Will mages still feel as limited and will potions still not be spammable?
Will we still have long cooldowns?
Débuté par
Dasher1010
, sept. 17 2012 05:54
#1
Posté 17 septembre 2012 - 05:54
#2
Posté 17 septembre 2012 - 05:55
Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.
#3
Posté 17 septembre 2012 - 05:57
If they are going the action combat route, I think they should remove ability cooldowns (and potions) all together. As well as making them more resource demanding.
Modifié par relhart, 17 septembre 2012 - 05:58 .
#4
Posté 17 septembre 2012 - 06:00
Teddie Sage wrote...
Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.
Cooldown-less potions would be really bad, effectively abandoning any real attempt at balance or posing a challenge. If there's one thing DA2 did right, it was fixing healing potions from their profoundly broken DA:O state.
#5
Posté 17 septembre 2012 - 06:02
Wulfram wrote...
Teddie Sage wrote...
Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.
Cooldown-less potions would be really bad, effectively abandoning any real attempt at balance or posing a challenge. If there's one thing DA2 did right, it was fixing healing potions from their profoundly broken DA:O state.
Yeah, but they made Alistair and Shale perform their tank roles better. That's still a bonus.
#6
Posté 17 septembre 2012 - 06:10
Potions definitely need cooldowns, because without them, a player can chug on them and trivialize an encounter. As for mage abilities, I think that the cooldowns were fine in DA2, although I could see the developer's giving a mage more healing abilities (e.g., bringing back regeneration).
Modifié par arcelonious, 17 septembre 2012 - 06:10 .
#7
Posté 17 septembre 2012 - 07:36
Teddie Sage wrote...
Oh Maker, I wish not. I hope they will at least allow potions to be cooldowns-less.
Yes, this. If you don't want to spam potion, avoid clicking on them... If I play on normal, long potion cooldowns make no sense... I made sure not to choose nightmare mode, which is the mode to choose for those that want a challenge..
#8
Posté 17 septembre 2012 - 07:42
Nurot wrote...
Yes, this. If you don't want to spam potion, avoid clicking on them...
This. I have made playthroughs without potions/heal, as well as playthroughs were they were essential to how I played. Think it's too easy? Don't use them. But I want to be able to use them if I want to. The cooldown was far too long in DA2! It took away from the experience, instead of enhancing it.
Nightmare mode could have cooldown though, if it must be implemented.
#9
Posté 21 septembre 2012 - 12:19
was the even a reason lore wise why the potion had a cooldown time it seemed really odd to me
#10
Posté 21 septembre 2012 - 12:27
never had a problem with cooldowns, but everything should have its own cooldown, it pissed me off in DA2 when you would use a elfroot potion and other potions would be in cooldown with it.
#11
Posté 21 septembre 2012 - 12:28
I hope cooldowns match the combat speed and power of the spell. IMO, DAO did this while DA2 did not.
#12
Posté 21 septembre 2012 - 12:33
I'd love to see the potion cooldown be removed. It ruined all of my strategies in DA2 and made the game needlessly difficult in situations where it shouldn't have been. Bioware, it's alright to up the difficulty of the enemies themselves, you don't have to limit the player's healing capabilities.





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