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DA3 and Romances - Where do we draw the line?


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#1
Ulfros

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I'll go ahead and say it - blunt and honest:

In previous Dragon Age games, interracting with companions was my absolute favourite thing to do. This includes romances.

Now, don't think of me as your teenage pervert. I'm not after the nudity (although I wouldn't mind it either). I simply loved that for once, a major RPG title of the modern day put a lot of emphasis on living in the world with other people around you (however fictional). Unlike many other games where you simply bulldoze your way through everything and use NPCs as nothing more than walking Wikipedias. 

But I felt that in DA2, less emphasis was put on my relationships with my companions, and I couldn't even talk to them whenever I felt like it. I think for DA3, they should turn the ship around and make companions more important, more fun, and more immersive than ever before.

But there's always that certain point where you 'fall in love with' (suspension of disbelief) Morrigan or Anders, or where you feel like Alistair is your best friend in the whole wide world, and you want more interaction, more cuddling, more jokes, more intimacy.

Where to people stand on this? Is companion dialogue and interraction in need of some extra attention? Should the snuggling cutscenes be taken further and require (and reward) more than they have in the past? Is there a point where it gets weird or tasteless having too much of all this?

#2
DarkestHorror

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I believe that Dragon Age Origins had the perfect amount of character interaction. I came to care deeply about the characters and it made the game much more enjoyable than it would have been without that interaction. I agree that Dragon Age 2 seemed to put less emphasis on relationships but I thought the romance aspect was handled the best out of any Bioware game I have played.

With the romances I felt as if there was a progression. You go from being friends and flirting to living together and everybody knowing that you're together. The romance aspect was done perfectly in Dragon Age 2 in my opinion.

Bioware is the only company that can get me to fall in love with these fictional characters and to put less emphasis on them is certainly a shame. So yes I believe that the character interaction needs extra attention, but not much.

Modifié par DarkestHorror, 17 septembre 2012 - 06:54 .


#3
Rockpopple

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I actually liked how companions were handled in DA2. Would i like to have been able to talk to them little more often? Sure, they're great characters. Who wouldn't? But at the same time, I liked how they had their own lives, their own psuedo-schedule. They didn't just stand around waiting for Hawke to talk to them. They spoke amongst themselves, had fun with each other, went to the bar with each other, struck up sexual relations with each other.

If anything, I think they should go further in that direction to make your companions living breathing characters with their own choices and lives. Just because they've chosen to follow you, the MC, to hell and back doesn't mean they can't make other choices in their lives for themselves. It'd make striking up a relationship with them that much more meaningful, because it'd seem more like they want to be with your character, not that they were created for the sole purpose of being with your character.

#4
Paul E Dangerously

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I'd like a balance between DAO and Baldur's Gate 2, really. There needs to be some sort of gap assuring you can't just find out everything about a character within minutes of meeting them just by choosing the right dialogue choices (or having rep items on hand).

#5
DarkestHorror

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Rockpopple wrote...

I actually liked how companions were handled in DA2. Would i like to have been able to talk to them little more often? Sure, they're great characters. Who wouldn't? But at the same time, I liked how they had their own lives, their own psuedo-schedule. They didn't just stand around waiting for Hawke to talk to them. They spoke amongst themselves, had fun with each other, went to the bar with each other, struck up sexual relations with each other.

If anything, I think they should go further in that direction to make your companions living breathing characters with their own choices and lives. Just because they've chosen to follow you, the MC, to hell and back doesn't mean they can't make other choices in their lives for themselves. It'd make striking up a relationship with them that much more meaningful, because it'd seem more like they want to be with your character, not that they were created for the sole purpose of being with your character.


^ I agree. My main point was that we the player didn't have as much interaction with the characters as we did in Origins. I'm not asking for them to be static and stand around, I would just like to be able to talk to them whenever and have the amount of conversation which we did in Origins. 

#6
Cathey

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 I liked the romances in DA2. In Origins, they were all the same (the actual scenes, that is) and in DA2 they were varied. I can only really remember Isabela and Merrill and I think the scenes suited the characters.
Non-romancable characters definitely need more attention.
I'll tell you what I absolutely love though. Aveline, Sebastian and Vega (from ME3). Basically - characters you can flirt with but you can't really romance. 
I liked that one of the romances in Origins let you stop whenever you want and kiss your LI - that kind of thing is sweet and should be added in for all possible romances. It's just a small thing that is optional but will please those of us who like to RP things as much as possible. It would also be nice to maybe include the 'date scenes' that ME3 had? You could have one for each character . So...romanceable characters would get a date scene and a romance scene, and non romanced characters would get a friend scene. Just hanging out somewhere. 

Definitely needs some kind of real progression though. 


Edit: I also love when other characters recognise your relationships. More of that!

