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Dragon Age 3: Inquisition - The Combat. What do you want for the combat?


344 réponses à ce sujet

#276
Last Vizard

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Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.


You and I, we're the same :)

#277
Killer3000ad

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Please no more DA2 combat, no more enemies spawning out of areas I already cleared, no more waves upon waves of enemies unless it makes sense, no more over the top animations and exploding corpses from hitting someone with a dagger (unless it's spell appropriately called Corpse Explosion), no more artificial difficulty with enemy assassins stealthing every few seconds without me being able to interrupt them. Pretty much every encounter involving enemy rogues boiled down to CCing and bursting them down first before they could uninterruptible-backflip-restealth.

ANd for the last time we need the tactical overhead camera back.

#278
Lotion Soronarr

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Slow and methodical. Parries, blows...with lots of pacing around eachother waiting for an opening and throwing faints.
Real combat is very much defensive in nature.

Less enemies of course.

Also sword-cucks... and chainsword-nunchuks.

#279
Lotion Soronarr

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Last Vizard wrote...

Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.


You and I, we're the same :)


<3<3<3<3<3:O:O:O:O

I agree.

#280
Nyxia

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Spell combinations please! More weapons, such as spears or something.
Horses combat would be nice too although it's a little un-Dragon age.

And violence! A lot of violence!! Finishing moves can decapitate enemies, or cut off their limbs.

#281
Tokion

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If you guys are using the Frostbite engine, would destructible environment be in the game?

Personally, I would prefer DA:O style with the tactical camera. However, DA:O combat never felt really 'tactical' because of the awkward shuffling and positioning to 'block a door' never worked as intended. I would like to see front line fighters actually being able to 'hold the line' while squishies can safely nuke away from the back. But with only a party of 4, positioning becomes less relevant.

#282
Provi-dance

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Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.


Excellent suggestions.

#283
Leoroc

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I would like fewer but tougher opponents. Especially humanoids. Committing genocide breaks the immersion for me.

#284
wanderon

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Provi-dance wrote...

Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.


Excellent suggestions.

 
Agreed!

One thing I DO NOT want is any form of twitch based combat where the outcome is more about the PLAYERS dexterity than the CHARACTERS dexterity!

#285
Hurbster

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DA1 style please, I assume the Frostbyte engine can handle a tactical camera ?

#286
Joy Divison

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KiwiQuiche wrote...

Am I the only one who really loved the combat in DA2? It was great and I loved the different skills and abilities you could gain


I dunno.  Personally I have some issues with this: www.youtube.com/watch

#287
wsandista

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wanderon wrote...

Provi-dance wrote...

Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.


Excellent suggestions.

 
Agreed!

One thing I DO NOT want is any form of twitch based combat where the outcome is more about the PLAYERS dexterity than the CHARACTERS dexterity!


I agree completely.

#288
ZeshinX

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Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.


This.  Very much this.

Speeding up combat (in terms of animations) a tad wouldn't upset me (and would make two-handed weapons actually appealing to use), but not to DA2 levels.  That was ridiculous.

#289
Nomen Mendax

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Joy Divison wrote...

KiwiQuiche wrote...

Am I the only one who really loved the combat in DA2? It was great and I loved the different skills and abilities you could gain


I dunno.  Personally I have some issues with this: www.youtube.com/watch

Agreed, I just finished my duel with the Arishok yesterday (playing a warrior) and it highlights a number of issues I have with the combat system.  Spending fifteen minutes mostly running around a room in a figure of eight pattern waiting for my potion cooldown to finish does not make me feel I am in an epic duel.

Personally I would prefer to see rogues and warriors have more grounded abilities, too many of the abilities basically seemed like magic (teleporting backstabs, ground shaking weapon slamming and so on).  This is mostly personal preference but also because I felt that the combat style in DA2 didn't really fit the narrative style.

I'd like to the DA3 team take a good look at the balance between player skill and character skill, and I'd really like turning my back on my opponent and running away from them to not be a viable tactic.

