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Dragon Age 3: Inquisition - The Combat. What do you want for the combat?


344 réponses à ce sujet

#51
Xerxes52

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relhart wrote...

slimgrin wrote...

Lol, I was trolling. I thought you guys would hate that.


After Dragons Dogma, I am open to the idea.


Same here, Dragon's Dogma had pretty good combat and ally AI behavior.

#52
Cameron Lee

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Thanks for another thread of constructive comments! If it stay’s focused on what you’d like for combat in DA3 it will be useful for the combat team and I’ll make sure your thoughts are passed to them.

#53
Dr. wonderful

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Ghost1017 wrote...

Mixture with more options and improvements.


Well...um, well that takes cares of that.

#54
suunio

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DA:O combat but more fluid animation

#55
xXFIGAROXx

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just gimme the swings and the combat art style from dragon age 2 , and mix it with the all tactical dragon age origins combat xD ... obvious

#56
Guest_KnossosTNC_*

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Honestly, nowadays I just switch off about 95% of the tactics and micro-manage everything else with liberal usage of the spacebar pause. I enjoy the frantic mouse clicks aspect of it.

Seems a lot of people here wants to move away from that. An entirely legitimate position, but it just wouldn't be a Dragon Age game for me.

I would like to see the faster and more responsive character movements and actions from DA2 combined with the classic scheme of DAO. Add some kind of detachable camera system that works (doesn't have to be identical to DAO's) and tone down the animation (DA2's combat animations just look silly) and I'd be satisfied.

Modifié par KnossosTNC, 17 septembre 2012 - 11:40 .


#57
Dr. wonderful

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Xerxes52 wrote...

relhart wrote...

slimgrin wrote...

Lol, I was trolling. I thought you guys would hate that.


After Dragons Dogma, I am open to the idea.


Same here, Dragon's Dogma had pretty good combat and ally AI behavior.


I agree, the enemy AI was nothing to laugh at either, seriously, A troll tossed my strongest pawn off an cliff, took all I had to trick the jerk to fall off the cliff as well.


Needless to say, I REALLY want a smart AI in the game.

#58
Blastback

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Cameron Lee wrote...

Thanks for another thread of constructive comments! If it stay’s focused on what you’d like for combat in DA3 it will be useful for the combat team and I’ll make sure your thoughts are passed to them.

YAY!:)

#59
Eternal Phoenix

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anorling wrote...


I want Melf's Acid Arrow, delayed blast fireball and magic missiles.


Neverwinter Nights FTW.

OT:

A mixture between the two.
  • Realistic combat speed. Not too slow. Not too fast.
  • Auto-attack function should be included.
  • Option to perform heavier attacks but suffer speed lost and opens you to more damage.
  • No waves of enemies.
  • No exploding corpses.
Generally it just needs to be more strategical and tactical again where abilities come back playing a major role.

Modifié par Elton John is dead, 17 septembre 2012 - 11:42 .


#60
Xerxes52

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Also, here's a few of my suggestions:

Slower combat than DA2, faster than DA:O.

Realistic animations (mo-capping preferred). Separate animation rigs for males and females.

Ability to enable tactics on the controlled party member.

Auto attack option. Also include option to automatically close to the appropriate range to use the controlled party member's weapon and abilities like in DA:O.

Sync-kill animations.

Animated bowstrings.

Polearm weaponry.

Modifié par Xerxes52, 17 septembre 2012 - 11:44 .


#61
Welsh Inferno

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Get rid of the crazy over the top moves & slow down down the combat a bit. All I ask.

What I'd truly prefer is if you used Origins combat as a base and then gave it more fluid animation, change the speeds of certain weapons, just all round refine it. Oh and definitely bring back the finishing moves. Love em'.

#62
SafetyShattered

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I'd like a mix. I thought DA2 did a pretty good job, for the most part. I didn't really like the back flips and the rogues kick the flask with a spinning kick technique...it was so over the top it didn't really fit DA imo. Also the dagger= exploding bodes was annoying too. But yeah....as long as they took out those over the top gravity defying moves then I'd be more then content.

Edit:
Also take out the enemies falling from the sky. I think that Bioware said they wouldn't do this, but still I want to make sure.

Modifié par Shadowfang12, 18 septembre 2012 - 12:05 .


#63
coldSnap

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Let's see...

Better enemy (and ally...though ally is far better in this regard)AI. Both games were kinda the same in this regards. The enemies were there... and thats it. It'd be nice if the enemies actually set themselves up tactifuly. Like having archers shooting from a higher vantage point, with their warrior tanks keeping us occupied.

Oh, please dont OP enemy mages again. Their AOE skills were basically instant kills for us and our allies.Or if you're gonna give them an OP move like that please make sure they don't spam it. It seemed like all the did was spam teleport and AOE skills.

Keep the DA2 combat pace. Origins was waaaay too slow. Especially the mage and their awkward pewpew sticks. Though it'd be nice if you guys brought back the self combo set ups, like the oil and fire spells for the mage. But not just for the mages, but give warriors and rogues something along those lines too.

Lastly, keep the repetetive enemy waves down to a minimum.

#64
brushyourteeth

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I really loved the Force Mage abilities in DAII, but I realize we may not get that specialization in DAIII (I know the devs are playing around with the idea of letting us choose one plot-enhancing specialization) - so how about integrating it into a normal school of magic for the next game?

I also really loved the assassin specialization for rogues, but felt that Mark of Death was waaay too powerful. It should make a significant difference in the damage done to a target, but it shouldn't make killing a high dragon suddenly lololol easy.

I also agree with others who have said that our default attacks should be less powerful than they were in DAII, though it'd be nice if they did more damage than they did in DA:O.