Modifié par Cathey, 17 septembre 2012 - 07:13 .


#7
Altered Idol

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I'd like a bit fluidity with regards to interactions. I think it would be an excellent addition to the series if you instigated certain conversations and the companions did the same (at pre-designated times). That way you could ration the amount of information we receive about a character whilst have it maintain a natural feel to the relationship.

As for romance, I think its an important aspect of RPG's and adds to the sense of immersion and connection a player feels for the world. It should never be mandatory but it should be an option and it should feel rewarding, as though you worked to achieve the romance. As to the level, well if it gets a mature rating, it should be able to contain mature scenes.

#8
Rawgrim

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As long as not all of the romance options are bisexual, I am happy either way.

#9
Iosev

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Rockpopple wrote...

I actually liked how companions were handled in DA2. Would i like to have been able to talk to them little more often? Sure, they're great characters. Who wouldn't? But at the same time, I liked how they had their own lives, their own psuedo-schedule. They didn't just stand around waiting for Hawke to talk to them. They spoke amongst themselves, had fun with each other, went to the bar with each other, struck up sexual relations with each other.

If anything, I think they should go further in that direction to make your companions living breathing characters with their own choices and lives. Just because they've chosen to follow you, the MC, to hell and back doesn't mean they can't make other choices in their lives for themselves. It'd make striking up a relationship with them that much more meaningful, because it'd seem more like they want to be with your character, not that they were created for the sole purpose of being with your character.


One of my favorite parts of Dragon Age 2 was how Aveline pursues her own relationship with Donnic.  It made her character more real to me than if her life revolved solely around the main character, as many companions often do in other RPGs.

In general, more conversations are always welcomed, but I don't really need to strike up a conversation at any time with a companion if it deals with cycling through some repeated dialogue.

As for the "go to bed" dialogue choices in DA:O, cuddling in ME2, and so on, I rarely used them aside from maybe my first playthroughs, although I understand that some people enjoy having those options, so I don't have anything against them.

Modifié par arcelonious, 17 septembre 2012 - 07:28 .


#10
Ramus Quaritch

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Rawgrim wrote...

As long as not all of the romance options are bisexual, I am happy either way.


I agree 100% with that.  That part of DA3 completely broke immersion for me.  I loved how ME3 handled romances.  It actually had gay characters with full romances.  So much more believable than everyone in the party being bisexual.
 Also, what I did not like about DA2's romances was that, in terms of personality types, none of the companions really were a good match for me relationship-wise.  I never connected with them in terms of wanting to romance them.  I really wanted to romance Aveline and/or Varic, as I related with them the most.  But alas, I could not.  

#11
CuriousArtemis

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arcelonious wrote...

One of my favorite parts of Dragon Age 2 was how Aveline pursues her own relationship with Donnic.  It made her character more real to me than if her life revolved solely around the main character, as many companions often do in other RPGs.


Yeah, this was really great. That was, in essense, a "friend quest." Although in my current playthrough I'm exploring not letting her hook up with Donnic. I feel like the biggest troll in Kirkwall lol

I liked both DA:O and DA2 romances. DA2 tops out for me because I had the option to romance both guys with my PC whereas in DA:O I only got Zevran. Currently slogging through a DA:O Alistair romance, but it's hard because I don't like playing a female PC. 

DA2 romance scenes were most tasteful and their bodies moved more realistically. The scenes could have been longer though. Fenris' scene was terrible ... they never even made it into the house. And then when Hawke wakes up, the guy is already dressed ... my goodness, Hawke is a deep sleeper!

I do like how the romance was tied up in characters quests. In DA:O all you had to do was talk to someone a whole lot, give him/her gifts, and love was sure to bloom. In DA2, the romance seemed more integrated with the storyline.

I guess mabye DA2 just didn't push it far enough. Only one quest for each character per act. Maybe quests can pop up that you can only receive or complete if you are in a romance with that character (that way players who dislike the romance act can skip these). 

Honestly, I think DA2 did a great job, and if I have any complaints it's probably because I've just played the game too dang much and I'm finally getting a bit bored with it, so I'm finding faults where there aren't any.

#12
CuriousArtemis

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Ramus Quaritch wrote...

Rawgrim wrote...

As long as not all of the romance options are bisexual, I am happy either way.


I agree 100% with that.  That part of DA3 completely broke immersion for me.  I loved how ME3 handled romances.  It actually had gay characters with full romances.  So much more believable than everyone in the party being bisexual.
 Also, what I did not like about DA2's romances was that, in terms of personality types, none of the companions really were a good match for me relationship-wise.  I never connected with them in terms of wanting to romance them.  I really wanted to romance Aveline and/or Varic, as I related with them the most.  But alas, I could not.  


Okay, but I don't understand how you can talk about not having Aveline or Varric as a romance option was irritating, and yet you want to make some LIs unavailable to PCs of certain genders. 

