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Dare I ask: More magic?


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89 réponses à ce sujet

#1
InsomniaticMeat

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Any idea if Bioware is looking to expand on the current amount of magics in the Dragon Age universe?

While DA:O and DA2 both had plenty of magical moments in 'em.. I'm personally hoping that the diversity in magics will be increase upon. Though the list of current spells is awesome, by far, I still feel like there could be more to explore upon. Surely elemental magic can do more than just the typical spells? And blood magic.. In-game characters always made it sound so awesome; yet when the player used it was somewhat.. Disappointing (Compared to those in-game words, that is)

Would you prefer for more (and more diverse) skills in the game? (Melee skills as well, of course)

#2
King Cousland

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Agreed. I didn't like that mages couldn't cast just using their hands in DA II (perhaps we could have a bonus to spellcasting speed but a small penalty to damage if we use our hands?). I'd also like to see primal spells that are expanded beyond fire, ice and lightning.

Modifié par King Cousland, 17 septembre 2012 - 06:13 .


#3
Darth Wraith

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More skills and options on level-up is always a good thing. I hope they bring back skills (in addition to spells/talents) as well.

As for blood magic I think it's important to remember that if the developers make it as awesome in practice as it is in lore, it's going to completely overshadow everything else and become the only viable build. There is such a thing as gameplay balance.

#4
Reptillius

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I personally think Blood Magic should come with more of a penalty than it really does in the games anyway. Only a couple characters get mad about it. mostly in DA:O and only if you learn it through the storyline and not because you've unlocked it to pick on another play through.

What might be interesting with magic specifically though thinking about it.  Is that if we are going to end up kind of picking sides in this game.  That maybe at least with magic the skills we can learn reflect the side of the conflict we end up on.  One side could be more rigid and formal the other more hedge magic in nature and dipping more into the darker sides of magic.  Perhaps with a couple story opportunities to dip into the other side a bit but keeping our primary focus.

Modifié par Reptillius, 17 septembre 2012 - 06:17 .


#5
King Cousland

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Darth Wraith wrote...

More skills and options on level-up is always a good thing. I hope they bring back skills (in addition to spells/talents) as well.

As for blood magic I think it's important to remember that if the developers make it as awesome in practice as it is in lore, it's going to completely overshadow everything else and become the only viable build. There is such a thing as gameplay balance.


Perhaps, but for me, that would defeat the purpose of roleplaying. I only use blood magic if it makes sense for my character to use it according to their personality and beliefs. 

#6
Nuloen

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adding necromancy would be awesome

#7
Sentinel358

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With the Veil tear they mentioned its having significant effects on mages so we'll probably see a lot of that

#8
Laughing_Man

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In this case, more is better.

#9
AutumnWitch

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You know I love how quick and sharp the spells are in DA2 and I tend to play DA2 a lot but every now and then I play DAO and I forget how AMAZING the spells were in DAO. Especially the AOE spells. My goodness I would have loved to have Inferno or Death Cloud or Mana Clash...just one of those Hawke could just walk through DA2 without breaking a sweat. So I hope we have more of those type of massive wipe out armies at a time spells.

#10
KC_Prototype

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I have quest where, if your a mage, u can obtain dragon blood and with that, you have an ability to control the minds of your enemies.

#11
Rotward

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Yea, the magic feels very limited. I don't think it's the magic system that's at fault though. Rather, there's very little opportunity to cast unique, prepared, or utility spells. When was the last time we saw a mage light a campfire, or prepare a ritual to bypass some ancient ward, or whatever? It's like magic is just an alternative to swords, most of the time.

Modifié par Rotward, 18 janvier 2014 - 09:34 .


#12
Uccio

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More individual spells from the old games such as, knock, invisibility, demon summoning to mention few. Also it would make a awesome cinematic scene if player could summon the spirit of just slayed person for questioning. Like "I never tell you", "fine, I'll just ask your spirit then".

#13
Deflagratio

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I have to say, I think I like the direction Rotward is approaching this from. Part of what makes magic cool in old P&P is that it's got uses only limited by one's imagination. While it's unrealistic to expect the game to match the virtually unlimited capacity of the human imagination, it's still a very interesting prospect.

Fortunately it looks like DA:I is moving that way a little bit. It was said in the demo that the Templar's landing boats could be destroyed with Antivan fire or Fire Magic, and you also see later, Viviene cast an ice wall to create cover. The pessimist in me wants to expect no more than these two examples being used over-and-over, but you never know.

#14
Nuloen

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they could add death ray to entrophy tree

#15
In Exile

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Rotward wrote...

