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Companion-Companion Relationships


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#1
Fallstar

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In both Dragon Age games so far, you can always recruit all of the companions. Now, it is possible for the PC to make some of those companions leave, but never in DA2 for them to leave because of something caused by another companion. The Loghain dilemma in DAO is the kind of thing I mean, but that outcome was caused by the PC in the end. You order Loghain's execution or induction into the Grey Wardens, and Alistair leaves or remains because of your actions. I'd rather have companions leave because of another companion's actions too.

Personally I don't like this. I think that certain companions should:

1. Refuse to join your party based on some sort of history with an already recruited companion.
2. Have on going relationships with other companions, some of which will lead to hostility. This could eventually lead to the companion delivering an ultimatum of "They leave or I do."

It would certainly add replay value if not all of the companions were recruitable in a playthrough.

I'm not just referring to negative companion relationships however. Certain companions should become fast friends, some of which we see in Origins and DA2, but not enough. Taking it further, certain companions should begin romances together independent of the PC - we see the beginnings of something like this in the Legacy dlc, but it'd be nice if this kind of thing could be expanded upon.

Modifié par DuskWarden, 17 septembre 2012 - 08:48 .


#2
KENNY4753

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I agree that it would add to replay value with different companions coming and going throughout the game

#3
Emzamination

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1. yes, I can live with that

2. No, that sort of thing just Invokes jealousy, I must be the object of their desires.

#4
twincast

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@OP: I agree wholeheartedly on all accounts.

#5
brushyourteeth

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If Galyan and Cassandra were both companions, I'd actually kinda like to see them both non-romanceable by the protagonist and be able to watch them slowly drift together throughout the events of the game.

Though if you look closely at the DA timeline, the events of DotS took place years before the end of DAII, so if they do get together, it will have been a long time in coming!

#6
RinpocheSchnozberry

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It would be cool if you had two companions that really hated each other, or perhaps they were both vying for the hand of a third companion and one of your companions murdered the other one, perhaps off camera on a mission you were on with them. That would awesome.

#7
Samzo77

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Really great thought here. I hope they can pull something like this off.

#8
Sable Rhapsody

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Companion interaction, yes. The more, the better. It's nice to see the team as a team rather than as a bunch of people who only interact with one protagonist.

Romance...iffy. Having an NPC vying with a PC is a really good way to get people to hate the NPC rival for no good reason. Romance serves a narrative purpose--it's an emotionally powerful way to get the protagonist (and by extension the player) involved in the world and its inhabitants. When you start to add NPCs as obstacles, that connection can break down. It might not even be intentional--people were hating on Aveline's husband even though she's not romanceable. They resented the fact that Donnic could romance her, but Hawke couldn't. IMO, not worth the trouble.

#9
Byker

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For me the companion-companion thing won't work out because it results in jealousy from the player. You know like Garrus when you try to switch up...(jk though I'm all for it.)

#10
Eternal Phoenix

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Companion romance could occur when the player isn't romancing that character, problem solved. I understand Fenris and Isabella had some sort of fling going on if Hawke didn't romance any of them.

#11
Sable Rhapsody

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Elton John is dead wrote...

Companion romance could occur when the player isn't romancing that character, problem solved. I understand Fenris and Isabella had some sort of fling going on if Hawke didn't romance any of them.


Yeah, and the teeth and claws came out from some of their fans over that.  Also over Garrus and Tali's fling if you don't romance them in ME3.  I remember the terms "skank" and "hobag" getting tossed around a bit in the ME forums :D

Of course, some of that's just fan overreaction, but it does touch on a problem with NPC romances, which is that no one likes their PC being overshadowed.  It kinda happened in BG2 with the Aerie, Haer'Dalis, and PC love triangle, and I don't think BioWare's really touched it since.  IMO a wise decision.

#12
upsettingshorts

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Sable Rhapsody wrote...