What if all the LIs who were a good match for my PC relationship-wise were the wrong gender. Isn't that just as unfair and annoying?

#13
Faroth

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DarkestHorror wrote...

I believe that Dragon Age Origins had the perfect amount of character interaction. I came to care deeply about the characters and it made the game much more enjoyable than it would have been without that interaction. I agree that Dragon Age 2 seemed to put less emphasis on relationships but I thought the romance aspect was handled the best out of any Bioware game I have played.

With the romances I felt as if there was a progression. You go from being friends and flirting to living together and everybody knowing that you're together. The romance aspect was done perfectly in Dragon Age 2 in my opinion.

Bioware is the only company that can get me to fall in love with these fictional characters and to put less emphasis on them is certainly a shame. So yes I believe that the character interaction needs extra attention, but not much.


I completely agree with this.  The one thing I'd like them to change from DA2 and revert to DA3 is give each character their own personality.

Not every character needs to be bisexual so you can romance them no matter what.  That makes them a template, not a character.

Morrigan and Alistair were straight.
Leliana and Zev were bisexual.
Sten...I'm pretty sure was asexual. ;)

Exploring all of those storylines required multiple playthroughs as different characters and I felt added more depth to the companions overall.  I think DA3 should include exclusively gay companions (1 male/1 female) along with the bisexual and straight ones.

What if all the LIs who were a good match for my PC relationship-wise were the wrong gender. Isn't that just as unfair and annoying?

In my opinion, RPGs shouldn't be 100% convenient.  They should somewhat emulate life, which can be unfair and annoying in matters of the heart.

Modifié par Faroth, 17 septembre 2012 - 07:46 .


#14
Xayasha

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I liked that in DA:O, you could talk all the time and there was really a ton of dialogue. But, I didn't like that you could almost rush through it all in a very short time, and have nothing left to talk about for the entire game.

In DA2, I liked the progression, how you couldn't rush important things. I liked the romance cutscenes better too, more personalised than just, let's go in that tent! But for me it lacked dialogues overall.

So, a mix of those elements would be perfect for me. Tons of dialogues, but you can't rush through it all. Some meaningless but entertaining chatter whenever, sure, it adds to the roleplay feeling...It would be great if after an event, you could ask your followers their opinions, discuss the envents with them, etc.

But the game should make you wait for actual romance progression and important discussions, so it is evenly spread out through the story.

Edit: Oh ,and kisses. I loved being able to kiss my love interest in completly innapropriate situations, it made me laugh a lot. Especially with Alistair and Zevran being all, ''go ahead''!

Modifié par Xayasha, 17 septembre 2012 - 07:59 .


#15
InfinitePaths

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Rawgrim wrote...

As long as not all of the romance options are bisexual, I am happy either way.


I don't mind companions being bisexual,but I don't want them hitting on me when I'm straight,let them become bi only if you want it

#16
Vox Draco

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DA2 Romances were slightly better delivered in terms of cutscenes and such, but sadly I didn't like a single character, at least not as romances for my Hawke. All four of them...no...just no...never realyl worked for me and how I viewed my Hawkes...

In DAO, I even installed the marry Alistair mod for my Warden...

In a way, DAO-Romances and characters felt more "realistic" and believable to me. DA2 ones were okay, not horrific or such, but just...I don't know...Anders too different, and to annoying with his obsessions, which nothing could really influence. Isabell was funny, the first minutes, but then her sex-jokes became annoying too. Merril made me sad, she was like an innocent child. I like her character, but surely not as a romance. And Fenris had a cool voice, but too many issues as well...

So...I'd like romances with "normal" persons. Just a plain fighter or rogue without a horrible past, fade possession, family all killed, that generic stuff. Maybe "normal" might be a fresh change?

And also try to tie in the romances with the plot. You advance the plot, this influences your romances. The "gift" shower in DAO wasn't that elegant, DA2 handled that actually better

#17
Ulfros

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I think many valid points were brought up on DA:O and DA2 companionships, and I really agree that there should be some sort of 'unlocking' mechanism which happens over time in combination with your interaction in terms of dialogue, depth of your relationship, and so on.

I think it was in Awakening when I simply buried all companions in gifts, which was fun at first but quickly felt soulless. 

What about actually doing things with your companions? I mean, supposing what Bioware says about a massive and extensive world is true, there could be room for little 'pointless' side-quests. Like going to find someone's past at an old house, or going fishing, or finding a supposedly great brewery, and so on. If you're romancing someone, you could perhaps go for little walks and so on.

But in the end I suppose there needs to be a truly massive amount of dialogue available for all companions, to make sure we don't run into dialogue-cycles repeating themselves. 

#18
Robhuzz

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Vox Draco wrote...

