Aller au contenu

10 Companions???


  • Veuillez vous connecter pour répondre
75 réponses à ce sujet

#1
Guest_JBourne81_*

Guest_JBourne81_*
  • Guests
Are you kidding me, Bioware?  That's a bit too much.  It became a total chore and totally unenjoyable for me in Mass Effect 2 to recruit so many.  Why not decrease the number from 10 to 5 and that way it leaves more room to develop other aspects of the game.  Too much recruitment is very tedious quite frankly.

#2
Dino

Dino
  • Members
  • 254 messages
Where did you hear 10 companions?

#3
Darth Wraith

Darth Wraith
  • Members
  • 559 messages
What makes you think you're going to have separate recruitment missions for them all like in ME2? You could easily find several companions in the same location, like Leliana and Sten in DA:O.

#4
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

DavorTheDragon wrote...

Where did you hear 10 companions?


Here: http://uk.ign.com/ar...ition-announced

#5
KENNY4753

KENNY4753
  • Members
  • 3 223 messages
I want 5 old, 5 new.

new- Cassandra, Cullen, Stroud, Lanaya, somebody from Asunder

old- Leliana, Merrill, 2 from Awakening (prefer Oghren and Velanna), and Varric

Modifié par KENNY4753, 17 septembre 2012 - 06:06 .


#6
Uccio

Uccio
  • Members
  • 4 695 messages
I´m fine by that.

#7
Wulfram

Wulfram
  • Members
  • 18 940 messages
Well DA:O had 10, including Shale.

I believe the leak also suggested a 5 man party, which would logically suggest more characters in order to allow real choice.

#8
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

Wulfram wrote...

Well DA:O had 10, including Shale.

I believe the leak also suggested a 5 man party, which would logically suggest more characters in order to allow real choice.


wat

#9
Dessalines

Dessalines
  • Members
  • 607 messages
No one has stated how much of the survey is true, and ten companions would work if the use the concept of time better. People die,People move, .....Lol, your LI will want to stop adventuring, and want to continue rule.

#10
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests
DA:O had 10, and DA2 had 9.

#11
JerZey CJ

JerZey CJ
  • Members
  • 2 841 messages
I disagree, I think 10 is a great number for a party-based RPG.

#12
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Yeah, I think 10 is too many. I won't judge them until I actually get to see the characters, but I would generally prefer fewer characters with more depth, dialog and content. But who knows, maybe these 10 characters will all have lots of content.

#13
Little Princess Peach

Little Princess Peach
  • Members
  • 3 445 messages
I think it would be fine if they leave half way through the chaptor and have another npc replace them.

#14
Medhia Nox

Medhia Nox
  • Members
  • 5 066 messages
I disagree - one of the few reasons I play CRPGs - are for the complex NPC interactions.

I'd also like an ensemble cast - and the destruction of the singular hero CRPG - but that's a pipe dream that died with Gold Box CRPGs.

#15
Guest_mayrabgood_*

Guest_mayrabgood_*
  • Guests
10 is definitely fine for me. I actually want 20 :o but that won't happen.

#16
Dino

Dino
  • Members
  • 254 messages
Thanks.

It says up to 10. So just recruit the ones you want and leave the rest out of the story. :)

#17
hexaligned

hexaligned
  • Members
  • 3 166 messages
10 sounds about right. The problem with 5 is that you only have one (if you are lucky 2) characters to fill any particular role. For instance if you wanted a healer in DA2 you had to take Anders, in every play through. If you found Anders to be intolerably annoying, you were just **** out of luck.

5 would be fine if I had the option to create my own mercenaries or something, 5 is just too restrictive in a 4 party member based game.

#18
Dino

Dino
  • Members
  • 254 messages

JerZeyCJ2 wrote...

I disagree, I think 10 is a great number for a party-based RPG.



Same here. It adds to the complexity. 

#19
Korusus

Korusus
  • Members
  • 616 messages
Part of the allure of a game where you strategize and develop tactics is deciding which companions you want to bring along. If you only had 5 companions that would kind of ruin that aspect. If you react this way to 10, god forbid you ever play the original Baldur's Gate, your head would 'splode.

Modifié par Korusus, 17 septembre 2012 - 06:12 .


#20
KAM12780

KAM12780
  • Members
  • 650 messages
I love choice and being able to choose who I want to travel with. You don't want to get stuck with a character you don't like. (looking at you Merril!).

#21
dreaming_raithe

dreaming_raithe
  • Members
  • 425 messages

JBourne81 wrote...

Are you kidding me, Bioware?  That's a bit too much.  It became a total chore and totally unenjoyable for me in Mass Effect 2 to recruit so many.  Why not decrease the number from 10 to 5 and that way it leaves more room to develop other aspects of the game.  Too much recruitment is very tedious quite frankly.


You can skip several of them, you know. :P

I'm actually excited to have 10, though, as that was one of the best parts of ME2 for me. Bioware's done a lot of fantastic characters over the years and I think the squad in ME2 has some of the best examples of that.

#22
Mr.House

Mr.House
  • Members
  • 23 338 messages
I don't see the problem of having 10 companions. DAo had 10 and DA2 had 9. BG had 25 companions and BG2 had 17 companions.

#23
Cathey

Cathey
  • Members
  • 672 messages
If there are 10 companions, brilliant. Make some of them mandatory and the rest optional. Then people who like to have a lot of choice are happy.

#24
Guest_JBourne81_*

Guest_JBourne81_*
  • Guests
Perhaps it's just the fact that I pretty much played with the same party members throughout all these Bioware games with minimal variation among them. DA:O was usually Alistair, Leilana, and Morrigan. Awakening was Justice, Anders, and Nathaniel. ME2 was Thane, Miranda, and Jacob. DA2 was Anders, Aveline, Varric/Isabella.

#25
Guest_JBourne81_*

Guest_JBourne81_*
  • Guests
It would be cool though to have some of the previous characters come back and join the party like they did in ME3.