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Dragon Age 3: Inquisition - The Combat. What do you want for the combat?


344 réponses à ce sujet

#176
BomimoDK

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Blastback wrote...

Please please please let me detach the camera from whatever character I'm using. The camera got me killed at times in DA2.

I second this.
I can't count how many times my tank was blocked from taking action after being put in the shame-corner by a physical blast effect. on PC, you can't very well click on an enemy when your cam, forced in the corner, only reveals the back of your tank. 

I can never fathom why this wasn't just patched in DA2...

#177
Rpgfantasyplayer

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In DA:O I was frustrated with the slow combat, but in DA2 it got crazy fast. I like the combat of DA2 but slow it down. I also agree with other posts that exploding bodies for a rogue or a fighter just wasn't right. The only way a body should explode is with a mage. Now having bodies that are sliced into pieces is more accurate for a rogue or a fighter. I also felt that the waves of enemies was a little much. It got tedious having to keep fighting 3 or 4 waves of enemies. I felt that in DA2 some of the skills that were given never happened. For example a rogue could do back to back. I never ended up back to back with another rogue. There just seemed to be some pointless talents that were throw aways.

#178
Jzadek72

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I definitely prefer the slow, tactical and deep combat to the far more shallow combat of 2. It didn't give me time to think at all, and traps and poisons played a much smaller part. DA:O's combat is great - it's the main thing that makes me keep coming back to it despite having explored most of the options of story already.

Also, please, please, PLEASE make us able to scout ahead, or at least see what we're fighting when we start. The constant waves of 2 were the thing that most killed the combat for me. Please not again.

#179
ScarMK

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75% Origins, 25% DA2. 

While Origins combat was far from perfect it was still a great deal better than Dragon Fantasy 2.
  • Speed it up a bit, but not as much as DA2.
  • DA 2 responsiveness, nothing was more annoying in origins than a bunch of enemies showing up and damage/actions are delayed by a second or two.
  • Animations don't really need to be realistic but they don't need to be over the top like in DA 2.
  • Friendly Fire toggle in options instead of related to difficulty.
  • Please make a variation of stats actually matter (Origins: Dexterity contributes to dodging/landing attacks)  compared to DA2 (Put all/a vast majority of points into strength because that's all that really matters to a warrior)
  • Smart AI of course.
  • Bring back dual wield warriors, arcane warriors, shape shifter, and ranger.
  • Ability to use the environment.  (Igniting an oil slick for extra damage.  Origins had this started but there were too few chances to use them.)
  • Spell combos
  • No exploding enemies simply because I put a knife in their throat.
  • Higher difficulties mean smarter and more resourceful AI, not add immunities and over inflated HP.
  • More than one specialization for companions and atleast have them make sense.  (Wynne completely hated blood magic but would accept it as a specialization and use it openly in combat, what the hell?)
  • No waves of enemies or atleast have it make sense as to why they show up.  (Example: Jail Break, fighting in the lower chambers, the noise of battle echoes throughout the prison and the warden sends a few soldiers to check it out.  Another one would be: Your party is fighting a blood mage and he summons a few demons to help him in the middle of combat.)
  • A medium between the staff animations in Origins and DA2.  (The staff twirl dance was over the top, but the poking was way too slow.)
  • Healing spell function the way they did in origins. (Healing a rather low amount but having a much quicker cool down was much better)
  • Finishing moves.  (Sure not realistic but more believable than Carver/Hawke leaping 50 feet in the air and smashing them with a two-hander.
All I can really think of right now, will probably add more once I replay both games to be sure.

Modifié par ScarMK, 18 septembre 2012 - 08:50 .


#180
StElmo

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DA2 style was awesome, in terms of speed and responsiveness.

However, you should add more combat animations so that swords clash and killing moves.

#181
CronoDragoon

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DA2 pacing and interaction, but with more tactical battle. Archers/mages protected by knights, etc.

#182
KennethAFTopp

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I'd like the style of combat to be much more kinetic and tense, rather than completely almost Devil May Cry in it's animations like DAII. What I wondered about was: why weren't the player able to use the enviroment more such as I don't know overturning tables, destroying crates, pulling down Shelves, to make movement more difficult for enemies and vice versa.

What I liked in DAII was the concept that two handed weapons was about AOE attacks in a sense.

#183
Well

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Dragon Age Origins is what I would like to see.

#184
macrocarl

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I like faster flashier combat but felt that DA2 was a tad too fast. I think because it was so quick I felt less inclined to pause and get all tactical. But the idea of speeding it up so players could choose how to tackle a fight was right on. Personally, a lot of the varied battle fields in the DLC's helped fix the quickness issue for me. All the bow men up on ridges, pits, windy corridors/ paths. That helped a great deal.
Having a block button for actual real time swings/ deflecting arrows might be cool. I'm not sure whether that would work with stats or not but during combat I was sometimes confused as to my shield fighters taking dmg or not because of how crazy combat would be juggling all the followers during battle.
I did miss the slow motion animations of special kills from DOA. But aside from that DA2 had a better feel for being in the fight overall. Man, the slow mo jumping and slicing was really cool.