DA2 Romances were slightly better delivered in terms of cutscenes and such, but sadly I didn't like a single character, at least not as romances for my Hawke. All four of them...no...just no...never realyl worked for me and how I viewed my Hawkes...

In DAO, I even installed the marry Alistair mod for my Warden...

In a way, DAO-Romances and characters felt more "realistic" and believable to me. DA2 ones were okay, not horrific or such, but just...I don't know...Anders too different, and to annoying with his obsessions, which nothing could really influence. Isabell was funny, the first minutes, but then her sex-jokes became annoying too. Merril made me sad, she was like an innocent child. I like her character, but surely not as a romance. And Fenris had a cool voice, but too many issues as well...

So...I'd like romances with "normal" persons. Just a plain fighter or rogue without a horrible past, fade possession, family all killed, that generic stuff. Maybe "normal" might be a fresh change?

And also try to tie in the romances with the plot. You advance the plot, this influences your romances. The "gift" shower in DAO wasn't that elegant, DA2 handled that actually better


A 'normal' romance option would be nice and if the character is interesting I might have my pc romance him/her but I doubt they'll be doing that again. They tried it once before and said person didn't receive much love from the community. Perhaps you remember a certain Cerberus soldier named Jacob?

Modifié par Robhuzz, 17 septembre 2012 - 08:09 .


#19
Renmiri1

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DarkestHorror wrote...

 The romance aspect was done perfectly in Dragon Age 2 in my opinion.

Bioware is the only company that can get me to fall in love with these fictional characters and to put less emphasis on them is certainly a shame. So yes I believe that the character interaction needs extra attention, but not much.


+100

I do miss the "click-to-kiss" that DAO had. As silly as it was, DA2 made me crave for more opportunity to interact with my companions. I had to do many playthroughs to finally get the entire dimension of most of them. :P

#20
Vox Draco

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Robhuzz wrote...
A 'normal' romance option would be nice and if the character is interesting I might have my pc romance him/her but I doubt they'll be doing that again. They tried it once before and said person didn't receive much love from the community. Perhaps you remember a certain Cerberus soldier named Jacob?


Well, "normal" in my interpretation doesn't mean "lack of any kind of personality".

I consider Alistair quite "normal", even though he is a bastard-prince and has some family issues. But his "weird" sense of humour and strong sense of honour gave him much personality. But of course it is a matter of taste, you can hardly please everyone and their mother. I am aware of that. And writing isn't that easy as well...

But I know what you mean. Kaidan is also not loved by everyone out there, but I always considered him and his totally normal personality a nice counter to Shepard's over-the-top-heroism. A balance that worked for me. And I would have loved to meet Kaidan's family back on Earth etc...

So many possiblities they wasted just to introduce meaningless death and a glowing child...a pity...

#21
Menagra

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I agree with not all characters being bi-sexual. While I certainly feel some should and there should be same-sex options --- I kind of felt it was less believable that everyone but Sebastian was bi. There should be bi, straight and homosexual. And just because a character is Bi doesn't mean they should be promiscuous. Even so Sebastian had some seriously intriguing fan art that made me believe it's more likely he was in love with Anders and using Hawke as a cover. I want that sort of thing. Do the romances really always have to work out? I mean couldn't you get cheated on? Or it ends badly or something? And could there be someone you really can fall in love with and marry depending on decisions? idk I am just babbling.

But yes I do like talking to characters more. I think this should open up mission by mission like Mass Effect 3 with some cinematic conversations where you seek out your companions for an "important" conversation like DA:O and also party banter (which is the best).

#22
Darth Death

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Isn't there going to be a party of up to 10 companies? *E-gasp* Does that mean more romance options?

#23
Mechler

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Definitely DA:O style. Of course the part where DA2 gave you a notice that one character has something special to say was very nice(It felt kinda awkward to just check on everyone in DA:O), but I want to be able to talk about anything i want anytime. Since ME3 had unromanced characters hooking up, it could happen here two.

#24
panamakira

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Well I agree with most of the things discussed here. I liked the character interactions in DA:O but I thought DA2 handled relationships in a much more natural and progressive manner. I think if they could expand upon what DA2 had and at the same time offer the same amount of companion dialogue you had in DA:O it would strike a nice balance.

#25
Guest_simfamUP_*

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Where ever a line must be drawn. BioWare aren't even close to it. All these romances are done with taste, well written and provide great roleplaying opportunities for your characters. Sex should not be an issue. But as G.R.R Martin said:

I can describe an axe entering a human skull in great explicit detail and no one will blink twice at it. I provide a similar description, just as detailed, of a penis entering a vagina, and I get letters about it and people swearing off. To my mind this is kind of frustrating, it's madness. Ultimately, in the history of [the] world, penises entering vaginas have given a lot of people a lot of pleasure. Axes entering skulls, well, not so much.