Arcane warriors, and other potential mage specs? Discussion thread
#51
Posté 19 septembre 2012 - 06:36
#52
Posté 31 octobre 2013 - 05:56
#53
Posté 31 octobre 2013 - 05:57
#54
Posté 31 octobre 2013 - 06:00
#55
Posté 21 novembre 2013 - 09:08
#56
Posté 21 novembre 2013 - 09:14
#57
Posté 21 novembre 2013 - 09:39
As for summoning classes, if we have a Necromancer or a Ranger, or have unique pet that the protag summons like in DA2, I would like to have the pet limit upgraded to one per party member on the consoles.
Modifié par Xerxes52, 21 novembre 2013 - 09:45 .
#58
Posté 21 novembre 2013 - 09:47
#59
Posté 21 novembre 2013 - 10:14
Every game so far has had a Dalish Mage companion with a Keeper Spec. In DA we had Velanna (and the warden himself could buy ancient elvhen secrets from a random human merchant no questions asked... wut) and obviously Merrill in DA2.rpgfan321 wrote...
I want Dalish Keeper back...
But would be awesome if they bring arcane warrior back because it was fun to wield swords while casting elemental spells.
I love the idea of being a stationary, close range, defensive mage that just sets up and says "come at me bro". I really hope they bring back the One With Nature Spell, that was my favorite.
As for Mage Specs, I hope Force mage is not a spec, but a regular spell tree. Its not impossible, or hard to understand.
- Blood Mage will obviously be a spec, not confirmed but come on we know.
- Arcane Warrior never appealed to me. A close range battle-mage does, but I thought they were boring in DAO.
- Spirit Healers must be getting huge changes, since health no longer regens they must be getting reworked.
- Shapeshifters are an awesome idea and I wish they weren't so weak in DAO. Would love to see them again.
- Battlemage and Arcane Warrior should be combined.
#60
Posté 21 novembre 2013 - 11:34
Choosing to be a Blood Mage will trigger unique situations (you're a terrifying Blood Mage in a world where Blood Magic is taboo), same with choosing to be, say, a Spirit Healer (a rare phenomenon caused by forming a risky bond with a benevolent Spirit). So each specialization should have similarly compelling consequences. Unfortunately, I think compelling classes like Arcane Warrior could be out simply because it was so rare that only the Warden may have (or may not have) learned it. Keeper, too, could be out because of lore problems (unless there are race/class specific specializations).
I think for mage at least, there will be one or two morally 'neutral' specializations. I think they'll relate to more stereotypically non-circle magics. Like Hedge Mage or Shapeshifter or even Battle Mage. You'd get the reactivity of being a non-conventional mage, but you could inhabit a more grey area than Blood Magic or Spirit Healer.
To me, it seems like they may downplay the combat mechanics of a specialization to up-play the consequences your specialization has outside of combat. To do that they might increase the number of spell trees and spells outside of a specialization, so that your choices of non-specialization spells are more important for combat than your specialization.
My reason for saying this is that say you want to be a 'good', circle mage, but the only 'good' circle mage specialization is Spirit Healer than it seems limiting to force this player into healing. Likewise, say you want to role a misunderstood Blood Mage, it makes no sense to force them to do damage and not have access to healing. It's more compelling to make specializations affect aesthetics and interactions than combat roles. Also, it would allow specializations to give the player more choice over the type of Mage they make (Blood Mage healer or DPS) instead of making specializations limiting. In the end, a specialization might be more about 'feel' and less about combat role. This makes more sense with Warrior, as ideally any specialization should be able to tank or do damage, depending on out of specialization choices.
That said, I would love these specializations.
Blood Mage: makes your mana-pool larger and gives some unique mechanics along with a large amount of aesthetic changes related to using Blood Magic.
Spirit Healer: gives you access to emergency spells and mechanics along with interesting aesthetic changes related to a connection to Spirits.
Battle Mage: gives you access to better melee abilities and causes aesthetic changes related to melee magics.
Hedge Mage: gives you access to hex type abilities and causes aesthetic changes that reflect a 'wilder' magic style.
#61
Posté 21 novembre 2013 - 11:44
#62
Posté 21 novembre 2013 - 11:51
As for other specs... I don't see them passing Spirit Healer and Blood Mage, as these are staples of the series. As much as I dislike Keeper, it'll probably be in. No idea what else... I mean, I'd prefer it if they just gave us all the previous specs for every class. Is there some reason why they need to limit the number of available specs?
#63
Posté 22 novembre 2013 - 01:11
Although it didn't seem as though any other specialization worked well as a second specialization for Shapeshifter.
Modifié par Joshuajet, 22 novembre 2013 - 01:16 .
#64
Posté 22 novembre 2013 - 01:24
Arcane Warrior might have been "broken", but it was fun. Breaking the game isn't necessarily a bad thing, otherwise things like Cone of Cold would've been gone.
#65
Posté 22 novembre 2013 - 01:33
They felt the need to remove a lot of specs for DA2, so its quite possible they could the same for DA:I. I felt that Shapeshifter was a staple in DA:O considering Morrigan was one and Flemeth was a really powerful one but it didn't return.Icy Magebane wrote...
The way I see it, AW has a chance at returning because of the devs mentioning that mages can equip armor. Now, unless they get rid of attribute requirements, how is a mage going to wear heavy armor? Nerf themselves by boosting STR? No, it's more likely that they'll have access to the AW spec. Just a guess, but it sounds reasonable.
As for other specs... I don't see them passing Spirit Healer and Blood Mage, as these are staples of the series. As much as I dislike Keeper, it'll probably be in. No idea what else... I mean, I'd prefer it if they just gave us all the previous specs for every class. Is there some reason why they need to limit the number of available specs?
#66
Posté 22 novembre 2013 - 03:37





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