relhart wrote...
slimgrin wrote...
Lol, I was trolling. I thought you guys would hate that.
After Dragons Dogma, I am open to the idea.
Same here, Dragon's Dogma had pretty good combat and ally AI behavior.
relhart wrote...
slimgrin wrote...
Lol, I was trolling. I thought you guys would hate that.
After Dragons Dogma, I am open to the idea.
Ghost1017 wrote...
Mixture with more options and improvements.
Guest_KnossosTNC_*
Modifié par KnossosTNC, 17 septembre 2012 - 11:40 .
Xerxes52 wrote...
relhart wrote...
slimgrin wrote...
Lol, I was trolling. I thought you guys would hate that.
After Dragons Dogma, I am open to the idea.
Same here, Dragon's Dogma had pretty good combat and ally AI behavior.
YAY!Cameron Lee wrote...
Thanks for another thread of constructive comments! If it stay’s focused on what you’d like for combat in DA3 it will be useful for the combat team and I’ll make sure your thoughts are passed to them.
anorling wrote...
I want Melf's Acid Arrow, delayed blast fireball and magic missiles.
Modifié par Elton John is dead, 17 septembre 2012 - 11:42 .
Modifié par Xerxes52, 17 septembre 2012 - 11:44 .
Modifié par Shadowfang12, 18 septembre 2012 - 12:05 .
suunio wrote...
DA:O combat but more fluid animation
brushyourteeth wrote...
suunio wrote...
DA:O combat but more fluid animation
I like this. +1 to you.
Modifié par Reaverwind, 18 septembre 2012 - 12:28 .
Xerxes52 wrote...
Also, here's a few of my suggestions:
Slower combat than DA2, faster than DA:O.
Realistic animations (mo-capping preferred). Separate animation rigs for males and females.
Ability to enable tactics on the controlled party member.
Auto attack option. Also include option to automatically close to the appropriate range to use the controlled party member's weapon and abilities like in DA:O.
Sync-kill animations.
Animated bowstrings.
Polearm weaponry.