#290
bas_kon

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I want it not to be as repetitive as it was in DA2. One of the most annoying things for me was the random encounters at night, I rather them to be scripted and with meaning within the story not just ala Pokemon.

Although I'd like them to keep the new mage combat mechanic, it was fun and more dynamic and I realy loved to be able to do meele as well as distance attacs with the staffs.

#291
levi.porphyrogenitus

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To answer the OP, here is what I want:

The ideal would be options. Like the ME3 Story/Action/RPG choices, give the player a choice at launch of a new game.

Story would be, essentially, Easy difficulty. Most of the encounters can be dealt with however you want, with the AI controlling your party members and you only having to do a little bit of control work to win most fights. The focus would be on the conversations, cut-scenes, overall plot, etc.

Action would again automate your party, and would include some enhanced combat animations, accelerated combat pacing, and give you the option of selecting "default" responses to dialog (a menu toggle for that would be best). One person might be there for the action combat only, and he'd check the default response toggle and cruise through the dialog and cutscenes while slaughtering hostiles in a veritable explosion of blood and magic, while the other might want to keep the over-the-top, fast-paced, without sacrificing the interactive story and the chance to make his own decisions with regard to the plot.

Finally, RPG would zoom out from the character, making the focus of combat the be party. It would slow things down, remove excessive combat animations (DA2-style waves of air coming off a sword and damaging people, as an example, or enemies exploding in fountains of blood from being hit with an arrow, for another), and be much more about the tactical aspects of the combat (tactical in the real sense of battlefield maneuver, coordination of your party members, and so on). It would share the full-fledged interactivity of the Story and Action-with-default-toggle-off modes.

Anyway, those are my USD .02, do with them what you will.

#292
wanderon

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Nomen Mendax wrote...

Joy Divison wrote...

KiwiQuiche wrote...

Am I the only one who really loved the combat in DA2? It was great and I loved the different skills and abilities you could gain


I dunno.  Personally I have some issues with this: www.youtube.com/watch

Agreed, I just finished my duel with the Arishok yesterday (playing a warrior) and it highlights a number of issues I have with the combat system.  Spending fifteen minutes mostly running around a room in a figure of eight pattern waiting for my potion cooldown to finish does not make me feel I am in an epic duel.

Personally I would prefer to see rogues and warriors have more grounded abilities, too many of the abilities basically seemed like magic (teleporting backstabs, ground shaking weapon slamming and so on).  This is mostly personal preference but also because I felt that the combat style in DA2 didn't really fit the narrative style.

I'd like to the DA3 team take a good look at the balance between player skill and character skill, and I'd really like turning my back on my opponent and running away from them to not be a viable tactic.


Personally I'm for player skill being pretty much limited to decision making - be that choosing a class, build, companions, equipment etc or choosing the type of tactics and strategies (or even the blow by blow choices of each team member) to use in battle. What I don't want to see is combat geared solely to button mashing and players hand/eye coordination - ( I don't own a single shooter...)Image IPB

 Now I have no issue with others being able to leave the pause key alone and play action RPG to their hearts content - I just don't want it to be the ONLY option!

As for removing the option to run, stealth, use cover or otherwise get out of the way of your enemies attacks until you can mount a successful attack of your own - I would be totally against that - I'm looking for tactical combat not an arena where team A faces team B and remains locked in place until one of them is wiped out. Image IPB

Some of the battles that have given me the most gratification are ones where most of the team gets knocked out early and one or two of the weakest members run, hide stealth, and otherwise confuse the enemies until they finally succeed in spite of overwhelming odds - then look for the nearest tavern to set to bragging about their prowess and poking fun at the fallen members who missed out on all the fun...Image IPB

#293
obZen DF

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Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.


Alot of people think  your points are excellent. You mind if I put these ideas in the OP for an example? 

#294
Nomen Mendax

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wanderon wrote...

Nomen Mendax wrote...