Of course, some of that's just fan overreaction, but it does touch on a problem with NPC romances, which is that no one likes their PC being overshadowed. .


"Players are babies on an ego trip."

Sounds about right.

#13
Sable Rhapsody

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Upsettingshorts wrote...
"Players are babies on an ego trip."

Sounds about right.


Well, it's true :)  An unavoidable element of videogames, especially BioWare's RPGs, is the sense of personal importance and awesomeness.  And those egos get surprisingly touchy when it comes to romances.  Like I said, probably just not worth the amount of Fan Dumb that would result.

#14
syllogi

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I'd hope that the devs are making the game for people who will appreciate their work, rather than the lowest common denominators. If they took out every feature that *some* people will hate, the game is going to be pretty empty.

I'd really like less of the feeling that every character we meet is in love with the player character and will die a crazy cat lady if the Hero rejects them.

#15
dragonflight288

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I wouldn't mind having a companion romance another companion, but it would have be handled carefully.

If it happened, we'd have to take into account how far along into the main story we're at (or how many sidequests we've done.) I'd like it that if we wait to long, a companion may move on and go to another companion, like in real life, if you wait to long, they move on. I'd also like to see the otherwise romance companion of the companion start losing friendship/approval points, gain rivalry points or something, And if our relationship with them is already strained, have them leave.

#16
ThisIsZad

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 bump from the dead

#17
Urazz

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I think if two companions do have a romance with each other then they should not be romanceable by the PC as that tends to cause problems in my opinion.

#18
Guest_Luna_Lycan_*

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peronality I hope they make the companions abit more human and alot less (idk whats the word) drooling leechers Fenris and Anders still bicker even if Fen and Isabela go for it. The one funny thing is I killed Anders for killing poor Grand Cleric and yet he still with me at the end....uhh creepy syco much If only Hawke meet Sten he loves making conversations ackward.

#19
Eveangaline

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I wouldn't mind a few companions who are mutually exclusive.

#20
scootermcgaffin

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I didn't like it in Baldur's Gate and I don't like it here.

#21
dorianpervus

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Yes. Yes, very much.

We got a little of this in DA2 with Isabela and Fenris, but it was just a "no strings attached" kind of relationship they had. That was it. I would really love this since it would make the game easily re-playable and would give more life to the characters.

And seriously, if you hate someone so much, why stick around? Help the cause, whatever it is, some other way. :huh:

Modifié par LikesThingsHatesStuff, 27 juin 2013 - 02:09 .


#22
Maria Caliban

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I'd rather companions leave the party because of something the PC has done instead of my simply having another companion in the party.

#23
franciscoamell

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I like that idea. Kinda like JackxMiranda and LegionxTali but with higher consequences.

I'd also like deeper postive relationships between the companions. Like FenrisxIsabela but more fleshed out.

#24
n0na90

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I like this.

#25
mikeymoonshine

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syllogi wrote...

I'd hope that the devs are making the game for people who will appreciate their work, rather than the lowest common denominators. If they took out every feature that *some* people will hate, the game is going to be pretty empty.

I'd really like less of the feeling that every character we meet is in love with the player character and will die a crazy cat lady if the Hero rejects them.


Yeah it's kinda creepy when everyone seems a bit in love with you (even some of the non romancable characters). 

I dunno if I like this certain characters leaving because you recruited a different character or the characters leaving because of their relationship with a character who isn't your character and you have no control over. 

I guess that stuff could work but it would need to be pretty complicated. 

I would think if certain characters are gonna leave or not join  without you having any ability to stop them (other than loseing a different character) then there would have to be more recruitable characters in the game than their usually would be. 

People generally end up disslikeing and not really useing a few of the companions so what if those are the ones your stuck with? Origins did some of this stuff and they did it quite well not so much the relationship side but the other stuff anyway. 

I do think if your gonna have characters that just hate eachother then there has to be a good reason why they would be working together (other than hawkes apparent awesomeness)