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There better be a preset main character---with dialogue wheel!


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#1
Wonderllama4

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I love playing as Hawke in Dragon Age 2. The actors did a wonderful job in portraying him with the different voices and personalities he/she could have. I expect this trend to continue in DA3!

Modifié par Wonderllama4, 17 septembre 2012 - 07:07 .


#2
King Cousland

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You won't play as Hawke again, but the PC will be voiced. I really disliked Bolton's Male Hawke however (not that Bolton is a bad voice actor, I just disliked how male Hawke was handled).

#3
Northern Sun

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As long as our character can still be sarcastic to everyone he/she meets, I don't really care whether or not they're voiced.

#4
Medhia Nox

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I truly dislike voiced main characters - but this is the trend of the future - so I must assimilate.

#5
Wonderllama4

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Northern Sun wrote...

As long as our character can still be sarcastic to everyone he/she meets, I don't really care whether or not they're voiced.


It's much better when it's voiced. Imagine if the previous games were like silent movies. What if you couldn't hear Steve Valentine's Alistair, or Claudia Black's Morrigan? Those characters wouldn't be as beloved, I'm sure.

As for sarcasm, you couldn't ask for a better job than Nicholas Boulton did with Hawke! It's totally one of my favorite voicing performances.

Modifié par Wonderllama4, 17 septembre 2012 - 07:05 .


#6
KENNY4753

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I didn't mind not having a voiced character in Origins. Maybe mix Origins and DA2 and have a voiced character that you could choose race/background for

#7
Dragoonlordz

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Where you say better be preset character I say I hope race selection comes back including history selection and maybe even origin style gameplay. We do know however that the protaganist will be voiced which some are happy with and some prefer silent. As one of the people who prefer silent though have no major dislike of VO in general I just hope they make up for it in other areas such as greater depth crafting, customisation (race maybe, origin maybe, character creation improved, skills and abilities improved which means greater depth in those elements too and so on).

When reduce the ability to roleplay for some of us going from our characters to their characters open vs preset (if do not know what I mean by that I cba to explain right now since have work to do) then you have to improve the freedom to roleplay in other areas (imho). Either way too little information out there right now so I am just hoping it is a game I will like personally.

Modifié par Dragoonlordz, 17 septembre 2012 - 07:11 .


#8
The dead fish

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I don't know about the voice acting in english, but it sucked with DAII in my native language, while it was fine with DAO. Don't know what happened. I hope there will be an english option like M3.

Modifié par Sylvianus, 17 septembre 2012 - 07:12 .


#9
Wonderllama4

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KENNY4753 wrote...

I didn't mind not having a voiced character in Origins. Maybe mix Origins and DA2 and have a voiced character that you could choose race/background for


Probably not. The main character will almost certainly be human again.

#10
Shevy

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No-preset main character without a voice and full text answers leads to the light.

#11
KENNY4753

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Wonderllama4 wrote...

KENNY4753 wrote...

I didn't mind not having a voiced character in Origins. Maybe mix Origins and DA2 and have a voiced character that you could choose race/background for


Probably not. The main character will almost certainly be human again.

Yeah I know and that sucks imo. being stuck to a certain race in an RPG. At least in Mass Effect although we had to choose a human we were able to choose their background. Plus the ME universe is way different than a typical RPG world like DA.

#12
Faroth

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I'm probably in the minority but I prefer the Origins model. I didn't feel any connection to Hawke because Hawke wasn't my character. He was a pre-made character someone else made that I was just watching. The voice acting actually detached me from it somehow more than choosing the response and feeling like I knew how my character would respond.  This only applies to the protagonist; not companions and other characters, but the one that YOU are supposed to be taking the role of.

Voice acted Hawke felt, to me, more like your average Final Fantasy protagonist post FFX.

But I'm sure that's the direction it will be. Gamers don't think they should be required to read; it should all be voice acted, so I'll just have to suck it up and deal with it.

