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Will we still have long cooldowns?


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11 réponses à ce sujet

#1
Dasher1010

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Will mages still feel as limited and will potions still not be spammable?

#2
Teddie Sage

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Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.

#3
hexaligned

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If they are going the action combat route, I think they should remove ability cooldowns (and potions) all together. As well as making them more resource demanding.

Modifié par relhart, 17 septembre 2012 - 05:58 .


#4
Wulfram

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Teddie Sage wrote...

Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.


Cooldown-less potions would be really bad, effectively abandoning any real attempt at balance or posing a challenge.  If there's one thing DA2 did right, it was fixing healing potions from their profoundly broken DA:O state.

#5
Dasher1010

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Wulfram wrote...

Teddie Sage wrote...

Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.


Cooldown-less potions would be really bad, effectively abandoning any real attempt at balance or posing a challenge.  If there's one thing DA2 did right, it was fixing healing potions from their profoundly broken DA:O state.


Yeah, but they made Alistair and Shale perform their tank roles better. That's still a bonus.

#6
Iosev

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Potions definitely need cooldowns, because without them, a player can chug on them and trivialize an encounter. As for mage abilities, I think that the cooldowns were fine in DA2, although I could see the developer's giving a mage more healing abilities (e.g., bringing back regeneration).

Modifié par arcelonious, 17 septembre 2012 - 06:10 .


#7
Nurot

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Teddie Sage wrote...

Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.


Yes, this. If you don't want to spam potion, avoid clicking on them... If I play on normal, long potion cooldowns make no sense... I made sure not to choose nightmare mode, which is the mode to choose for those that want a challenge..

#8
Momiji.mii

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Nurot wrote...

Yes, this. If you don't want to spam potion, avoid clicking on them...


This. I have made playthroughs without potions/heal, as well as playthroughs were they were essential to how I played. Think it's too easy? Don't use them. But I want to be able to use them if I want to. The cooldown was far too long in DA2! It took away from the experience, instead of enhancing it.

Nightmare mode could have cooldown though, if it must be implemented.

#9
Quicksilver26

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was the even a reason lore wise why the potion had a cooldown time it seemed really odd to me

#10
Giga Drill BREAKER

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never had a problem with cooldowns, but everything should have its own cooldown, it pissed me off in DA2 when you would use a elfroot potion and other potions would be in cooldown with it.

#11
wsandista

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I hope cooldowns match the combat speed and power of the spell. IMO, DAO did this while DA2 did not.

#12
ChaosAgentLoki

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I'd love to see the potion cooldown be removed. It ruined all of my strategies in DA2 and made the game needlessly difficult in situations where it shouldn't have been. Bioware, it's alright to up the difficulty of the enemies themselves, you don't have to limit the player's healing capabilities.