Your thoughts on this practice
#1
Posté 17 septembre 2012 - 07:52
When I first started playing MP my focus was to kill everything on the map and what I didn't get too my team mates could mop up. I started to realize while this was fun for me it probably wasn't so fun for the others. Now days I will help knock the bad guys health down and let the others get the kills. Or if a team mate had put in the work to kill something to just leave it be instead of shooting or using a power to get the kill. Not that I would purposely kill steal but my motto in games my whole life is if it is red it is dead and that thing isn't dead yet it needs to die.
As an example last night my only game had a GI and QFI both with sniper rifles. I would BE a bunch of pyro's and hunter's to knock down shields and some armor then let them finish them off with headshots. Either said anything to me (shocking no mic use on PC I know) but at the same time both stayed pretty close to me so I don't think they cared. The other was a phoenix adept and with him I would just let the geth get close to me, allowing them to focus fire on me while in cover, and let AF affect them then he would do his thing. Overall this game was a very clean that finished rather fast.
So I started to wonder today if this kind of style is welcomed or if people would rather me not do this. I will say that I only do this if things are going good. If it is getting messy then I quickly revert back to my kill all ways. I have not had any complaints but I have seen some people leave the lobby pretty fast even though as a group we rocked. So what is your opinion?
#2
Posté 17 septembre 2012 - 07:54
#3
Posté 17 septembre 2012 - 08:00
#4
Posté 17 septembre 2012 - 08:20
With two or three team mates all hammering away at that boss successfully, it's time for me to find the next target / see who's sneaking up on us.
Another favourite move is luring the Guardian to face me, so he gets a back full of unfriendly fire.
#5
Posté 17 septembre 2012 - 08:24
LePetitRobo wrote...
Another favourite move is luring the Guardian to face me, so he gets a back full of unfriendly fire.
haha I do that too but as a fury I usually end up dead if the rest don't kill it right away.
#6
Posté 17 septembre 2012 - 08:28
#7
Posté 17 septembre 2012 - 08:30
#8
Posté 17 septembre 2012 - 08:30
aryon69 wrote...
So I started to wonder today if this kind of style is welcomed or if people would rather me not do this. I will say that I only do this if things are going good. If it is getting messy then I quickly revert back to my kill all ways. I have not had any complaints but I have seen some people leave the lobby pretty fast even though as a group we rocked. So what is your opinion?
My opinion is players like you are a rare and beautiful thing. I think it is the COD/BF mentality that so many people who are into multiplayer games in general exhibit. Must. Kill. Everything. This is especially evident in PUG matches.
I totally agree that games go more smoothly when you're not concentrating on absolutely killing everything that moves. You consider your own role in the team more, as well as react better to situations as they occur as your situational awareness tends to be better if you're scanning the area (and enemies in it) rather than spamming every available power/bullet into that poor target everyone is gunning for.
If you fancy a game sometime, it'd be a pleasure to play with you. I'm new to the PC version and so have an almost-empty manifest but carry over some experience from the PS3 version that I played quite extensively. My Origin ID is the same as my BSN name - add me if you want a game or two sometime.
#9
Posté 17 septembre 2012 - 10:57
aryon69 wrote...
LePetitRobo wrote...
Another favourite move is luring the Guardian to face me, so he gets a back full of unfriendly fire.
haha I do that too but as a fury I usually end up dead if the rest don't kill it right away.
Oh, ya just gotta dance a little for 'em!
#10
Posté 17 septembre 2012 - 11:24
#11
Posté 17 septembre 2012 - 11:40
SuperADJ wrote...
My opinion is players like you are a rare and beautiful thing. I think it is the COD/BF mentality that so many people who are into multiplayer games in general exhibit. Must. Kill. Everything. This is especially evident in PUG matches.
I totally agree that games go more smoothly when you're not concentrating on absolutely killing everything that moves. You consider your own role in the team more, as well as react better to situations as they occur as your situational awareness tends to be better if you're scanning the area (and enemies in it) rather than spamming every available power/bullet into that poor target everyone is gunning for.
If you fancy a game sometime, it'd be a pleasure to play with you. I'm new to the PC version and so have an almost-empty manifest but carry over some experience from the PS3 version that I played quite extensively. My Origin ID is the same as my BSN name - add me if you want a game or two sometime.
Thank you that is a kind thing to say and I appreciate it. I will add you once I get home but that not for another 4 hours. My ID is Kenshen19 and don't worry about having an empty manifest that isn't something that bothers me since I don't play plat.
JiceDuresh wrote...