Agreed, I just finished my duel with the Arishok yesterday (playing a warrior) and it highlights a number of issues I have with the combat system.  Spending fifteen minutes mostly running around a room in a figure of eight pattern waiting for my potion cooldown to finish does not make me feel I am in an epic duel.

Personally I would prefer to see rogues and warriors have more grounded abilities, too many of the abilities basically seemed like magic (teleporting backstabs, ground shaking weapon slamming and so on).  This is mostly personal preference but also because I felt that the combat style in DA2 didn't really fit the narrative style.

I'd like to the DA3 team take a good look at the balance between player skill and character skill, and I'd really like turning my back on my opponent and running away from them to not be a viable tactic.


Personally I'm for player skill being pretty much limited to decision making - be that choosing a class, build, companions, equipment etc or choosing the type of tactics and strategies (or even the blow by blow choices of each team member) to use in battle. What I don't want to see is combat geared solely to button mashing and players hand/eye coordination - ( I don't own a single shooter...)Image IPB

 Now I have no issue with others being able to leave the pause key alone and play action RPG to their hearts content - I just don't want it to be the ONLY option!

As for removing the option to run, stealth, use cover or otherwise get out of the way of your enemies attacks until you can mount a successful attack of your own - I would be totally against that - I'm looking for tactical combat not an arena where team A faces team B and remains locked in place until one of them is wiped out. Image IPB

Some of the battles that have given me the most gratification are ones where most of the team gets knocked out early and one or two of the weakest members run, hide stealth, and otherwise confuse the enemies until they finally succeed in spite of overwhelming odds - then look for the nearest tavern to set to bragging about their prowess and poking fun at the fallen members who missed out on all the fun...Image IPB

Bolded bits in our posts -- I think you misinterpreted my point (which was a bit vague).  I don't mean that I want the combat to be static, I was referring to the fact that you can be in melee combat with an opponent, turn around and run away from them with no negative consequences (such as having the back of your head staved in).  To me, this is silly and ends up with the absurdity of running away from the Arishok for 15 minutes.

Modifié par Nomen Mendax, 20 septembre 2012 - 05:46 .


#295
wanderon

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Nomen Mendax wrote...

Bolded bits in our posts -- I think you misinterpreted my point (which was a bit vague).  I don't mean that I want the combat to be static, I was referring to the fact that you can be in melee combat with an opponent, turn around and run away from them with no negative consequences (such as having the back of your head staved in).  To me, this is silly and ends up with the absurdity of running away from the Arishok for 15 minutes.


Well I did actually understand thats what you meant - I was just pointing out that mostly I am OK with running away from the Arishok or anyone else for 15 minutes if it means you can eventually turn the tables on them and kill them as opposed to dying - 15 minutes of retreating that ends in victory is OK in my book - Image IPB

even better if you have some additional tricks up your sleeve other than just waiting for a potion timer to expire and actually there are consequences from turning your back like getting the back of your head bashed on - sometimes that last attack from your foe still hits you even when you are now across the room...Image IPB

Now it would not bother me if they went back to making it possible for all classes to weild both melee and ranged weapons interchangeably (if need be) so that the kiting option was more problematic when he swaps his big sword for a bow and just shoots your running butt down...Image IPB

But overall I prefer to keep the tactical retreat option available...Image IPB

#296
Krunjar

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I would appreciate more something along the lines of Da:O however i think that the canned kill animations should either be dropped or worked into the combat system. Maybe auto play them for boss kills and make them require conditions and give rewards against mobs.

I do not need high action combat I would like combat to feel tactical i need units to be responsive and act according to my instructions without constant micromanagement that means a good AI this time.

And honestly just not more of DA:2 the combat was just plain boring.

#297
WandererRTF

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Blue Face Beast wrote...

I also want good old fashion tactical combat.

I did not like enemy spawns that jumped on us out of nowhere. I like to be able to do a stealth recon and seeing where the opposition is before engaging. I like knowing that my flanks will be secured and that ghosts won't be spawning in my back all of sudden.

