO.

For me importing is not that important. It's nice to have some additional content that refers to previous games but think that there are other ways to make that happen in DA3.

#52
RinpocheSchnozberry

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Allan Schumacher wrote...

Having said that, as QA I'd love for us to figure out an alternative way to get import data into the game.


Why not just make a pretty front end for a save game editor, then include error checking so we couldn't make conflicting choices, and then be done with it?  Or just have an advanced tab character creation that lets us set as many or as few flags as we want?

#53
BubbleDncr

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While I really want them to have a checklist or something to ensure your decisions imported correctly, I still really want to import save option instead of just having a checklist. Cos I may have a hard time remembering what each of my characters did without some sort of refresher.

#54
epeeist

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Allan Schumacher wrote...

The_ilest wrote...

nope, saves wont transfer. different game engine.


This has little bearing on whether or not we can import a saved game.  Since we know the structure of the savegames, we can have any import process read what we want and then take that data and pass it in to DA3 what it needs to know.

Having said that, as QA I'd love for us to figure out an alternative way to get import data into the game.


What about dialogue or checkboxes to choose what happened before and names/genders/races of the protagonists? So long as the characters of DA1 and DA2 are only referred to or if they appear are in cameos wearing a hood in shadows or something, the appearance doesn't have to be preserved.  To reward previous play, link it to, if you have most achievements in your Bioware online profile for DA1 and/or DA2 you have more choices for "what happened before". Similarly, once you've played through DA3 and gotten most achievements, you also are able to choose from a broader variety of what happened before.

This would avoid savegame importation, reward prior play (more achievements = more choices for history), and still allow new players on a replay to choose more successful history (based on new achievements in DA3).

Example: For instance, say on a new DA3 playthrough the default which you can't change is that certain characters died, no successful romance, etc. If you have many DA1/DA2 achievements, OR if you are replaying DA3 with most achievements, you have a broader scope of choice of what happened before, you can choose that certain people survived, successful romances, etc.

This would be a bit more complicated than simply dialogue choices of KOTOR2. ME2 interactive comic was nice, but still didn't allow for same scope of choices as actually playing ME1 and didn't reward previous play. The suggested link to achievements would still reward past players, without tying them to a particular savegame or end result. It would also reward replays of DA3 similarly, so that even one who hadn't played previous games could choose "what happened before".

The benefit of reading savegame files directly is that many more variables can be dealt with, including equipment, and it "rewards" those who've actually played the game a certain way. On the negative side, it "punishes" those who've lost savegame files or hadn't played the game a certain way or (whatever). I had had a computer crash and replayed ME1 and ME2 before ME3 came out just for that reason - and while I generally enjoyed it, it was a bit of a grind to again explore every single planet in the Mako in ME1...ME3 allowed one to choose what had happened before instead of savegame importing, BUT it was impossible to have as "good" a result as what would have happened if one played through.

#55
R2s Muse

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As someone who didn't actually play ME, I tried my hand briefly at ME2 and used that little DLC that let me choose my previous world choices for the import. I liked it! So long as it has a enough context to remind me what the point of the choice was, it matters less to me that it's identical to my original game choices than getting the proper choices I want to see reflected moving forward. For example, I also tried creating a savegame for DA2 with one of those tools, which was great since it sorted out my Nate-deadness issues. But... it asked about a bunch of choices that in some cases I didn't understand. In contrast, the ME2 DLC did it from a story perspective that also made it like a refresher/intro on the Story So Far.

#56
Rafficus III

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I'd like an official verdict before I do another full run through just for old times sake.

#57
Allan Schumacher

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Jerrybnsn wrote...

Could we get a developer confirmation on this?


At this point it will be hard to get confirmation on anything.

#58
Ghost

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Rawgrim wrote...

Allan Schumacher wrote...

The_ilest wrote...

nope, saves wont transfer. different game engine.


This has little bearing on whether or not we can import a saved game.  Since we know the structure of the savegames, we can have any import process read what we want and then take that data and pass it in to DA3 what it needs to know.

