Modifié par Wonderllama4, 17 septembre 2012 - 07:07 .
There better be a preset main character---with dialogue wheel!
#1
Posté 17 septembre 2012 - 06:51
#2
Posté 17 septembre 2012 - 06:54
#3
Posté 17 septembre 2012 - 06:56
#4
Posté 17 septembre 2012 - 07:00
#5
Posté 17 septembre 2012 - 07:01
Northern Sun wrote...
As long as our character can still be sarcastic to everyone he/she meets, I don't really care whether or not they're voiced.
It's much better when it's voiced. Imagine if the previous games were like silent movies. What if you couldn't hear Steve Valentine's Alistair, or Claudia Black's Morrigan? Those characters wouldn't be as beloved, I'm sure.
As for sarcasm, you couldn't ask for a better job than Nicholas Boulton did with Hawke! It's totally one of my favorite voicing performances.
Modifié par Wonderllama4, 17 septembre 2012 - 07:05 .
#6
Posté 17 septembre 2012 - 07:05
#7
Posté 17 septembre 2012 - 07:06
When reduce the ability to roleplay for some of us going from our characters to their characters open vs preset (if do not know what I mean by that I cba to explain right now since have work to do) then you have to improve the freedom to roleplay in other areas (imho). Either way too little information out there right now so I am just hoping it is a game I will like personally.
Modifié par Dragoonlordz, 17 septembre 2012 - 07:11 .
#8
Posté 17 septembre 2012 - 07:11
Modifié par Sylvianus, 17 septembre 2012 - 07:12 .
#9
Posté 17 septembre 2012 - 07:20
KENNY4753 wrote...
I didn't mind not having a voiced character in Origins. Maybe mix Origins and DA2 and have a voiced character that you could choose race/background for
Probably not. The main character will almost certainly be human again.
#10
Posté 17 septembre 2012 - 07:22
#11
Posté 17 septembre 2012 - 07:25
Yeah I know and that sucks imo. being stuck to a certain race in an RPG. At least in Mass Effect although we had to choose a human we were able to choose their background. Plus the ME universe is way different than a typical RPG world like DA.Wonderllama4 wrote...
KENNY4753 wrote...
I didn't mind not having a voiced character in Origins. Maybe mix Origins and DA2 and have a voiced character that you could choose race/background for
Probably not. The main character will almost certainly be human again.
#12
Posté 17 septembre 2012 - 07:33
Voice acted Hawke felt, to me, more like your average Final Fantasy protagonist post FFX.
But I'm sure that's the direction it will be. Gamers don't think they should be required to read; it should all be voice acted, so I'll just have to suck it up and deal with it.
Modifié par Faroth, 17 septembre 2012 - 07:38 .
#13
Posté 17 septembre 2012 - 07:36
I never played male Hawke but whoever was female Hawke was great with the trollHawke responses. I absolutely loved taking the sarcastic/troll responses for the trolling, of course, and the great voice work.Wonderllama4 wrote...
Northern Sun wrote...
As long as our character can still be sarcastic to everyone he/she meets, I don't really care whether or not they're voiced.
It's much better when it's voiced. Imagine if the previous games were like silent movies. What if you couldn't hear Steve Valentine's Alistair, or Claudia Black's Morrigan? Those characters wouldn't be as beloved, I'm sure.
As for sarcasm, you couldn't ask for a better job than Nicholas Boulton did with Hawke! It's totally one of my favorite voicing performances.
That said, I don't have a preference either way. I have played many games with a silent protagonist and have enjoyed it (most recently Skyrim. Yes I am still playing since 11-11-11. sue me.) and I have enjoyed the voiced protagonist from DA2 and Mass Effect 1 (yes just 1. Two and three had...issues.).
Modifié par silentassassin264, 17 septembre 2012 - 07:39 .
#14
Posté 17 septembre 2012 - 07:37
Faroth wrote...
I'm probably in the minority but I prefer the Origins model. I didn't feel any connection to Hawke because Hawke wasn't my character. He was a pre-made character someone else made that I was just watching. The voice acting actually detached me from it somehow more than choosing the response and feeling like I knew how my character would respond.
Exactly, I've felt the same way - disconnected, not engaged at all in Hawke. Sadly I don't expect a silent protagonist to return anytime soon in BioWare's lineup, and like you said we're a minority here.
#15
Posté 17 septembre 2012 - 07:40
dittoPhaydon wrote...
Faroth wrote...
I'm probably in the minority but I prefer the Origins model. I didn't feel any connection to Hawke because Hawke wasn't my character. He was a pre-made character someone else made that I was just watching. The voice acting actually detached me from it somehow more than choosing the response and feeling like I knew how my character would respond.
Exactly, I've felt the same way - disconnected, not engaged at all in Hawke. Sadly I don't expect a silent protagonist to return anytime soon in BioWare's lineup, and like you said we're a minority here.