Yea, the magic feels very limited. I don't think it's the magic system that's at fault though. Rather, there's very little opportunity to cast unique, prepared, or utility spells. When was the last time we saw a mage light a campfire, or prepare a ritual to bypass some ancient ward, or whatever? It's like magic is just an alternative to swords, most of the time.


Magic is an alternative to swords. A superior alternative. There's very little a game could do with magic that would be possible in an RPG. 




#16
Nuloen

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plenty of spells
http://nox.wikia.com/wiki/Wizard
http://nox.wikia.com/wiki/Conjure
http://nox.wikia.com/wiki/Warrior
this game belong to EA so there shouild be no problem
and it seems that they have already used harpoon for warrior

#17
AutumnWitch

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I also would love spells that let us OPEN FREAKING LOCKED CHESTS. Uggg I can't stand the idea that Mages can blow people apart and shoot lighting from their hands but can't open a locked plain wooden box? Really?

#18
Fast Jimmy

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In Exile wrote...

Rotward wrote...

Yea, the magic feels very limited. I don't think it's the magic system that's at fault though. Rather, there's very little opportunity to cast unique, prepared, or utility spells. When was the last time we saw a mage light a campfire, or prepare a ritual to bypass some ancient ward, or whatever? It's like magic is just an alternative to swords, most of the time.


Magic is an alternative to swords. A superior alternative. There's very little a game could do with magic that would be possible in an RPG. 


I'd point to the Quest for Glory games as an RPG/adventure hybrid that had a great use of stats, skills and utility (as well as combat) magic. But those games were not party-based. 

#19
In Exile

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Fast Jimmy wrote...
I'd point to the Quest for Glory games as an RPG/adventure hybrid that had a great use of stats, skills and utility (as well as combat) magic. But those games were not party-based. 


I can't comment, having not played the series.

#20
x-aizen-x

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more spells that effect the environment

#21
Merlex

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Nuloen wrote...

adding necromancy would be awesome


I second that!

#22
Nuloen

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x-aizen-x wrote...

more spells that effect the environment

in DA most magic is from Fade so its just illusion so it should not affect Thedas
but blood magic,entrophy or rune magic (used by sandal) is from Thedas
maybe rune magic will not even weaken the Veil

Modifié par Nuloen, 18 janvier 2014 - 10:26 .


#23
Deflagratio

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In Exile wrote...

Rotward wrote...

Yea, the magic feels very limited. I don't think it's the magic system that's at fault though. Rather, there's very little opportunity to cast unique, prepared, or utility spells. When was the last time we saw a mage light a campfire, or prepare a ritual to bypass some ancient ward, or whatever? It's like magic is just an alternative to swords, most of the time.


Magic is an alternative to swords. A superior alternative. There's very little a game could do with magic that would be possible in an RPG. 





Magic isn't supposed to just be an alternative to melee though. It makes the idea of "Magic" feel flat and mundane, even more so than weapons, which often have interesting enchantment and crafting systems tied into them. The idea of Magic used outside of combat I think is the best step towards that.

And the Idea of it being "Superior" hasn't been true for quite some time. As I said before, just mechanically, Melee options have tons more variety and often tie greatly into other aspects of the game, like exploration. Magic is just "Level up, get new spell", how is that superior?  If you're judgment of value and superiority is based solely on how much damage something is doing, you're doing it wrong.

#24
In Exile

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Deflagratio wrote...
Magic isn't supposed to just be an alternative to melee though. It makes the idea of "Magic" feel flat and mundane, even more so than weapons, which often have interesting enchantment and crafting systems tied into them. The idea of Magic used outside of combat I think is the best step towards that.


For magic to work outside of combat, the game has to be designed around that. Using magic as a substitute for lockpicks is what makes it mundate and flat, IMO, not summoning a meteor from the sky to wipe out a whole platoon. 

Melee options have tons more variety and often tie greatly into other aspects of the game, like exploration. Magic is just "Level up, get new spell", how is that superior?  If you're judgment of value and superiority is based solely on how much damage something is doing, you're doing it wrong.


There are very few RPGs were something other that damage and AOE count. In fact, in most RPGs melee is reduced just to auto-attack whacking. It's only more recent cRPGs that even have melee mean something other than auto-attacking with caster-like special attacks. 

Variety is worthless if there's a clear winning option. 

Modifié par In Exile, 18 janvier 2014 - 10:39 .


#25
Kallaroth

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Bioware should at least add more to the Spirit tree. I want more offensive spells that involve blasting away my enemies instead of just using spirit bolt.