Having said that, as QA I'd love for us to figure out an alternative way to get import data into the game.



How would this work on consoles, by the way? There is a new xbox coming out next year or so. Won t importing from 360 to the new one kind of...bring up issues?


Cloud saves?

#59
DarkKnightHolmes

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Doesn't Bioware live off the "importing system" now a days?

#60
lokisjoke13

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I'm thinking maybe if they can't properly fix the imports, maybe weave in all the choices to the previous two games via an interactive "tapestry" ( as bioware called it) in the beginning of the game to set the world state

#61
BomimoDK

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Wrote a IMO good idea about how to deal with save imports in the future the other day:

BomimoDK wrote...

...But not in the usual sense. I don't want to talk about plot error flags, flag bugs, import bugs or whatever since i have minimal experience with that. No. I want to talk about importing multiple saves for one DA:3 game.

Now hear me out. I don't mean 5 DA:O saves that can conflict and rage at the other saves or something of the like. I mean. In DA2 we could import a dead warden. but did so at the cost of any Orlesian wardens plot and vice versa. This kind of broke the ability of world customization within the full potential of the bounds originally there.

See. I wanted to make the sacrifice with my Dalish Elf, but i also want to play Awakening... But i want the Sacrifice to go into the DA world. So "what do?" you ask? How about this:

Enable selection of up to 3 import files. DA:O+GOA+WH, Awakening and DA2. At first i thought that the earlier saves in the series could take... dominance in relation to flags. But what if you, the player could also get to decide what takes presedence in flag conflicts? Did a Mage-Hawke run with an imported selfish Dwarf with Anora queen? You want that Hawke's canon coupled with Alistair and survived Loghain? Give priority to the DA:O save and you're go. Want to dictate wether the Architect lives, so his plot is in line with your Corypheus decision? Import that too.

I thought that at the very least, this would be a good way to up the customization potential of the world outside of what gets "bend" to fit the overall story. I don't see why my warden dying means no Orlesian warden, or why he/she has to be resurrected or Awakening to count.

Any thoughts on this?


Even if for the console peasants, platform upgrade would stop them from importing, you could just do the interactive save recreation that PS3 got for ME2.

#62
lx_theo

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Allan Schumacher wrote...

Jerrybnsn wrote...

Could we get a developer confirmation on this?


At this point it will be hard to get confirmation on anything.

Feels like it should be enough of a given to say one wa or the other. Maybe that's just me.

#63
wright1978

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Allan Schumacher wrote...

This has little bearing on whether or not we can import a saved game.  Since we know the structure of the savegames, we can have any import process read what we want and then take that data and pass it in to DA3 what it needs to know.

Having said that, as QA I'd love for us to figure out an alternative way to get import data into the game.


Glad to hear that new engine shouldn't cause an issue. Import feature is a definite priority as far as i'm concerned.

#64
Cylon King

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As a Playstation Dragon Age gamer I would like to see a build your own save feature.

I know it will be difficult to do but it will be worth it in the long run. The Playstation version does not have some of the flags from DA1 and Awakening which never show up in DA2. It is annoying where your choices from the first game never showed up in DA2. It would be like in Mass Effect you killed Wrex in the first game and he is alive in the second because the flag was not there.

I hope something is done about it. I would even pledge money to a kickstarter.

Modifié par Cylon King, 18 septembre 2012 - 11:43 .


#65
daffl5

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YES WE DO NEED THEM. plus they've already been announced.

#66
Withidread

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Well, I'm definitely going to have to go back through and replay the previous games until I can craft the Big Metal Unit.

#67
blueumi

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dragon age 2 did not do well with dragon age 1 saves alistair as king did not seem to know he was still sleeping with my mage

this happend in mass effect 2 with conrad verner thinking my shepard would put a gun in his face

i'm not sure they wont mess up the saves again

#68
Reaverwind

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lokisjoke13 wrote...

