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Dragon Age 3: Inquisition - The Combat. What do you want for the combat?


344 réponses à ce sujet

#1
obZen DF

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I personally prefer the DA:O combat to DA2's. It's much and much more tactical. I didn't really like the 'A' button spamming of DA2, especially as a Rogue, but it has some good points though.

For me, the combat from Witcher 2 is what I like to see.  Tactical, with control of your character's actions. So, the answer would be 'a mixture of both'.

Would you like the DA:O style, the DA2 style, or a mixture of both?

Here's a post by Blue Face Beast wich contain some great ideas:

Blue Face Beast wrote...

"I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to
be able to do a stealth recon and seeing where the opposition is before
engaging. I like knowing that my flanks will be secured and that ghosts
won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed
enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having
their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like
original items like every magic items that were in Baldurs Gate 2. I
like Codex and that every single item in the game has a long definition
like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not
specifly meant for their class. Exemple, i hated that i could not equip a
two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the
whole thing and be able to equip them with whatever i find looks cool
on them.

I want slower pace combat, slower autoattacks. Reduce
mob HPs if need be but it should not require 200 arrows to take out one
enemy. On the other hand, enemies shoudl last long enough to justify
using buffs and special skills.

I know i ask lot of things but there you have it."


Modifié par obZen DF, 20 septembre 2012 - 11:08 .


#2
Ghost

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Mixture with more options and improvements.

#3
KENNY4753

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Mix between the 2. Pressing A rapidly got annoying but Origins was a little slow

#4
Blastback

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Less over the top animations is a must for me. I'd like more along the lines of Origins, but with speed somewhere in between the two games. Tactics and strategy.

And please, when you do waves, implement them better. I heard the DLC did this better, but I never got around to it.

#5
KingRoxas

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Think like a general, fight like a Spartan!;)

Modifié par Kingroxas, 17 septembre 2012 - 08:49 .


#6
Izhalezan

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ditch the exploding corpses and give me kill syncs back.

#7
ebevan91

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Something between DAO and DA2, maybe closer to the DAO speed but not as slow.

#8
Korusus

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I want DA:O/BG2 party-based tactical style combat. Overhead, control the entire party, AI turned off kind of combat. Mmmhmm.

Just to put in a point, I hate that DA2 trained so many people to not see this game as a party-based game, only as a Witcher 2 style single-character, button mashing game, and oh by the way the AI is controlling some companions for you.

Modifié par Korusus, 17 septembre 2012 - 08:55 .


#9
obZen DF

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Blastback wrote...

Less over the top animations is a must for me. I'd like more along the lines of Origins, but with speed somewhere in between the two games. Tactics and strategy.

And please, when you do waves, implement them better. I heard the DLC did this better, but I never got around to it.


Oh, those waves! Ugh. Espcecially on Nightmare.

#10
dsl08002

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I do not not not not not want the same combat in Da2, it was boring after a few minutes.

i want to see realistic combat but it should be faster then the combat in DAO.

And by all that is holy bring back the finishing moves

#11
Ashbery

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Real party based tactical combat like in DA1.

Nothing like DA2 please.

#12
Blastback

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Kingroxas wrote...

Think like a general, fight like a Spartan!;)

Don't make me block you:P

#13
Most Definitely Sane

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I want to be able to have those kills that go into slow motion, or have a little special animation thing.
Speedwise, between DAO and DA2.
The combat in DA2 was much more fun for me. They just need to add in a bit more tactics for those that prefer that.
If they decide to restrict us to one specialization, I want more skills/upgrades and ways to build.

#14
Blastback

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classes need more options and flexablity. Let me have a DPS dual Wield warrior, or a Single weapon debuffer rogue.

#15
Darth Wraith

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I want the top-down tactical overview of DA:O, but with the responsiveness of DA2. I just replayed Origins, and it is unbelievably frustrating to send a fighter to intercept someone heading for my mage only to have him "moonwalk" backwards with his target while said target runs freely down and whacks my mage a solid blow before the fighter can even swing.

#16
obZen DF

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Darth Wraith wrote...

I want the top-down tactical overview of DA:O, but with the responsiveness of DA2. I just replayed Origins, and it is unbelievably frustrating to send a fighter to intercept someone heading for my mage only to have him "moonwalk" backwards with his target while said target runs freely down and whacks my mage a solid blow before the fighter can even swing.


Made me laugh out loud. True! I recently replayed Origins, I don't really mind it. Just control your mage for a few seconds. Also, don't you just love it  when you are giving orders, and when you switch back to your main character, the game let's him stand still for a few seconds before he can move? While being chased by 3 trolls? On Nightmare? Yeah, now THAT was frustrating. For me at least (Xbox version)

Modifié par obZen DF, 17 septembre 2012 - 09:27 .


#17
Peranor

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I want Melf's Acid Arrow, delayed blast fireball and magic missiles.

#18
Rawgrim

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No fighting like some damn anime hero. And no oversized weapons.

#19
Blastback

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Please please please let me detach the camera from whatever character I'm using. The camera got me killed at times in DA2.

#20
DarkestHorror

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I much preferred the DAO tactical combat but I did find it quite slow. Dragon Age 2 was far too fast and especially bad when you add in the waves of enemies falling from the sky. Personally I think that some kind of mixture of the two would be ideal.

#21
Fast Jimmy

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I'd like to do a call out for more resource management. Instead of making a long cool down for potions like what we saw in DA2, I'd rather have less potions in the game period. Or, possibly, a limit to how many potions could be carried (outside of weight). Afte all, transporting liquids, especially when involved in close quarter combat, should require special packing containers which would limit how many potions you could carry. The fact that I could have a dozen pieces of armies all clanging around with liquid potions in the DA games didn't make a whole lot of sense.

Also, speaking of potion cooldowns, it would make infinitely more sense to me if they were treated as cooldowns on the individual level. As in, if Fenris drinks a potion, it didn't make a whole lot of sense that Anders couldn't drink one in the same amount of time. I realize that this was

#22
Beerfish

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More leaping rogues from all the building tops!~

Make sure there is auto combat. I want to target once and keep attacking until I change my mind. Stay as far away from The Witcher combat as possible.

#23
Il Divo

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Izhalezan wrote...

ditch the exploding corpses and give me kill syncs back.


Exactly this. If they want combat to feel awesome/brutal, it won't be done by the protagonist flipping around all day. Instead, increase emphasis/use of executions. Even take a few notes from Assassin's Creed 2.

#24
Realmzmaster

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dsl08002 wrote...

I do not not not not not want the same combat in Da2, it was boring after a few minutes.

i want to see realistic combat but it should be faster then the combat in DAO.

And by all that is holy bring back the finishing moves


What is realistic about finishing moves? On one hand gamers want realistic combat and on the other hand finsihing moves. There is nothing realistic about finishing moves.  A lot of times the attack is not to kill but disable the enemy to the point the enemy cannot fight back and the victor moves on to the next enemy. 
Later on the victor would go through the battlefield and kill any enemy left alive while picking up their own wounded. You want realistic combat but at the speed of DAO? That is not realistic. Combat from what I have seen is swift and brutal when it happens.

I think the over the top animation in DA2 should go, but the speed of DAO is a non-starter for me unless it is going to be turn based.

Modifié par Realmzmaster, 17 septembre 2012 - 10:01 .


#25
slimgrin

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Pure action combat with dodging, blocking, and attacking.