What sort of things from Dragon Age 2 would you like to see back in Dragon Age 3?
#126
Posté 19 septembre 2012 - 10:47
#127
Posté 19 septembre 2012 - 10:47
Ok fine. Loading screens. Loading screens in DA II were awesome. That's about it.
#128
Posté 20 septembre 2012 - 09:12
Modifié par Braellina, 20 septembre 2012 - 09:12 .
#129
Posté 20 septembre 2012 - 09:49
#130
Posté 20 septembre 2012 - 09:58
Risax wrote...
Not everyone was a big fan of DA 2, I understand that.
I especially hated the copy/paste areas, but BioWare already showed that they got rid of those in their DLC.
But, what sort of things do you want to see back?
Weapons, Companions, Gameplay mechanics, ect?
Personally, I liked how Hawke went from a poor refugee to Champion.
I quite liked this, but I especially liked the home base. (And how you went from a small shack to a mansion.)
Also, I found the sneak mini-game in 'Mark of the Assassin' quite interesting, though it could use some improvements.
As for characters, well I loved Varric.
And I would also like to know what exactly happend to Corypheus from the Legacy DLC. (Those who played it, know what I mean.)
Ha Ha Ha OH! wait your serious, no then nothing Dragon Age 2 was an abomination to video gaming.
#131
Posté 20 septembre 2012 - 10:03
#132
Posté 21 septembre 2012 - 03:27
#133
Posté 21 septembre 2012 - 03:34
Things that were exclusive to DA2 and not in DA:O?What sort of things from Dragon Age 2 would you like to see back in Dragon Age 3?
... I got nothing.
EDIT: Actually, some of the beards were nice. I guess.
Modifié par GodWood, 21 septembre 2012 - 03:49 .
#134
Posté 21 septembre 2012 - 03:41
Sylvius the Mad wrote...
The plot structure. I liked that we weren't handed a big quest at the start, and instead had to find our own way through a bunch of little quests.
I agree. One of the best things about DA2 was Bioware ditching their usual plot structure. I'm truly sick of "Go To Point A, B, C, And D To Do Things To Stop The Big Bad Evil Guy!" games.
#135
Posté 21 septembre 2012 - 03:43
10000000000000000000000000+argan1985 wrote...
Absolutely nothing, except maybe Varric.
#136
Posté 21 septembre 2012 - 04:31
#137
Posté 21 septembre 2012 - 06:31
jalynntownsend wrote...
force mage enough said
seconded!
#138
Posté 21 septembre 2012 - 06:39
Varric NEEDS to be back and so does Bianca.
Combat tempo but not necesserily with the same anime flashiness.
The way the resource and crafting system worked.
Player controlled night/day cycles.
EDIT: I agree with whomsoever said that force mage should be back!
Modifié par henkez3, 21 septembre 2012 - 06:40 .
#139
Posté 21 septembre 2012 - 06:40
Those things aside, I'd like to see a neater tie-up for the Warden and Hawke: what became of my elf-mage after he went through the Eluvian with Morrigan, and if Leliana ever found Mahariel. As for Hawke, just curious where he and Merrill abruptly fled to.
Modifié par VictorianTrash, 21 septembre 2012 - 06:59 .
#140
Posté 21 septembre 2012 - 06:51
Only game they should be looking at is DAO.
Also if your doing DA2 on crafting, then just don't do it at all.
#141
Posté 21 septembre 2012 - 07:03
Modifié par inko1nsiderate, 21 septembre 2012 - 07:04 .
#142
Posté 21 septembre 2012 - 08:57
henkez3 wrote...
I'd like Nicholas Boulton to be in DAIII, he did a great job in both DA2 and Origins.
Agreed! I kind of had a crush on Ser Bryant in DAO and yeah, I'll play Boy Hawke just to hear his voice. He was amazing as the dastardly Vaughan and I believe he was the voice for Xenon the Antiquarian. Very talented voice actor!
#143
Posté 21 septembre 2012 - 09:44
* Hawke, Want to see him again fighting with the mages / templars in the revolution
* Companions - Definitly Carver, want to see how he's going with the Templars / Wardens. Sebastian as Prince of Starkhaven. Dont really care what the others are doing.
* I want stuff like The Landsmeet from Origins, I want to see the political side of Thedas more then anything really.
*Corytheus
* New Templar armor deisgn, New Kossith design, Old Dalish design.
#144
Posté 21 septembre 2012 - 09:49
#145
Posté 21 septembre 2012 - 10:23
#146
Posté 21 septembre 2012 - 10:52
Beerfish wrote...
Wonderfully imaginative quests not bound to the main storyline, like the Aveline love quest.
Agreed; that quest was awesome. Kinda like Gamlen's Greatest Treasure.
#147
Posté 21 septembre 2012 - 11:18
I would also like to see the companions leave their cozy homes so they aren't necessarily there when you come, but leave a clue to where you might find them.
#148
Posté 21 septembre 2012 - 11:22
#149
Posté 21 septembre 2012 - 12:46
there was a few thing that found better in DA:2
The depth of the companion quest.
The stealth in MotA (but being caught must have consequences).
the intent icon for the dialogue. In DA:2 that was almost always equal to how the interlocutor would take it. I would like to make sure that the line I am picking is going to carry the intent I think it would.
phil
PS i think silvius made a very good point
Modifié par philippe willaume, 21 septembre 2012 - 12:46 .
#150
Posté 30 septembre 2012 - 10:59
-Companions doing their own thing (but I'd still like a party camp / base)
-Having your own house
-The Mirror of Transformation
-new Kossith look
-Voiced PCs (thought I'd hate it, but actually didn't)
-Bi LIs (Many LIs is a better option, but if that's impossible, go with everybody bi)
-Better elf ears
-The conversation icons (but modify the dialogue wheel so we sometimes get multiple from the same category, ie a charming and a snarky response, in addition to polite and aggressive)
-Talent Trees
-Dog as a summon, rather than a companion
-Respec potions (Maker's Sigh)
-The Black Emporium. It was nice to be able to travel instantly to a store to sell your stuff. I also liked that it carried unique items and had its own personality. Normally in-game stores are so boring, but this was interesting.





Retour en haut