Modifié par Faroth, 17 septembre 2012 - 07:38 .


#13
silentassassin264

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Wonderllama4 wrote...

Northern Sun wrote...

As long as our character can still be sarcastic to everyone he/she meets, I don't really care whether or not they're voiced.


It's much better when it's voiced. Imagine if the previous games were like silent movies. What if you couldn't hear Steve Valentine's Alistair, or Claudia Black's Morrigan? Those characters wouldn't be as beloved, I'm sure.

As for sarcasm, you couldn't ask for a better job than Nicholas Boulton did with Hawke! It's totally one of my favorite voicing performances.

I never played male Hawke but whoever was female Hawke was great with the trollHawke responses.  I absolutely loved taking the sarcastic/troll responses for the trolling, of course, and the great voice work.

That said, I don't have a preference either way.  I have played many games with a silent protagonist and have enjoyed it (most recently Skyrim.  Yes I am still playing since 11-11-11.  sue me.) and I have enjoyed the voiced protagonist from DA2 and Mass Effect 1 (yes just 1.  Two and three had...issues.). 

Modifié par silentassassin264, 17 septembre 2012 - 07:39 .


#14
KrashLog

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Faroth wrote...

I'm probably in the minority but I prefer the Origins model. I didn't feel any connection to Hawke because Hawke wasn't my character. He was a pre-made character someone else made that I was just watching. The voice acting actually detached me from it somehow more than choosing the response and feeling like I knew how my character would respond.


Exactly, I've felt the same way - disconnected, not engaged at all in Hawke. Sadly I don't expect a silent protagonist to return anytime soon in BioWare's lineup, and like you said we're a minority here.

#15
KENNY4753

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Phaydon wrote...

Faroth wrote...

I'm probably in the minority but I prefer the Origins model. I didn't feel any connection to Hawke because Hawke wasn't my character. He was a pre-made character someone else made that I was just watching. The voice acting actually detached me from it somehow more than choosing the response and feeling like I knew how my character would respond.


Exactly, I've felt the same way - disconnected, not engaged at all in Hawke. Sadly I don't expect a silent protagonist to return anytime soon in BioWare's lineup, and like you said we're a minority here.

ditto

#16
Mechler

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Voiced but not preset. There's no reason to whine about dialogue style. You should just look at the best RPG like ever: The Witcher. Not Assasins of Kings. It was horrible. The Witcher had both DA:O style dialogues with you seeing the full lines AND excellent voice acting for both the PC and the others. Whoever did the Professor.......

#17
Rawgrim

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I like roleplaying games, so I don\\ t want Bioware to create a character for me.

#18
Menagra

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oh yes I agree. But I think they should ditch writing lines for dialogue for most dialogue options (questions being an exception). I think they should just use icons with a word describing the emotion like "sarcasm" or "persuade" or "romance". I also liked how if you had high enough of a skill it would open up new insights. There should be unique options if you are an elf or a mage or whatever.

I really hope they don't force us all to be human again though. I missed DA:O with elaborate back stories to your main character.

#19
eroeru

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Wonderllama4 wrote...

Northern Sun wrote...

As long as our character can still be sarcastic to everyone he/she meets, I don't really care whether or not they're voiced.


It's much better when it's voiced. Imagine if the previous games were like silent movies. What if you couldn't hear Steve Valentine's Alistair, or Claudia Black's Morrigan? Those characters wouldn't be as beloved, I'm sure.

As for sarcasm, you couldn't ask for a better job than Nicholas Boulton did with Hawke! It's totally one of my favorite voicing performances.


Side-character with voices are an entirely different matter from PC with voice.

First belongs well in role-play, the second is a form of cinematic story-telling and takes away the in-psychology player-created main character (bleughhh).

Anyway, what THE HELL did you like about the wheel-madgid? It WAS atrocious.

Modifié par eroeru, 17 septembre 2012 - 09:11 .


#20
eroeru

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 :sick: at the OP. :sick:

#21
Menagra

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Rawgrim wrote...