I'm the same way actually, I leave games with kroguard and reegers cause its not fun to watch someone else play. So I don't do the same unless nessecary to complete the mission. I'll let others take kills, concentrate on exploding te/be's, and have fun watching a human adept play melee with a geth trooper for 3 minutes while the whole time I've got it's head in the sights of my paladin.
Funny you mention the melee battle there. In my example the QFI got into a slapping contest with a geth trooper. I stopped and watched just to make sure she was ok and it was a good thing cause she went down. Would be nice if we could see team mate health bars or something but I did make sure she didn't get face stomped.
#12
Posté 17 septembre 2012 - 11:45
The only time I will work on an enemy and leave them half dead is if I have Vorcha teammates in close proximity (unless I'm a Vorcha myself) to help them stack kills for Bloodlust.
#13
Posté 17 septembre 2012 - 11:49
About as far as I'd suggest anyone taking it easy is like when a Batarian has one in a web and is waiting on the pawnch... yeah I can see leaving him alone to finish the job, but otherwise this is just so totally unnecessary. Where's the sense of satisfaction for anyone when you're just there to finish off that last bar of health?!
#14
Posté 18 septembre 2012 - 12:02
Delibrately holding back on your skills can also irriate your team members because you are indirectly showing lack of respect. It's probably a lot better just to sit in one spot and kill stuff and let your team mates go do all the running around if you are consistently outscoring them. People fixated on score won't enjoy playing with you regardless, even if you maintain a steady score. I can guarantee you when it's obvious to the person who keeps coming top that you are better skilled than them (you often need to outscore them by 5000+ points before they notice), they leave without fail.
I know this sounds selfish but the most important thing is are you having fun? If the answer is no, you may eventually end up resenting other players and the game.
If you have gotten that good on platinum difficulty that you are outscoring your teammates by 15% or greater consistently, probably a good time to start trying to achieve the same effectiveness on another class. The best players aren't one trick ponies, they're the adaptable kind that can use any class.
Modifié par kww75, 18 septembre 2012 - 12:03 .
#15
Posté 18 septembre 2012 - 12:17
If its working and we're having fun then its all good.
Individual score is not important.
#16
Posté 18 septembre 2012 - 01:20
+1 for OP
#17
Posté 18 septembre 2012 - 01:38
(given that the pug team sticks together >__<)
But I don't leave half dead things though, unless there's a vorcha on the team.
#18
Posté 18 septembre 2012 - 02:36
#19
Posté 18 septembre 2012 - 03:30
kww75 wrote...
If you are outscoring your teammates, its usually a very good indicator you're on difficulty that is too easy for you or your teammates lack comparitive gear, experience and/or skills.
Delibrately holding back on your skills can also irriate your team members because you are indirectly showing lack of respect. It's probably a lot better just to sit in one spot and kill stuff and let your team mates go do all the running around if you are consistently outscoring them. People fixated on score won't enjoy playing with you regardless, even if you maintain a steady score. I can guarantee you when it's obvious to the person who keeps coming top that you are better skilled than them (you often need to outscore them by 5000+ points before they notice), they leave without fail.
I know this sounds selfish but the most important thing is are you having fun? If the answer is no, you may eventually end up resenting other players and the game.
If you have gotten that good on platinum difficulty that you are outscoring your teammates by 15% or greater consistently, probably a good time to start trying to achieve the same effectiveness on another class. The best players aren't one trick ponies, they're the adaptable kind that can use any class.
I quoted you kww75 because you brought up some things that has me thinking again and that isn't a bad thing. Yeah silver is probaby too easy for me but I can only handle so many gold games before I just need a mental break and silver gives me that. I won't even bother with plat that doesn't sound like any fun to me.
I always considered myself to be an average player, maybe a little more than that. I have seen people do things that I know I can't so there is plenty of room to improve. I can say that this new style of play for me does make it fun and the main reason I made this thread was to find out if others were ok with it or not. From the responses so far not everyone is and that is to be expected.
#20
Posté 18 septembre 2012 - 03:46
Rokayt wrote...
Nobody would yell at you for tagteaming.
Fun fact: I yell when happy.
#21
Posté 18 septembre 2012 - 04:34
#22
Posté 18 septembre 2012 - 01:58
To me the most important thing is working the strengths of the classes against the situational weaknesses of the enemies. If I have something that works best against shields/barriers, armor or crowd clearing, then I use those abilities when needed. If not, I'll hang under cover until they're needed.
You're good, man. It's a co-op game and you're think about others. That alone makes you good.
#23
Posté 18 septembre 2012 - 02:08
edit: and yes, leaving kills for vorchas is good for squad
Modifié par banans_huligans, 18 septembre 2012 - 02:09 .
#24
Posté 18 septembre 2012 - 02:17
#25
Posté 18 septembre 2012 - 03:08





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