#16
Posté 17 septembre 2012 - 08:48
#17
Posté 17 septembre 2012 - 08:57
#18
Posté 17 septembre 2012 - 09:02
I really hope they don't force us all to be human again though. I missed DA:O with elaborate back stories to your main character.
#19
Posté 17 septembre 2012 - 09:05
Wonderllama4 wrote...
Northern Sun wrote...
As long as our character can still be sarcastic to everyone he/she meets, I don't really care whether or not they're voiced.
It's much better when it's voiced. Imagine if the previous games were like silent movies. What if you couldn't hear Steve Valentine's Alistair, or Claudia Black's Morrigan? Those characters wouldn't be as beloved, I'm sure.
As for sarcasm, you couldn't ask for a better job than Nicholas Boulton did with Hawke! It's totally one of my favorite voicing performances.
Side-character with voices are an entirely different matter from PC with voice.
First belongs well in role-play, the second is a form of cinematic story-telling and takes away the in-psychology player-created main character (bleughhh).
Anyway, what THE HELL did you like about the wheel-madgid? It WAS atrocious.
Modifié par eroeru, 17 septembre 2012 - 09:11 .
#20
Posté 17 septembre 2012 - 09:06
#21
Posté 17 septembre 2012 - 09:37
Rawgrim wrote...
I like roleplaying games, so I don t want Bioware to create a character for me.
You lack imagination. The character is still your character even with the voice. Still RP worthy and everything. Line Dialogue or scripted voice is the same amount of choices and therefore same amount of roleplay. I think it makes the character more imersive and personally I think they should ditch most of the written lines for emotion icons with a few written lines for questions or decisions. The standard RPG outdated gameplay simply can't survive in the current market, so
stop asking game companies to shoot themselves in the foot simply
because you don't want things to progress. And really the RPG agenda that most people judge "how good of an rpg" a game is hurts games.
You people dragging your feet is what's causing RPG's to die. You don't allow creative freedom, you just want same old crap over and over. Dragon Aga Origins had 6 unique backstories that you could choose from in your grey warden. This made the game extremly emersive and was also extremly innovative for a consel ready rpg. But bioware messed up some trees and all you heard about Dragon Age Origins from people was how shotty the graphics were as opposed to the amazing devotion to detailed story. And so for Dragon Age 2 we got fancier graphics with only 1 backstory option. Dragon Age 2 had sooo much dialogue and this was quite innovative for an RPG. I had never had a game where sidequests had so much dialogue, only main missions. But no RPG players want a sandbox so everyone was mad that it wasn't a sandbox and ignored the innovation in dialogue. Dragon Age 3 will likely be a sandbox with minimal dialogue. Hurray it will be skrym with a crap story, conflicting writting, glitches gallore but the trees will be pretty and there will be lots of places you can walk around in and collect books.
#22
Posté 18 septembre 2012 - 12:56
Personally, I am fine with preset characters, so long as I can make their appearance myself. Personality, beliefs, and moral code are to me what really makes a character compelling, so I don't really need to set up my own backstory (though that is nice too.) And Bioware does let us choose that, and does so fantastically well. There was maybe only one occasion when I wished for an option that was not available. Ideally I would want DAO character creation with full VA, but since that's not feasible, I would rather have preset with full VA.
#23
Posté 18 septembre 2012 - 01:01
#24
Posté 18 septembre 2012 - 01:01
naminco wrote...
I loved the Origins style character creation. I also loved hearing Hawke talk. Hearing one side of the conversation and reading the other in DAO was a little awkward. That said, the paraphrase options we got with the dialogue sometimes did not seem to match what Hawke said, but I cannot complain too much about that. People are wired differently and will take different meanings from the same phrase, so whatever. Even so, I liked the dialogue wheel, though I cannot say why. I guess it streamlined responses, and at least let me know the spirit of the responses via the icons.
Personally, I am fine with preset characters, so long as I can make their appearance myself. Personality, beliefs, and moral code are to me what really makes a character compelling, so I don't really need to set up my own backstory (though that is nice too.) And Bioware does let us choose that, and does so fantastically well. There was maybe only one occasion when I wished for an option that was not available. Ideally I would want DAO character creation with full VA, but since that's not feasible, I would rather have preset with full VA.
What's VA?
#25
Posté 18 septembre 2012 - 01:03
Gibb_Shepard wrote...
I disliked DA2's system. Assigning a personality to a dialogue option was bad, and having that personality become the default one for auto-dialogue was worse. The system needs A LOT of work.
I thought it was awesome, it made the responses more naturally because if the main character can't have a personality than they have to be extremly neutral even when it makes no sense. They made Shepard less neutral in ME3 and I hope they do the same in DA3.





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