#185
Maverick827

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Faster than DAO, more realistic than DA2.

As always, my ultimate goal would be to have boss battles feel like they did in WoW, only I'm controlling the entire party

#186
Beerfish

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Rft552 wrote...

Witcher like combat would be perfect. The Witcher's combat was the perfect mix between fun and tactical.

I'm sure Bioware will be able to add their own twist to the combat to.


The Witchers combat made me not play the game.  It was pure awful, annoying as hell and gave me carpal tunnel syndrome after about an hours game play.  If there is one thing that would ever make me not play a game to the end despite a lot of other good things it would be Witcher like combat.

#187
phimseto

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As I wrote in another thread, less of it in general. Fewer respawning enemies (if any) and certainly no enemies warping into existing combats to protract them. I'd also like it that if I kill droves of bandits, I should see...fewer bandits. I liked the idea of tracking bandits back to their base in DA2. Having them still crop up after I went there and laid waste? Not so much.

#188
Uccio

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Realism, no more DA2 jumping beans. And also realism for weapons and armors (looking at you Fenris).

#189
Sir JK

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I want to see enemies that surrenders or flee for their lives. Ending combat just like killing them would, but instead of ending up as dead bodies they just plain run or toss their weapons aside and backs up, lowering themselves to their knees and begging for mercy.

I'm sure they could toss aside lootpatches or something if loot is an issue.

#190
Nelatherion

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A bit of both.

DA:O was so slow, it was kind of boring at times, yet it felt like it bit. DA:2 was far to fast and the hits didn't feel like they had bite to them.

So a mixture, a faster version of DA:O.

Though the Mage animations for DA2 were miles better than origins.

#191
bzombo

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I say DAO combat style with the combat pacing of DA2. What I mean is the animations from DAO, but no more things like the shuffle shuffle shuffle. DA2 did a great job of eliminating it. No more exploding body parts like in DA2. That was just silly. I prefer the finishing moves from DAO. They were more natural and realistic. Bloody, gory kills are fine with me, but exploding bodies just makes it look cartoonish. I like how mages were improved in combat as far as looks. They looked more like they belonged as opposed to DAO where mages just stood there and pointed a stick.

The main thing to me is don't go so over the top. Rogues should not disappear and reappear. Two handed warriors should not jump 10 feet in the air and chop down. Don't make the weapons so oversized they look completely ridiculous.

Last, but not least, bring back dual wielding warriors. Maybe give them different animations from dual wielding rogues to keep them unique, but please bring back dual wielding warriors.

#192
Lithuasil

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Dark Messiah of might and magic. That is all.

(Hey, I can dream, right?)

#193
Fnork

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I kind of liked DA2 Combat, especially when playing the mage. If given the choice I'd like to see more in that style. I'm sure you can run with it and improve upon it.

#194
Annie_Dear

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ScarMK wrote...

75% Origins, 25% DA2. 

While Origins combat was far from perfect it was still a great deal better than Dragon Fantasy 2.

  • Speed it up a bit, but not as much as DA2. 
  • DA 2 responsiveness, nothing was more annoying in origins than a bunch of enemies showing up and damage/actions are delayed by a second or two.
  • Animations don't really need to be realistic but they don't need to be over the top like in DA 2.
  • Friendly Fire toggle in options instead of related to difficulty.
  • Please make a variation of stats actually matter (Origins: Dexterity contributes to dodging/landing attacks)  compared to DA2 (Put all/a vast majority of points into strength because that's all that really matters to a warrior)
  • Smart AI of course. 
  • Bring back dual wield warriors, arcane warriors, shape shifter, and ranger.
  • Abiltiy to use the enviornment.  (Igniting an oil slick for extra damage.  Origins had this started but there were too few chances to use them.)
  • Spell combos
  • No exploding enemies simply because I put a knife in their throat.
  • Higher difficulties mean smarter and more resourceful AI, not add immunities and over inflated HP.
  • More than one specialization for companions and atleast have them make sense.  (Wynne completely hated blood magic but would accept it as a specialization and use it openly in combat, what the hell?)
  • No waves of enemies or atleast have it make sense as to why they show up.  (Example: Jail Break, fighting in the lower chambers, the noise of battle echos throughout the prison and the warden sends a few soldiers to check it out.  Another one would be: Your party is fighting a blood mage and he summons a few demons to help him in the middle of combat.)
  • A medium between the staff animations in Origins and DA2.  (The staff twirl dance was over the top, but the poking was way too slow.)
  • Healing spell function the way they did in origins. (Healing a rather low amount but having a much quicker cool down was much better)
  • Finishing moves.  (Sure not realistic but more believable than Carver/Hawke leaping 50 feet in the air and smashing them with a Two-hander.
All I can really think of right now, will probably add more once I replay both games to be sure.


