For me, the combat from Witcher 2 is what I like to see. Tactical, with control of your character's actions. So, the answer would be 'a mixture of both'.
Would you like the DA:O style, the DA2 style, or a mixture of both?
Here's a post by Blue Face Beast wich contain some great ideas:
Blue Face Beast wrote...
"I also want good old fashion tactical combat.
I did not like enemy spawns that jumped on us out of nowhere. I like to
be able to do a stealth recon and seeing where the opposition is before
engaging. I like knowing that my flanks will be secured and that ghosts
won't be spawning in my back all of sudden.
I like to be able to set up traps and deploy my party before engaging.
I also do not like enemies that all look the same. I like to fight mixed
enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having
their specific gear ). Enemies that have names.
I also like random treasure drops and never knowing what i will find everytime i replay the game.
I do not like simplistic items that only have a DPS tag on them. I like
original items like every magic items that were in Baldurs Gate 2. I
like Codex and that every single item in the game has a long definition
like in Dragon Age 1 or BG when you right-clicked on item.
I want my characters to have ability to equip any weapon even if they are not
specifly meant for their class. Exemple, i hated that i could not equip a
two-handed sword on Isabella just for the fun of it.
I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the
whole thing and be able to equip them with whatever i find looks cool
on them.
I want slower pace combat, slower autoattacks. Reduce
mob HPs if need be but it should not require 200 arrows to take out one
enemy. On the other hand, enemies shoudl last long enough to justify
using buffs and special skills.
I know i ask lot of things but there you have it."
Modifié par obZen DF, 20 septembre 2012 - 11:08 .





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