Your thoughts on this practice
#26
Posté 18 septembre 2012 - 03:17
#27
Posté 18 septembre 2012 - 03:20
#28
Posté 18 septembre 2012 - 03:24
If your going to stay on silver, just tone it down slightly (or use a 'less powerful' class) as for the others, I imagine it would be less than fun/insulting to be left scraps.
#29
Posté 18 septembre 2012 - 03:38
ParatrooperSean wrote...
My take on this is different. If you have the means to kill, then kill. A Hunter with two bars of health can kill you just the same as one with full shields, and the same for all enemies. The team goal is full extraction. Sandbagging your play does not contribute to mission accomplishment. It may contribute to others scoring more points, but all that does is stroke egos. It doesn't help the team accomplish the mission.
I agree with this, to a certain extent. However, it is situational, and dependent upon the team loadout and synergy.
For example, as noted, partially dead enemies can kill you just as dead as full strength enemies. Also, shielded enemies, though drained by an AF will recharge their shields if left alone. This will end up wasting yours and your teammates time in later knocking down those blue/purple bars. Likewise, against Cerberus, Atlases and Turrets can get quickly repaired, if Engineers are around. It's better in most cases to kill what you can, when you can, as quickly as you can.
That said, a Fury synergizes particularly well with Vanguard classes, who can go following her around, detonating everything in her wake and quickly mopping up the weakened mobs. An offensively specced Justicar is also pretty good at this type of followup/blowup everything play, but is a bit more squishy than Novaguards and Slayers with their invulnerability frames.
#30
Posté 18 septembre 2012 - 03:41
At the end of the day, I expect my teammates to play the best they can in the current environment. Why should they expect less from me?
#31
Posté 18 septembre 2012 - 03:45
#32
Posté 18 septembre 2012 - 03:52
#33
Posté 18 septembre 2012 - 03:55
#34
Posté 18 septembre 2012 - 03:55
I do notice difficulty matters. Gold/plat most people don't care so long as you finish wave 10. In fact if it went fast too they tend to ready right back up for more
When you run through 2, 3, 4 different loadouts and top the boards by 50k+ on silver with an adept followed by a engi, then sentinel (the "weaker" classes) most if not everyone will leave your lobby.
#35
Posté 18 septembre 2012 - 04:13
It's like driving a car. When first starting off, a driver is more focused on "aiming" the car. As time goes by, the driver (some anyway) becomes more aware of the surroundings and can anticipate danger and different situations. And a similar thing seems to happen in the game.
#36
Posté 18 septembre 2012 - 04:15
IMO the Fury is the best support character & tons of fun..
Modifié par mybudgee, 18 septembre 2012 - 04:15 .
#37
Posté 18 septembre 2012 - 04:52
On the other hand I think not killing an enemy and just left it behind is a waste of the time and maybe other players could feel themself "embarrassed" (don't know that's the right word for it... I mean they know they can collect kills because you allowed it). So we should focus on "together" instead of "kills".
Sorry for my english.
#38
Posté 18 septembre 2012 - 05:08
#39
Posté 18 septembre 2012 - 07:15
kww75 wrote...
If you are outscoring your teammates, its usually a very good indicator you're on difficulty that is too easy for you or your teammates lack comparitive gear, experience and/or skills.
Delibrately holding back on your skills can also irriate your team members because you are indirectly showing lack of respect.
It's the opposite: you are showing respect by letting them complete their kill. Not only are you showing confidence in your own ability but also in that of your teammate(s). In fact, you are showing trust and bridging that trust to teammates, building teamwork in the process. Having been on both sides of the equation, I can't honestly see how someone would think that shows a lack of respect. Maybe if a teammate was perceptive enough to detect some omniscient benevolence on your part, then they could resent your charity (read: pride), but that would imply a reasonably high level of awareness on their part, which would be contradictory to your superiority over them. And that superiority would be a legitimate cause for resentment and, furthermore, disunity on the battlefield; however, detected or undetermined inferioirty can lead to competition and the desire to play above one's baseline performance, which is arguably positive for growth as a gamer.
/gospel
As for myself, I think the defacto policy on the battlefield should be "if it isn't dead yet, kill it yourself." That's safest. From there, we can identify situations where it may be better to leave enemies alive on a per-case basis, like during an objective wave where the enemy in its current location is not a threat but may be if it were to respawn elsewhere.
I too have been easing up to allow teammates to complete their kills but mostly in safe, controlled environments, like at the end of a wave. In the case of a larger, more dangerous enemy, I'll make a decision weighted against how much armor the enemy has left when I start shooting it, how many sources have dealt damage to that enemy over what stretch of time, how quickly we need that enemy removed, and how much faster I may be able to kill it than my teammates. Sometimes I will just speed up the kill, letting a teammate finish the enemy, but it's really annoying when I leave an enemy, like a Banshee, at one bar of armor and it's still alive 15 seconds later. I understand that players will need to reload, during which time that charging Brute now occupies their attention, but damn... come on people! Other times, such as when a teammate begins a longer maneuver like Shadow Strike, I have already committed to performing a certain action or sequence of actions myself, like firing a shot or two or cloaking and tossing a Proximity Mine, I cannot stop myself, and I end up with the kill. Having mained the Graal for my last 70 games or so, its wind-up delay, projectile travel time, and time necessary to line up a shot give me that moment's extra hesitation to stymie the impulse of firing.