I like to be able to set up traps and deploy my party before engaging.

I also do not like enemies that all look the same. I like to fight mixed enemies like in Baldurs Gate 2 ( warriors, clerics and mages all having their specific gear ). Enemies that have names.

I also like random treasure drops and never knowing what i will find everytime i replay the game.

I do not like simplistic items that only have a DPS tag on them. I like original items like every magic items that were in Baldurs Gate 2. I like Codex and that every single item in the game has a long definition like in Dragon Age 1 or BG when you right-clicked on item.

I want my characters to have ability to equip any weapon even if they are not specifly meant for their class. Exemple, i hated that i could not equip a two-handed sword on Isabella just for the fun of it.

I want CUSTOMIZATION. Not just 3-4 armor upgrades for my companions. I want the whole thing and be able to equip them with whatever i find looks cool on them.

I want slower pace combat, slower autoattacks. Reduce mob HPs if need be but it should not require 200 arrows to take out one enemy. On the other hand, enemies shoudl last long enough to justify using buffs and special skills.

I know i ask lot of things but there you have it.

This. So very much this.

I didn't really mind the combat skills and abilities of DA2, some (especially passive) options could be implemented into DAO style combat just as well. Anime style combat and usually seemingly endless waves of enemies was awful though.

What i really hated in DA2, and actually in quite a few other RPGs is the reduced 'epicness' of the weapons. Even if backstory of the setting describes magical weapons as rare you can be guaranteed to have new even better weapons on the next chapter even if your current weapon would be 'killer of kings' or something. That is it would seem to me be better if weapons actually scaled according to character levels and actual 'legendary' (ie. named) equipment would stay as the top dogs regardless. Then getting a magic (legendary, named etc.) equipment could be a meaningful subquest on itself instead of just gold hoarding.

#298
Galactus_the_Devourer

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wanderon wrote...

Nomen Mendax wrote...

Bolded bits in our posts -- I think you misinterpreted my point (which was a bit vague).  I don't mean that I want the combat to be static, I was referring to the fact that you can be in melee combat with an opponent, turn around and run away from them with no negative consequences (such as having the back of your head staved in).  To me, this is silly and ends up with the absurdity of running away from the Arishok for 15 minutes.


Well I did actually understand thats what you meant - I was just pointing out that mostly I am OK with running away from the Arishok or anyone else for 15 minutes if it means you can eventually turn the tables on them and kill them as opposed to dying - 15 minutes of retreating that ends in victory is OK in my book - Image IPB

even better if you have some additional tricks up your sleeve other than just waiting for a potion timer to expire and actually there are consequences from turning your back like getting the back of your head bashed on - sometimes that last attack from your foe still hits you even when you are now across the room...Image IPB

Now it would not bother me if they went back to making it possible for all classes to weild both melee and ranged weapons interchangeably (if need be) so that the kiting option was more problematic when he swaps his big sword for a bow and just shoots your running butt down...Image IPB

But overall I prefer to keep the tactical retreat option available...Image IPB


I believe what he was asking for was something like 3rd. ed.'s Attack of Opportunity Rule. (where basically, depending on the enemy they "threaten" a certain number of squares, and if you move out of or inside that threatened area, the enemy gets a free attack) 

#299
Lotion Soronarr

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And they also stop you in the tracks if the attack hits. Which mens warriors could ACTUALLY block an area and keep enemeis from reaching squishy mages.

Then again, that is turn-based. But I loved it.

#300
thats1evildude

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KiwiQuiche wrote...

Am I the only one who really loved the combat in DA2? It was great and I loved the different skills and abilities you could gain

DAO was so incredibly boring I can barely replay the game since tons of combat, especially with bosses seem to be "SWING- MISS! SWING-MISS! SWING-CRITICAL HIT/MISS" Ugh it was bloody awful.


I prefer DA2 combat as well.

Modifié par thats1evildude, 20 septembre 2012 - 07:41 .