slimgrin wrote...
Pure action combat with dodging, blocking, and attacking.
^ This, I want it like Dragon age 2 but with more tactics and strategy instead of mindless button mashing
Guest_RAGING_BULL_*
slimgrin wrote...
Pure action combat with dodging, blocking, and attacking.
Like Dragon's Dogma?slimgrin wrote...
Pure action combat with dodging, blocking, and attacking.
Nope doesn't bother me as much as the rest of the fandom, due to playing DMC, God of War, and DS. I do hope that strategy is emphasized more in DA3.slimgrin wrote...
Lol, I was trolling. I thought you guys would hate that.
Modifié par Frenetic Pony, 17 septembre 2012 - 10:02 .
Guest_FemaleMageFan_*
Modifié par FemaleMageFan, 17 septembre 2012 - 10:04 .
The Hierophant wrote...
Like Dragon's Dogma?slimgrin wrote...
Pure action combat with dodging, blocking, and attacking.
Agreed at the bolded. Aside from the para-trooper mooks or enemy waves, the combat animations for the Rogue, and warrior needs more practicality to them with less theatrics.sharkboy421 wrote...
I would be very ok with this. The combat in Dragon's Dogma was one of the best parts of the game I thought. And a lot of times I found myself wishing I could keep the combat but set tactics for my pawns like you do in DA.
But if things are going to be kept more or less the same I vastly prefered the speed of DA2's combat over DAO. I appreciate the tactical aspect of DAO but there times things just felt incredibly slow.
Modifié par The Hierophant, 17 septembre 2012 - 10:24 .
Modifié par wsandista, 17 septembre 2012 - 10:47 .
obZen DF wrote...
Also, another point is: Don't let the higher ranked enemies use 3 or 4 potions before they finally die.
That's a major reason why I die on Nightmare in DA2.
slimgrin wrote...
Lol, I was trolling. I thought you guys would hate that.
Modifié par Faroth, 17 septembre 2012 - 11:12 .