DA1&2 save files
#76
Posté 19 septembre 2012 - 03:13
That said, I would love a save editor (maybe one that unlocks after the first playthrough or unlocks if it detects that you have imports) where I can view and edit my decisions for the third/fourth/tenth playthrough. There may be things that I want to see how they play out that I don't have a save from DAO for, but I don't want to play through 2.5 games to get the save ready.
#77
Posté 19 septembre 2012 - 03:32
#78
Guest_BrotherWarth_*
Posté 19 septembre 2012 - 03:34
Guest_BrotherWarth_*
#79
Posté 19 septembre 2012 - 06:53
#80
Posté 19 septembre 2012 - 07:15
Can't you just do what you did in da2?Allan Schumacher wrote...
The_ilest wrote...
nope, saves wont transfer. different game engine.
This has little bearing on whether or not we can import a saved game. Since we know the structure of the savegames, we can have any import process read what we want and then take that data and pass it in to DA3 what it needs to know.
Having said that, as QA I'd love for us to figure out an alternative way to get import data into the game.
Have a list of things that happend in both games from major to minor events and have us pick them
#81
Posté 19 septembre 2012 - 07:29
Allan Schumacher wrote...
The_ilest wrote...
nope, saves wont transfer. different game engine.
This has little bearing on whether or not we can import a saved game. Since we know the structure of the savegames, we can have any import process read what we want and then take that data and pass it in to DA3 what it needs to know.
Having said that, as QA I'd love for us to figure out an alternative way to get import data into the game.
Can you load a save directly from DA:O?
I ask because there is really no point in DA2 save other than character cameos. You don't make any real decisions. Everything turns out the same no matter what. Not saying there shouldn't be an option to load from DA2.
#82
Posté 19 septembre 2012 - 09:59
I understand it was an issue with the console manufacturers last time, and may be insurmountable, but I hope you can do something about it.
#83
Posté 19 septembre 2012 - 11:21
Modifié par nightscrawl, 19 septembre 2012 - 11:22 .
#84
Posté 19 septembre 2012 - 11:41
When you put it that way, there really was no point in importing from DAO either, as there were just "character cameos," a few minor quests, and some dialogue. IMO to me the biggest import bonus came from having an Amell mage Warden, since that links to Hawke specifically, even if it's hardly mentioned.The Twilight God wrote...
Can you load a save directly from DA:O?
I ask because there is really no point in DA2 save other than character cameos. You don't make any real decisions. Everything turns out the same no matter what. Not saying there shouldn't be an option to load from DA2.
There certainly could be similar minor quests and such involving things you did in DA2. Perhaps you run into Grey Wardens who know what happened in Legacy, maybe your killing/letting go of Feynriel turns up some quest (particularly since this game involves the mage/templar war), maybe there is something to do with the mirror if your DA2 Merrill didn't destroy it, Anders being alive/dead, Justice inhabiting someone else if Anders is dead; various interaction with the Qunari based on what happened with Isabela, the Arishok, and Tallis.
The point is that you don't know what sorts of import goodies they might have planned for us that can be linked to DA2, but to suggest that what we did get with DAO was somehow significant or game changing is hardly accurate.
#85
Posté 19 septembre 2012 - 12:17
And seeing stuff like you mention there, nightscrawl, would give more weight and import to what did happen in DA2 as well, for me. I felt like not much I did mattered one way or the other, and the mage/templar thing is about the least interesting conflict in Thedas to me, so that stuff takes on added importance.
#86
Posté 19 septembre 2012 - 12:43
If game developers encounter problems and because its ART , they can decide what to Retconn and what to keep.
Sure your Warden and Hawk might have solved the Mage problem, but guess what, if DA3 needs the Mage to be your antagonist, they will become your Antagonist.
Don't forget, even if a character is dead in your game, if Bioware wants, they can make any excuses they want and that character will be alive once again. So it really don't matter if you have a save game data. Its their ART .
But don't worry too much, My prediction is that because every Warden was different, your Warden will be transfered into DA3 as a Background Character, no face just a guy in a hood that a few NPC will mention its deeds through side conversations. Be happy that your impacts made in the First Game and the Second Game will be mentioned, so keep your save files.
The world will still be the same for everyone, but hearing your previous deeds is what everyone wants right, so that it won't impact the new game. Because new engine means that the face you have created won't be able to be transfered correctly. Judging by ME1 to ME2 then ME3 we all know about the problems of the transfer.
Modifié par Novate, 19 septembre 2012 - 12:48 .
#87
Posté 19 septembre 2012 - 12:55
Carpe carpio wrote...
I would really prefer to see a way of transferring your choices from da1 and da2 to da 3 without using save games. Maybe I am the only one?
My main reasons are the many flawed choices and forced cameos in da2. Dead characters coming back to life or worse, acting like the choices made in DAO never happened. I would rather see a system that allowed you to re-make the important choices from DAO and DA2 either as a prologue or as in game conversation with NPCs. A few fun unimportant choices would of course not hurt either
I like importing, but for a brand new character I would like to see a huge checklist of choices from previous games to tick/untick. Sort of like what ME2 on PS3 did for ME1 choices, only not anywhere near as crap. Every single choice gets a checkbox.
