DA3 and Romances - Where do we draw the line?
Débuté par
Ulfros
, sept. 17 2012 06:36
#51
Posté 10 octobre 2012 - 10:15
We don't. You can NEVER go too far.
#52
Posté 10 octobre 2012 - 10:21
David Gaider had this to say about companion interaction
the weighting of where the dialogue was applied is different, but the overall volume is about the same (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).It's clear that some people missed the investigative dialogues, but when they translate this into "there was less interaction", that's not really so. I can only surmise that they consider the three companion quests per character to be "quests" rather than "companion interaction". Either that or they just value the investigative conversations more highly.Either way, my personal leaning is to move the companions to somewhere inbetween-- not the minor quest of DAO or the three quests of DA2, but something in the middle-- and put more content back into the personal dialogues. We have some things (things!) planned which actually make that more economical for us, which is nice and allows us more options. And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")So there you go. My sort-of-vague update of the day.
(http://social.biowar...7664/1#14299191)
the weighting of where the dialogue was applied is different, but the overall volume is about the same (save only for Alistair and Morrigan in DAO, who had a great deal more interaction with the main plot).It's clear that some people missed the investigative dialogues, but when they translate this into "there was less interaction", that's not really so. I can only surmise that they consider the three companion quests per character to be "quests" rather than "companion interaction". Either that or they just value the investigative conversations more highly.Either way, my personal leaning is to move the companions to somewhere inbetween-- not the minor quest of DAO or the three quests of DA2, but something in the middle-- and put more content back into the personal dialogues. We have some things (things!) planned which actually make that more economical for us, which is nice and allows us more options. And, yes, random kissing and so forth too (since that appears to be a thing, and doesn't really cost us much to do-- so there's one feature I can say did indeed come from the forums).We'll probably also get rid of the notifications that told you when a follower had new dialogue. That was intended as a convenience feature, since you had to go to so many different areas to talk to followers we didn't want the player going around Kirkwall repeatedly just to discover they had nothing new to say... but I think for some it also had the end result of depriving them of agency, in that they felt it was the followers driving the interaction rather than them. So we'll figure something else out for that.There are other things (things!) which make some of the feedback on followers and interactions moot when comparing them to DA2... but that's not something I can really discuss without opening a whole other bunch of questions. ("What do you mean by X? We're going to have an X??")So there you go. My sort-of-vague update of the day.
(http://social.biowar...7664/1#14299191)
Modifié par Quicksilver26, 10 octobre 2012 - 10:35 .





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