Open World?
#1
Posté 17 septembre 2012 - 06:43
Or, more specifically, who thinks it'd be freakin' cool if that were the case?
I have no idea how they'd pull it off, but I'm just a gamer, not a gameroligist. I mean even games like Final Fantasy 12 managed to pull it off to some extent. If you're not directly controlling your companions, as has been the tradition, it'd be doable.
It'd be so sweet. Imagine starting off in a giant town hub like Denerim, leaving the town after exploring the crud out of it, then starting a huge-ass journey over to.... crap it's been a while since Dragon Age: Origins... uh... I'm gonna say Redcliff.
Anyway, it'd be cool. Just sayin.
#2
Posté 17 septembre 2012 - 06:46
sign me up.
#3
Posté 17 septembre 2012 - 06:47
Rockpopple wrote...
If you're not directly controlling your companions, as has been the tradition, it'd be doable.
I'm confused as to why controlling companions should have anything to do with it. See: Baldur's Gate I, that was fairly open-world.
#4
Posté 17 septembre 2012 - 06:48
#5
Posté 17 septembre 2012 - 06:50
but I think there will be more areas on a map to explore type of thing.
#6
Posté 17 septembre 2012 - 06:51
#7
Posté 17 septembre 2012 - 06:54
#8
Posté 17 septembre 2012 - 06:54
Just cuz one game did open world one way doesn't mean all games have to do it that way. I think there's a lot of potential for a Dragon Age open world.
#9
Guest_PurebredCorn_*
Posté 17 septembre 2012 - 07:00
Guest_PurebredCorn_*
Modifié par PurebredCorn, 17 septembre 2012 - 07:01 .
#10
Posté 17 septembre 2012 - 07:04
I mean, bigger hubs are a given. The Denerim in DA:O and of course Kirkwall and DA:II were both equally disappointing to me. For a large capital city like either of those in DA:III, I expect it to be as if it was an open world environment. To be able to travel the city almost like it was a city (not to scale, of course) and to explore its many nooks and crannies.
I dunno, maybe I'm not sure of what I want. Moar immersion, I guess.
#11
Posté 17 septembre 2012 - 07:06
#12
Posté 17 septembre 2012 - 07:08
Rockpopple wrote...
Well just because Skyrim's open world was largely LOOK AT THE PRETTY TREES AND MOUNTAINS doesn't men DA3's open world would have to be. For one, you'd have companions, and not just 1 zombie-eyed companion who was too stupid to open a door. You'd have 3 intelligent partners. That alone would change the dynamic from Skyrim.
Just cuz one game did open world one way doesn't mean all games have to do it that way. I think there's a lot of potential for a Dragon Age open world.
The problem is, if what Mr. Laidlaw said about the future of DA last year still applies, they plan to country hop, quite a bit, and that doesn't lend itself to a sandbox world design. If your characters are *supposed to be* traveling for days or weeks to get to their next destination, it doesn't make sense to have a map that only takes an hour or two to cross with no fast travel. And if they don't want to spend an extra year or two on the game, they probably won't do that.
Every time I play a game like Skyrim or Fallout 3, I do wish I could have companions like a Bioware game. It gets lonely when you're out there on the road, and the Skyrim hirelings don't really cut it. The closest I've come is Fallout New Vegas, which was pretty great in that regard, but I realize that that was a special case. It's a shame, but it seems like you can have expansive, open worlds, or cinematics and character driven stories, but not both.
#13
Posté 17 septembre 2012 - 07:10
But BioWare, do a better job of immersing me in DAIII. Big town hubs, for starters!
#14
Posté 17 septembre 2012 - 07:14
Rockpopple wrote...
Makes sense. So no open world then. Ah well.
But BioWare, do a better job of immersing me in DAIII. Big town hubs, for starters!
Definitely this. Kirkwall felt empty for a city which really took away from the immersion for me. Sounds like a great start.





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