I like roleplaying games, so I don t want Bioware to create a character for me.


You lack imagination. The character is still your character even with the voice. Still RP worthy and everything. Line Dialogue or scripted voice is the same amount of choices and therefore same amount of roleplay. I think it makes the character more imersive and personally I think they should ditch most of the written lines for emotion icons with a few written lines for questions or decisions. The standard RPG outdated gameplay simply can't survive in the current market, so
stop asking game companies to shoot themselves in the foot simply
because you don't want things to progress. And really the RPG agenda that most people judge "how good of an rpg" a game is hurts games.

You people dragging your feet is what's causing RPG's to die. You don't allow creative freedom, you just want same old crap over and over. Dragon Aga Origins had 6 unique backstories that you could choose from in your grey warden. This made the game extremly emersive and was also extremly innovative for a consel ready rpg. But bioware messed up some trees and all you heard about Dragon Age Origins from people was how shotty the graphics were as opposed to the amazing devotion to detailed story. And so for Dragon Age 2 we got fancier graphics with only 1 backstory option. Dragon Age 2 had sooo much dialogue and this was quite innovative for an RPG. I had never had a game where sidequests had so much dialogue, only main missions. But no RPG players want a sandbox so everyone was mad that it wasn't a sandbox and ignored the innovation in dialogue. Dragon Age 3 will likely be a sandbox with minimal dialogue. Hurray it will be skrym with a crap story, conflicting writting, glitches gallore but the trees will be pretty and there will be lots of places you can walk around in and collect books.

:bandit:

#22
naminco

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I loved the Origins style character creation. I also loved hearing Hawke talk. Hearing one side of the conversation and reading the other in DAO was a little awkward. That said, the paraphrase options we got with the dialogue sometimes did not seem to match what Hawke said, but I cannot complain too much about that. People are wired differently and will take different meanings from the same phrase, so whatever. Even so, I liked the dialogue wheel, though I cannot say why. I guess it streamlined responses, and at least let me know the spirit of the responses via the icons.

Personally, I am fine with preset characters, so long as I can make their appearance myself. Personality, beliefs, and moral code are to me what really makes a character compelling, so I don't really need to set up my own backstory (though that is nice too.) And Bioware does let us choose that, and does so fantastically well. There was maybe only one occasion when I wished for an option that was not available. Ideally I would want DAO character creation with full VA, but since that's not feasible, I would rather have preset with full VA.

#23
Gibb_Shepard

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I disliked DA2's system. Assigning a personality to a dialogue option was bad, and having that personality become the default one for auto-dialogue was worse. The system needs A LOT of work.

#24
Menagra

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naminco wrote...

I loved the Origins style character creation. I also loved hearing Hawke talk. Hearing one side of the conversation and reading the other in DAO was a little awkward. That said, the paraphrase options we got with the dialogue sometimes did not seem to match what Hawke said, but I cannot complain too much about that. People are wired differently and will take different meanings from the same phrase, so whatever. Even so, I liked the dialogue wheel, though I cannot say why. I guess it streamlined responses, and at least let me know the spirit of the responses via the icons.

Personally, I am fine with preset characters, so long as I can make their appearance myself. Personality, beliefs, and moral code are to me what really makes a character compelling, so I don't really need to set up my own backstory (though that is nice too.) And Bioware does let us choose that, and does so fantastically well. There was maybe only one occasion when I wished for an option that was not available. Ideally I would want DAO character creation with full VA, but since that's not feasible, I would rather have preset with full VA.


What's VA?

#25
Menagra

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Gibb_Shepard wrote...

I disliked DA2's system. Assigning a personality to a dialogue option was bad, and having that personality become the default one for auto-dialogue was worse. The system needs A LOT of work.


I thought it was awesome, it made the responses more naturally because if the main character can't have a personality than they have to be extremly neutral even when it makes no sense. They made Shepard less neutral in ME3 and I hope they do the same in DA3.