While folks complain that the dual-wielding rogues' and two-handed warriors' combat animations were over the top (not really a big problem for me), I have to say I LOVED watching Aveline bash enemies in the face with her shield. I think you guys did a fantastic job with the sword-and-board animations!

#65
brushyourteeth

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suunio wrote...

DA:O combat but more fluid animation


I like this. +1 to you.

#66
hexaligned

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brushyourteeth wrote...

suunio wrote...

DA:O combat but more fluid animation


I like this. +1 to you.


I prefer the DA:O animations, by far.  I think they could use a major physics/impact overhaul though.  Hopefully the new engine will allow that.

#67
Thibbledorf26

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I'm look forward to hearing more information about Dragon Age 3. In terms of combat, I actually would like it to largely be like Dragon Age 2. Although DAO was the superior game, DA2 did have great, balanced, tactical combat that was fun. The one major flaw of DA2 combat was the bosses: they were arcadeish (needing strafing tactics to win etc.) and were frustratingly hard in a trial and error way, not in a way that challenged your strategy. Please bring back DAO bosses, which were epic and a true test of the same strategies we had to develop throughout the game.

Please bring back tactical camera and make pausing and thinking more of a feasible way to play combat like in DAO. In DA2 it seemed like they wanted you to go towards the real-time adaptive combat style. Having that as an option is fine, but tactical RPG fans shouldn't have to do it. Restoring the tactical camera would go a long way.

#68
ChaosAgentLoki

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I would like to see a tactical combat system that is far more viable on consoles than what has been presented in the previous two games. After FFXII, I've been looking for a game with a truly viable tactical system on consoles (that is not a strategy RPG, as much as I love those games) and was desperately hoping for DAO to do that. As it did not meet the hopes I had set for myself, I'm hoping that DA3 will put a bit more emphasis on a tactical system that works effectively on consoles.

The games have all been fun (I enjoyed Origins boss battles and Awakening, and found 2 to be very fun in a button mashing format), but I'm hoping that I can play up the strategy elements more in DA3 on consoles.

#69
TheMakersChosen

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I liked that origins had believable combat. Da2 was so over the top. Bodies should not explored unless you had a bomb. So bring back origins combat.

#70
Versus Omnibus

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I want the combat to return to it's tactical roots from Origins but with more exciting animations like in DA2.

#71
Reaverwind

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Less over-the-top animations. I didn't appreciate the mad staff-twirling, particularly when it couldn't be interrupted. I would love to see some of the combat seen in Dragon's Dogma, actually. DA:O's pace was too slow, and drove me up the friggin wall with pathing, positioning, and the inability to hit targets while moving. Also, non-boss encounters need to be randomized. DA2's combat was boring, and the over-used wave mechanic simply made battles tedious.

Modifié par Reaverwind, 18 septembre 2012 - 12:28 .


#72
Dave of Canada

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More strategic enemy placement, such as mages and archers being perched on cliffs or buildings and melee enemy formations which require different approaches (such as the front line is defending the back-line which holds their shields in the air to defend from aerial spells / abilities).

#73
Brockololly

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I'd like to see a greater sense of realism and authenticity, less over the top animations, slowed down actions so you can see what is actually happening, fewer goofy effects on non magical moves, weapons and armor that aren't grossly over sized, the ability to put your party members in formations, more environmental interaction, the ability to ambush your enemy, greater emphasis on positioning, no waves, friendly fire on difficulties besides nightmare, a useful tactical camera like Baldur's Gate 2 or Origins or like the battle cameras in the Total War games, no cooldowns on potions, better pathfinding for companions and a return of ARCANE WARRIOR AND DUAL WIELDING WARRIOR.

#74
TheRealJayDee

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Xerxes52 wrote...

Also, here's a few of my suggestions:

Slower combat than DA2, faster than DA:O.

Realistic animations (mo-capping preferred). Separate animation rigs for males and females.

Ability to enable tactics on the controlled party member.

Auto attack option. Also include option to automatically close to the appropriate range to use the controlled party member's weapon and abilities like in DA:O.

Sync-kill animations.

Animated bowstrings.

Polearm weaponry.


Pretty much this.

#75
Thor Rand Al

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I'm up in arms on this one. Yes I loved the combat in DA:O but I really loved it more in DA2, especially for mages. I loved being able to fight with your staff, I loved how it seemed you could take more control in DA2 if you wanted. Yes I loved the mass destruction spells in Origins, Makers Breath I loved some of those spells lol but I don't know if I have to choose between the 2, then I'd prefer DA2's combat for mages, just add in more destructive spells like in Origins n I'll be a happy destructive mage lol. Most of all I want more control if I'm playing a protag mage... Oh n bring back Arcane Warrior please, I really had control (and fun) playing an AW lol.

As far as with the blades I can't really say. I never played a two-handed fighter in Origins but in DA2 I did because I hate fighting with a shield but I did have issues with the sword size with a 2-handed, specially if I played a female warrior lol. I'm not a fan of two-handed or of the shield but I def prefer dual-wield but that's only for rogues n I'm def not a rogue fan. I was bummed with the change when they took out dual-wield and archery for the warrior in DA2 but I also understand each class needs it's own distinction as far as weapons and fighting style.

The combat speed was better in DA2, yes I missed the finishing moves in DA:O, (makes for great screenshots lol) but not needed.

Honestly if they keep the mages more like DA2 then I'll prob be more prone to playing a mage then a warrior in the next game. Like I said I dislike playing with a shield, and unless the sword size, which was ridiculous in DA2, is changed then I'll def be playing more mage then warrior. I prob won't touch rogue, never did play a rogue in DA2, I'm not a stealth kind of person, I prefer hands on and I can't get into the mindset of a rogue lol...