I'm thinking maybe if they can't properly fix the imports, maybe weave in all the choices to the previous two games via an interactive "tapestry" ( as bioware called it) in the beginning of the game to set the world state


I'd prefer Bioware completely scrap importing. If certain choices from the previous games actually have any bearing on the plot of DA3, then Bioware should do something like you suggest, where the player sets the relevent flags during character creation. And really, few choices should carry over.

Modifié par Reaverwind, 19 septembre 2012 - 12:53 .


#69
Allan Schumacher

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Good feedback guys. Don't want to go into the specifics of each idea, but it's something we've been looking at.

#70
voice_of_darkness

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Are the import bugs from DA2 fixed because if not that's going to be a problem for people who are buying the game and realize that the romance flags are bugged so the romances are never acknowledged or some characters are considered dead like in awakening even though the slides say otherwise.

#71
nightscrawl

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Allan Schumacher wrote...

The_ilest wrote...

nope, saves wont transfer. different game engine.


This has little bearing on whether or not we can import a saved game.  Since we know the structure of the savegames, we can have any import process read what we want and then take that data and pass it in to DA3 what it needs to know.

Having said that, as QA I'd love for us to figure out an alternative way to get import data into the game.

I suggested this in another thread in the DA2 forum, but I'll post it again here.

To avoid any issues, IMO the best would be to offer a combination of things. For the experienced players, they can have a Mass Effect-style comic (or some other interactive form) where you pick the appropriate story options. Those experienced players will know what all of the choices mean. This has the added benefit of being able to have a slightly different background without having to do a completely different DAO/DAA/DA2 run, lasting over 100 hours. The new players, or those just wanting to get into the game quickly can pick the same type of pre-built history like DA2 had (Hero of Ferelden, Martyr, No Compromise).

This keeps everything within the realm of the new game and new engine and completely avoids any import issues, because there is no actual "import" of anything. After some of the problems experienced with DA2, there is the great potential for further player rage if there are continual import problems again.

#72
blueumi

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voice_of_darkness wrote...

Are the import bugs from DA2 fixed because if not that's going to be a problem for people who are buying the game and realize that the romance flags are bugged so the romances are never acknowledged or some characters are considered dead like in awakening even though the slides say otherwise.


no they are not i have every version pc ps3 and xbox 360 and alistair never said anything about being in love with the grey warden

only with a mod does he say anything about his love for my warden

#73
Gabey5

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How about a 'what did you do' story generator. Not sure what saves i have after all these years.

#74
lx_theo

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Speaking of transferring save files. If the look of our Warden or Hawke gets transfered at all for a cameo, you HAVE to let us edit them before the game starts to make sure they end up in the game how they should.

While I know it'd be a spoiler at the beginning of the game, it doesn't give away details. I can only imagine the rage that could onset because either show up and they look messed up. It could be like a mini-ME3 ending fiasco.

Also good to note... If there is a spoiler that they will be in the game at the beginning, then make sure you make the cameos half important. Imagine seeing a spoiler lacking any details like that... and then letting the anticipation of wondering what you could have possibly done with the cameo get higher and higher until you get to the cameo. If it is small and unimportant, it will also anger people. This is actually probably more similar the the ME3 fiasco in how the anger is set off.

I guess now that I'm done with all that, I'm going to conclude that when it comes to the Warden and Hawke... Make sure we can make sure they look right and everything, as well as don;t bother unless you can deliver a cameo most people would be happy about.

#75
EricHVela

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They'll likely need to have an import feature for the sole reason they already had them. I they they're an unnecessary gimmick, but that doesn't change that abandoning it now would be met with serious outcries.

Many game series (even ones that start where the previous ended) have decided on a canon ending and went from there even if the previous game could end in different ways.

That said, it might entice someone to play a previous game if the subsequent game limits the options of the starting scenario without an import. That's $$$ for someone.

EDIT: I just prefer a game that moves forward instead of being stuck in the past.

Modifié par ReggarBlane, 19 septembre 2012 - 03:07 .