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DA3 Toolset: A Plea to Bioware *UPDATED WITH POLL*


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#26
Guest_Guest12345_*

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TemplarLord wrote...

As much as I would like to see a toolset released for the game, it will never happen seeing as the game will be on Frostbite 2 and remembering that EA/DICE said they won't release mod tools for BF3 because the engine is too complex for us to handle.


Interesting, I've never heard this. I imagine it was in response to a BF3 toolkit? Do you know if they said this officially, like in an interview, or somewhere I can read it myself? 



Edit, found it on google, 
http://www.escapistm...r-Battlefield-3

Modifié par scyphozoa, 17 septembre 2012 - 08:50 .


#27
Sarquindi

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Voted yes in your poll. I enjoyed playing with the toolset in Origin.

#28
TemplarLord

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scyphozoa wrote...

Interesting, I've never heard this. I imagine it was in response to a BF3 toolkit? Do you know if they said this officially, like in an interview, or somewhere I can read it myself? 



Edit, found it on google, 
http://www.escapistm...r-Battlefield-3


It's their play to sell more DLC/Premium, rather than give the community tools to make our own maps. The same will unfortunately be with DA3.

#29
Svanhildr

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I'm all for the return of a toolset!

#30
Renmiri1

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scyphozoa wrote...

I would love to see Bioware return to supporting fan-made content, mods and releasing a public toolkit. I will say, the main reason I ever bought a second copy of Skyrim, it was the PC version and was exclusively so I can tinker with the Creation Kit. Please Bioware, release a DA3 toolkit!


I just love what fans can do with a great game. They can cater to your particular preference for content. On Skyrim even I did a mod! It is used by about 500 people. A drop in the bucket by Bioware standards but those are 500 people that have the same taste as me and get happier with my little mod. Why not let us fans make game lovers happier ?:wizard:

#31
naughty99

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Savber100 wrote...

One of the greatest things about Dragon Age: Origins was the toolset. The toy for any enterprising gamer to unleash their creativity and passion through to create great stuff. 

However with the recent staunch EA's stance on the end of SP along with DICE telling their players that they won't release a toolset due to being afraid of hacks in MP and difficult to implement etc, I fear that DA:O will be the last time we'll see the toolset. 

I plead that Bioware prove to the community that they're not being dictated by Day 1 DLC and EA's marketing but instead with a care for the fans they have.

You did it wth Neverwinter Nights and Dragon Age: Origins. Please don't give up on the toolset and modding community because of fear of lacking DLC sales, unbalanced MP, and a quick buck. 

Here's the poll!

Poll: 
http://social.biowar...63/polls/39505/ 

I want to gauge just how many fans would want the toolset and then send it to Priestly as feedback. 


I voted for this - official mod tools, properly supported by Bioware would be the single most important feature I'm hoping for in Dragon Age 3.

So many of the problems with DA2 could have been fixed if we had official mod tools. The game could have been fleshed out to add thousands of hours of new content, lots more NPCs and compelling sidequests instead of the reverse Fedex quests, unique environments and levels, gameplay tweaks to tailor the experience precisely to each person's tastes, and the Bioware community would have expanded and generated a lot of goodwill, as people greatly enjoy making and sharing their own mods with friends.

I very much hope Bioware considers shipping official mod tools and perhaps incorporating a way to share our mods on the Origin platform.

Modifié par naughty99, 17 septembre 2012 - 09:33 .


#32
andraip

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I hope we get a toolset, and Bioware can still sell DLC (like Legacy and MotA), the only thing that will be shunned are stupid item-packs.

#33
Sable Rhapsody

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While I AM down with this, toolsets are a significant investment on the part of the devs. If the toolset is going to take up a lot of time, I'd rather they work on the game first and release the toolset after the game.

#34
Blastback

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Sable Rhapsody wrote...

While I AM down with this, toolsets are a significant investment on the part of the devs. If the toolset is going to take up a lot of time, I'd rather they work on the game first and release the toolset after the game.

Agreed.  It's great and I want a toolset, but at the same time, it shouldn't be the number one priority.

#35
don-mika

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How many peoples at BioWare work there because of they works with toolset for Baldur's Gate, NeverWinter, Dragon Age: Origins..?

Toolset is important part of BioWare history, there must be toolset

#36
Wentletrap

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If there were a toolset for DA2, I would have played it through more than *twice*.

#37
Bakgrind

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Besides the occasional good DLC a toolset really gives any game more replayabilty.

#38
slimgrin

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Not gonna happen.

#39
devSin

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I don't see this happening. Likely they're using even more third-party tools now, none of which they could distribute, and the engine may not even have much capacity for useful modification (as far as creating new stories and events).

I'm not sure there's demand for a toolset that just let you make new 3D levels for the game.