#40
Posté 18 septembre 2012 - 07:23
#41
Posté 18 septembre 2012 - 07:38
... But seriously, this class, above all others, is a very team oriented class, due to its focus on debufs and distractions. Not so hot in CQC so, on second thought, you might not want to try it if you really like the Fury.
#42
Posté 18 septembre 2012 - 08:09
Matrim4050 wrote...
I kind of have a similar style when playing my Asari Adept (the reave/sphere one). I like to set up for biotic combos and if my teammates are nearby, let 'em at the baddies. Everyone likes to contribute, I think. It IS a team-based multiplayer, after all.
You know doing this you typically should get the higher score. The primer seems to get the points not the detonator. I have played a lot of biotic squads lately with friends. AJ, AA, mixed with vanguards. AJ's tend to score the highest since they prime a lot. Yet the vanguards tend to do all the detonating. Either we are looking at the 130K and the time it took instead of the score.
Given the news that proxity mines don't stack, I have also been taking more support characters like the paladin/turian sentinel(warp) into platinum to help debuf bosses for the higher DPS guys like the GI/Destroyer. It's amazing how fast a GI and destroyer can drop an atlas that was hit with warp, snapfreeze, and proxity mine all at the same time.
#43
Posté 18 septembre 2012 - 08:14
Most times people leave my lobby afterwards, but as far as i'm concerned.. Mission accomplished I got credits. When I hit 2x the score of my nearest team-mate thats when I slow down an start a leisurely and methodical death march towards victory.
Its fun to challenge yourself in a new difficulty, but doing so at the expense of other people's time and energy... Just not fun. I expect folks to keep up, and to murder efficiently. Not take an avenger an plink at something for 40 minutes before it dies
#44
Posté 18 septembre 2012 - 09:19
If I'm playing with friends.... Yes, we work together. But with public players, i have never once, not one time, seen someone do these things. It actually feels like most players wait for my vorcha to Buen an enemy, so they can VG it from across the map, lob a grenade at it, etc. Everyone in here talking about actively leaving kills for vorcha or krogan to stack kills.... You are blowing my mind.
My point is that with those classes, I feel like I have to "get mine". This also comes in to play if, see let's say, an adapt warp an enemy in a group. I'd love to leave it because I assume the biotic explosion coming next will mess the entire group up. But after 7 seconds they don't BE and I get shot in the back.
This is rambling and disjointed, i apologize I'm at work and can't focus. I guess what I'm trying to say is that I love your thought process, but I've seen so much fail, i can't expect win. For the good of the squad, if I'm playing with public players.... "evil man, dead man" and I can't view it any other way.
#45
Posté 18 septembre 2012 - 09:47
I play the Demolisher more as a support role by locking down spawns, but even she can wipe out entire groups quickly. I'm more likely to "slow" down when playing her though since I use a Mattock, which means I can easily stop firing. The other two classes, though, put enemies down in a matter of seconds.
I make an exception when tooling around on Bronze since that's the learning grounds. Otherwise, whatever I see is my next target.
#46
Posté 18 septembre 2012 - 09:48
#47
Posté 19 septembre 2012 - 05:03
The fool you should have eaten wrote...
Might I suggest testing out the QFE? FREEZE ALL THE THINGS!
... But seriously, this class, above all others, is a very team oriented class, due to its focus on debufs and distractions. Not so hot in CQC so, on second thought, you might not want to try it if you really like the Fury.
I like playing her however I only feel comfortable doing so when in a group I know can handle the difficulty setting. With my fury or AJ I know I can solo any wave on silver and up to wave 6 on gold (depending on the objective) if it comes to that. I can not say the same thing with my QFE or most of the other classes.
ImNewbieSauce wrote...
First of all...I'll start by saying I like your theory TC. But... Like so many things.... I find it only works in theory.
If I'm playing with friends.... Yes, we work together. But with public players, i have never once, not one time, seen someone do these things. It actually feels like most players wait for my vorcha to Buen an enemy, so they can VG it from across the map, lob a grenade at it, etc. Everyone in here talking about actively leaving kills for vorcha or krogan to stack kills.... You are blowing my mind.
Well it doesn't always work trust me but I try. It has been a long time since I have been in a game with a vorcha and only krogan I see lately are vanguards and they don't need my help.
#48
Posté 19 septembre 2012 - 05:25
Until recently I've mostly played Bronze (I'm quite an average player), but I'm too good for it now, and I try to play more Silvers. But the other night I played Bronze, as a Fury, exactly as you did. I set up the kills and a couple of low ranked players finished them off (I also revived them both a fair few times).
It actually felt really good. I still finished on top, but the other players also had a fair crack, and being low ranked they would have taken some experience away from the match.
I then played London on SIlver and we struggled to get to the extract.
The first game was more fun.
#49
Posté 19 septembre 2012 - 05:57
For me, I only get mad when people kill things im trying to melee to gain/keep rage going which I clearly can handle(like a husk im about to melee on my Krogan Soldier). But then again, sometimes players just get in a zone and dont realize what you are doing.





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