How is 'wanting to create your own character and backstory' equal a lack of imagination? That sounds like the exact thing an imagination would make. Hawke was boring. He/She's every other hero in every other current RPG. He/She had a tough past running from authority, he/she loses a family member and has to do odd jobs around town for money and respect. He/She has no real motivation for staying in Kirkwall or for even helping have the people he meets other than to 'be a hero.' He was an okay character, if it wasn't for the fact that Origins gave you a lot more CREATIVITY and choose in creating your character.infraredman wrote...
Rawgrim wrote...
I like roleplaying games, so I don t want Bioware to create a character for me.
You lack imagination. The character is still your character even with the voice. Still RP worthy and everything. Line Dialogue or scripted voice is the same amount of choices and therefore same amount of roleplay. I think it makes the character more imersive and personally I think they should ditch most of the written lines for emotion icons with a few written lines for questions or decisions. The standard RPG outdated gameplay simply can't survive in the current market, so
stop asking game companies to shoot themselves in the foot simply
because you don't want things to progress. And really the RPG agenda that most people judge "how good of an rpg" a game is hurts games.
You people dragging your feet is what's causing RPG's to die. You don't allow creative freedom, you just want same old crap over and over. Dragon Aga Origins had 6 unique backstories that you could choose from in your grey warden. This made the game extremly emersive and was also extremly innovative for a consel ready rpg. But bioware messed up some trees and all you heard about Dragon Age Origins from people was how shotty the graphics were as opposed to the amazing devotion to detailed story. And so for Dragon Age 2 we got fancier graphics with only 1 backstory option. Dragon Age 2 had sooo much dialogue and this was quite innovative for an RPG. I had never had a game where sidequests had so much dialogue, only main missions. But no RPG players want a sandbox so everyone was mad that it wasn't a sandbox and ignored the innovation in dialogue. Dragon Age 3 will likely be a sandbox with minimal dialogue. Hurray it will be skrym with a crap story, conflicting writting, glitches gallore but the trees will be pretty and there will be lots of places you can walk around in and collect books.
In fact, I'll admit it, if DA2 wasn't called 'Dragon Age' and instead called, 'Rise of the Champion,' it would have been a much better game. It just doesn't live up to the freedom of roleplay it's predecessor had.
As for 'so much dialog?' It was the same thing just said in three different tones. It was basically 'Good, neutral or jerk.'
I agree about not wanting a sandbox though, but I rather not have another 'Hawke' either. Isn't there some middle ground?





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