Did Alistair:
- Become King
- Hobo
- Die
...and so forth. A few branches need be made also obviously, since he can die multiple ways, if he sacrificed himself to kill the dragon the above options could be greyed out.
The best option would be to import, then get a pre-filled checklist we can adjust incase any errors, or to make quick alterations to so not forced to play through DA:O and DA2 all over just for slightly different presets.
#88
Posté 19 septembre 2012 - 01:14
KylieDog wrote...
I like importing, but for a brand new character I would like to see a huge checklist of choices from previous games to tick/untick. Sort of like what ME2 on PS3 did for ME1 choices, only not anywhere near as crap. Every single choice gets a checkbox.
Did Alistair:
- Become King
- Hobo
- Die
...and so forth. A few branches need be made also obviously, since he can die multiple ways, if he sacrificed himself to kill the dragon the above options could be greyed out.
The best option would be to import, then get a pre-filled checklist we can adjust incase any errors, or to make quick alterations to so not forced to play through DA:O and DA2 all over just for slightly different presets.
This. See this? This here? Do this.
#89
Posté 19 septembre 2012 - 01:16
The_ilest wrote...
nope, saves wont transfer. different game engine.
ummm, its just quest checks, its lines of code that could easily be read by an in game application. Engine has nothing to do with it buddy.
#90
Posté 19 septembre 2012 - 01:23
#91
Posté 19 septembre 2012 - 01:43
El Mito wrote...
In a perfect world they'd give us a checklist of ALL the possible decisions we've ever made. I don't care if it's 20 pages long, import bugs are the worst.
I agree with this.
In all Bioware games, they have yet to make the save game features carry over smoothly. Having a small check list at the beginning would be better.
#92
Posté 19 septembre 2012 - 03:05
Then again, they're pros at this; and I personally want to see them stick with it and keep making save import systems better.
#93
Posté 19 septembre 2012 - 03:15
Funnily enough though I know how both end and in origins I got stuck on the archdemon, so I was close to an end there.
In DA 2 I got stuck on the cave part with that dwarf, forgot his name.
#94
Posté 19 septembre 2012 - 09:41
stormhit13 wrote...
I love the save transfers, but given the reception to "choices" in ME3 and DA2 (and the positive reaction to self-contained games like Witcher 2, or even DA:O) I'm starting to think it's too ambitious a concept to bother with. It seems easier to make a single game with false choice branches and multiple endings, but when you start getting into branches within branches you just lose a lot of your audience who might be expecting the world of those choices, and then is disappointed.
Then again, they're pros at this; and I personally want to see them stick with it and keep making save import systems better.
DA2 was self-contained. It didn't continue any main plots from DA:O. I don't follow your argument. DA games are self-contained and Witcher 2 DOES import save flags from Witcher 1.
#95
Posté 20 septembre 2012 - 03:34
nightscrawl wrote...
When you put it that way, there really was no point in importing from DAO either, as there were just "character cameos," a few minor quests, and some dialogue. IMO to me the biggest import bonus came from having an Amell mage Warden, since that links to Hawke specifically, even if it's hardly mentioned.
There certainly could be similar minor quests and such involving things you did in DA2. Perhaps you run into Grey Wardens who know what happened in Legacy, maybe your killing/letting go of Feynriel turns up some quest (particularly since this game involves the mage/templar war), maybe there is something to do with the mirror if your DA2 Merrill didn't destroy it, Anders being alive/dead, Justice inhabiting someone else if Anders is dead; various interaction with the Qunari based on what happened with Isabela, the Arishok, and Tallis.
The point is that you don't know what sorts of import goodies they might have planned for us that can be linked to DA2, but to suggest that what we did get with DAO was somehow significant or game changing is hardly accurate.
No need to get defensive. Not tryihg to take anything away from you or anyone else.
DA:O choices
Werewolves or Elves
Golems or no golems.
Bad "progressive" king doing a good job or "good" traditionalist king repeating told mistakes?
Are the dwarves retaking their deep roads or not.
Do Elves have a new homeland to go to or not
Godchild or no godchild
Darksapwn under Architect control or new uprising stirring
And of course, various cameos.
The fate of the dwarven kingdoms are of particular impact. The enitre state of their culture is determined in DA:O. Morrigan's child or lack thereof is supposed to be important as well. And given the unpopularity of DA2 it seems odd to me to reguire people to load from a game many do not like or want to play. DA is no ME. Without a central character and location throughout the series what is the point needing DA2 for DA:O info.
Seeing how they did DA2 they'll probably just ignore choices anyway.
#96
Posté 20 septembre 2012 - 03:43
#97
Posté 20 septembre 2012 - 04:11
2) My FAVORITE choice is that Bioware tells you what major choices will be implemented before the game comes out. I really do not understand why this is not more of majority part of Bioware's marketing plan. I think if there was a reward of "significant personalized" content more people would buy Bioware products. More games you play, the more extra and specialized content a player gets.
3)I think if the plan ahead to the next game, then the choices you make in one game would be a bit more polished.





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