This.

#195
craigdolphin

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 Most of these replies are discussing whehter people preferred dao combat to da2, and what balance they'd like to see if those two styles were used as a template for da3. That's totally fine. Personally, I'm with those that'd like a return to a more tactical origins style of combat in many ways.

Encounter balance: fewer, more dangerous enemies per encounter again.
Rules of engagement the same for both sides.
Tactical positioning rewarded more
More grounded combat animations that make the combat feel more physical than flashy for flashy-sake. 

One thing i liked from da2 combat was the ability to evade ogre charges etc. That was a serious improvement.

But there's more to consider here since there's a new engine that features the capacity for destructible environments. So i'd love to see da3 make use of that for combat. I think it would be cool to undermine pillars, trees, structures or walls and have them fall on enemies. Or to melt the surface of a frozen lake on which my foes are standing and see them sink under the wieght of their armor. Or to release lava from the confines of an old dwarven channel and scorch the enemy. In short, give us the aility to use the environment tactically for more than just higher elevations for archers, or chokepoints for warriors.

 And of course, if we can do that then it's only fair give the enemy the same kind of ability too for ambushing etc.

#196
AbounI

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Would like to have a free "over the top" camera, like it was in DA:O instead of a TPS-like camera.Less immersive, but more tactical.

Does the Frosbite Engine allows that?

#197
Massa FX

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Just call me Katniss Everdeen. I'm a Boyer. I hope we see full support for this combat style and not as a add on to a rogue.

#198
Rafficus III

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DA2's DLC combat seemed to improve vastly and I liked the direction they were headed. DA:O seems too slow and sluggish now. You chase a Genlock around for twenty yards, finally get to it, have to go through an awkward moment where the character attempts to find balance and begins to glitch out and then Alistair kills the Genlock off. Conversely, in DA2 everyone was on steroids and were doing cheetah pounces into battle and the waves with enemies dropping out of mid-air seemed tacky. I'd like a balance between the two. I thought the DA2 devs were making great progression in terms of combat and pure gameplay as the DLC kept churning. Sad they ended it.

#199
JamieCOTC

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ScarMK wrote...

75% Origins, 25% DA2. 

While Origins combat was far from perfect it was still a great deal better than Dragon Fantasy 2.

  • Speed it up a bit, but not as much as DA2.
  • DA 2 responsiveness, nothing was more annoying in origins than a bunch of enemies showing up and damage/actions are delayed by a second or two.
  • Animations don't really need to be realistic but they don't need to be over the top like in DA 2.
  • Friendly Fire toggle in options instead of related to difficulty.
  • Please make a variation of stats actually matter (Origins: Dexterity contributes to dodging/landing attacks)  compared to DA2 (Put all/a vast majority of points into strength because that's all that really matters to a warrior)
  • Smart AI of course.
  • Bring back dual wield warriors, arcane warriors, shape shifter, and ranger.
  • Abiltiy to use the enviornment.  (Igniting an oil slick for extra damage.  Origins had this started but there were too few chances to use them.)
  • Spell combos
  • No exploding enemies simply because I put a knife in their throat.
  • Higher difficulties mean smarter and more resourceful AI, not add immunities and over inflated HP.
  • More than one specialization for companions and atleast have them make sense.  (Wynne completely hated blood magic but would accept it as a specialization and use it openly in combat, what the hell?)
  • No waves of enemies or atleast have it make sense as to why they show up.  (Example: Jail Break, fighting in the lower chambers, the noise of battle echos throughout the prison and the warden sends a few soldiers to check it out.  Another one would be: Your party is fighting a blood mage and he summons a few demons to help him in the middle of combat.)
  • A medium between the staff animations in Origins and DA2.  (The staff twirl dance was over the top, but the poking was way too slow.)
  • Healing spell function the way they did in origins. (Healing a rather low amount but having a much quicker cool down was much better)
  • Finishing moves.  (Sure not realistic but more believable than Carver/Hawke leaping 50 feet in the air and smashing them with a Two-hander.
All I can really think of right now, will probably add more once I replay both games to be sure.



ALL OF THIS!!!

#200
byzantine horse

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Mixture. The realistic look and slow character movement of DAO with the quick ability-activation and overall combat responsiveness from DA2. Where DAO succeeded in moderation, with less blood and gore and with more realistic movement (in that they don't speed across the room like rabbits), DA2 failed as it was too quick and enemies just exploded. Where DA2 succeeded in moving away from abilities not activating when you wanted them to and combat feeling sluggish, DAO failed. I want the best from both games in DA3.

Also, I'd like heavily armored characters to move slower than medium armored, who move slower than light armored.