#40
Jamesnew2

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+1

#41
Chaos Lord Malek

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They said they used Engine based on Frostbite, but it doesn't had to be Frostbite itself. Of course it sounds like lying to yourself and deluding oneself, but there is still slim chance that they might change a few things there to allow modding.

However - i doubt it. EA is all about $$$, and item packs are $$$. Maybe they will release it as paid DLC.

#42
hobbit of the shire

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CDPR is going to release their REDKit next year. Looks like awesome modding capabilities as well as it'll be FREE to The Witcher owners. Please, can we have a DA3 toolset???! I mean, if one has DA on the brain, that encourages more people to buy DA or other Bioware series. A modding community increases the longevity of a series. I mean, I'm still playing NWN mods sometimes.... and through word of mouth, NWN sales should still trickle in.

#43
Vesorias

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Defibrillator active, I'm jumpstarting this thread again. Yeah, we definitely need a toolset for DA3, considering the stuff that could have been made so much better in DA2 if it'd had one.

Modifié par Lexicon19, 12 novembre 2012 - 06:50 .


#44
RosaAquafire

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This is almost definitely not going to happen, sadly :/ When Dragon Age was using its own the internally produced engine that was one thing, but Bioware has liscenced this engine and it's not their decision to give away the rights to mess around in it, and DICE has made it clear they don't want people mucking around in it. If anything, modding is going to be HARDER in DA3, not easier.

EDIT: Wow just noticed this was a necro, sorry.

Modifié par RosaAquafire, 12 novembre 2012 - 07:19 .


#45
Maclimes

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This was asked near the end of the PAX Panel. (You can watch it here: ). Here's what was said:

Q: I loved having the toolset and being able to do whatever I wanted to for modifying things in Origins. And in DA2, sure while I loved being able to change the color, or when people had made those mods for my companions, I loved using those. But hypothetically, even though, in the very same way that Mass Effect had the console but we couldn't use that in [ME] 2 or 3, are you going to allow us to go in and play with the Developer Console and play with the toolset, or is it gonna be more like "No, here's our game, don't touch it"?

Mark Darrah: So, I can't talk about too much there without giving things away, but I'll just say that at the current time there isn't any planning to do that, and there are various reasons for that, that I can't really talk about right now. But, I guess, never say never, but right now there's no plan.


In other words, "No".

Modifié par Maclimes, 12 novembre 2012 - 07:54 .


#46
jillabender

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RosaAquafire wrote...

This is almost definitely not going to happen, sadly :/ When Dragon Age was using its own the internally produced engine that was one thing, but Bioware has liscenced this engine and it's not their decision to give away the rights to mess around in it, and DICE has made it clear they don't want people mucking around in it. If anything, modding is going to be HARDER in DA3, not easier.

EDIT: Wow just noticed this was a necro, sorry.


That's the impression I have as well – which is a shame, because I would really love for DA3 to have a toolset.

#47
Endurium

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If they release a toolset for DA3 I hope it can load all the original maps so I can fix the bugs Bioware won't fix. Have to deal with issues in DAO maps because the toolset won't load them (too big/toolset out of memory).

#48
PsychoBlonde

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 I think the toolset thing is much better suited toward a stand-alone game where they plan to release several expansions/DLC instead of an episodic series with game engine updates and so forth in between releases.  Neverwinter Nights was the first sort of game.  Dragon Age: Origins was (kind of) the first sort of game.  DA2 was the 2nd.

I think they've just switched tracks, is all.

I think you might get more of a result if you ask for a toolset for whatever game they decide is going to be the last in the series.

Or, maybe they'll just make an MMO.  Who knows.

#49
CaptainBlackGold

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I voted in favor of a tool set, even though the chances of getting one is probably on the same level as winning the lottery - for all the reasons mentioned above.

However, a formal tool set is not strictly necessary, IF Bioware makes certain design decisions while making the game. They could make it so it can be modded, even without a formal tool set by simply not using proprietary file formats and the like.

Both DAO and Skrim were modded heavily before their respective tool sets were released. Modders are geniuses at making interesting changes to the game - armor, weapons and even animations. Just please do not put any more impediments in the way than necessary.

I would like Bioware to make the game they want, and the freedom to play it the way I want. Please?

#50
Fast Jimmy

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Given that DICE, the sister division of EA that created the Frostbite engine, has come out and said their games will have no mod support, I would highly doubt Bioware would bend over backwards creating a toolkit for an engine they don't fully understand/have full capabilities with or the tools developed for the new engine to complete all of their gameplay functions yet.. it will mean they will already be scrambling to get all of this completed so they can go back to making the actual game for DA3.

Throw the challenge of making a toolset usable by the masses in top of that and there is almost no way possible to have the game done by Fall 2013.