10 Companions???
#1
Guest_JBourne81_*
Posté 17 septembre 2012 - 06:02
Guest_JBourne81_*
#2
Posté 17 septembre 2012 - 06:03
#3
Posté 17 septembre 2012 - 06:04
#4
Posté 17 septembre 2012 - 06:04
DavorTheDragon wrote...
Where did you hear 10 companions?
Here: http://uk.ign.com/ar...ition-announced
#5
Posté 17 septembre 2012 - 06:06
new- Cassandra, Cullen, Stroud, Lanaya, somebody from Asunder
old- Leliana, Merrill, 2 from Awakening (prefer Oghren and Velanna), and Varric
Modifié par KENNY4753, 17 septembre 2012 - 06:06 .
#6
Posté 17 septembre 2012 - 06:06
#7
Posté 17 septembre 2012 - 06:07
I believe the leak also suggested a 5 man party, which would logically suggest more characters in order to allow real choice.
#8
Posté 17 septembre 2012 - 06:08
Wulfram wrote...
Well DA:O had 10, including Shale.
I believe the leak also suggested a 5 man party, which would logically suggest more characters in order to allow real choice.
wat
#9
Posté 17 septembre 2012 - 06:08
#10
Guest_Cthulhu42_*
Posté 17 septembre 2012 - 06:09
Guest_Cthulhu42_*
#11
Posté 17 septembre 2012 - 06:09
#12
Guest_Guest12345_*
Posté 17 septembre 2012 - 06:09
Guest_Guest12345_*
#13
Posté 17 septembre 2012 - 06:09
#14
Posté 17 septembre 2012 - 06:10
I'd also like an ensemble cast - and the destruction of the singular hero CRPG - but that's a pipe dream that died with Gold Box CRPGs.
#15
Guest_mayrabgood_*
Posté 17 septembre 2012 - 06:10
Guest_mayrabgood_*
#16
Posté 17 septembre 2012 - 06:11
It says up to 10. So just recruit the ones you want and leave the rest out of the story.
#17
Posté 17 septembre 2012 - 06:11
5 would be fine if I had the option to create my own mercenaries or something, 5 is just too restrictive in a 4 party member based game.
#18
Posté 17 septembre 2012 - 06:11
JerZeyCJ2 wrote...
I disagree, I think 10 is a great number for a party-based RPG.
Same here. It adds to the complexity.
#19
Posté 17 septembre 2012 - 06:11
Modifié par Korusus, 17 septembre 2012 - 06:12 .
#20
Posté 17 septembre 2012 - 06:12
#21
Posté 17 septembre 2012 - 06:16
JBourne81 wrote...
Are you kidding me, Bioware? That's a bit too much. It became a total chore and totally unenjoyable for me in Mass Effect 2 to recruit so many. Why not decrease the number from 10 to 5 and that way it leaves more room to develop other aspects of the game. Too much recruitment is very tedious quite frankly.
You can skip several of them, you know.
I'm actually excited to have 10, though, as that was one of the best parts of ME2 for me. Bioware's done a lot of fantastic characters over the years and I think the squad in ME2 has some of the best examples of that.
#22
Posté 17 septembre 2012 - 06:25
#23
Posté 17 septembre 2012 - 06:25
#24
Guest_JBourne81_*
Posté 17 septembre 2012 - 06:26
Guest_JBourne81_*
#25
Guest_JBourne81_*
Posté 17 septembre 2012 - 06:30
Guest_JBourne81_*





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