Is it safe to assume no mod support like DA2?
#1
Posté 17 septembre 2012 - 10:20
#2
Posté 17 septembre 2012 - 10:26
#3
Posté 17 septembre 2012 - 10:27
#4
Posté 17 septembre 2012 - 10:29
#5
Posté 17 septembre 2012 - 10:32
#6
Posté 17 septembre 2012 - 10:33
#7
Posté 17 septembre 2012 - 10:36
Blastback wrote...
I'm assuming we won't get a toolset. But I'll be happy if proven wrong.
I too, want to be proven wrong. More than anything about DA3:I right now.
#8
Posté 17 septembre 2012 - 10:38
#9
Posté 17 septembre 2012 - 10:43
#10
Posté 17 septembre 2012 - 10:46
#11
Posté 17 septembre 2012 - 11:11
For DAII, all the mods that needed to be made were made. By me.
I guarantee you we'll be able to do something with DAIII, at least as much as we are with DAII, which would satisfy me.
In the end, BioWare games are just not very good media for modding.
Modifié par ishmaeltheforsaken, 17 septembre 2012 - 11:12 .
#12
Posté 17 septembre 2012 - 11:12
#13
Posté 17 septembre 2012 - 11:14
#14
Posté 17 septembre 2012 - 11:16
Rawgrim wrote...
I am guessing no toolset. The multiplayer might be a factor in it.
I fail to see how they're at all related.
#15
Posté 17 septembre 2012 - 11:17
#16
Posté 17 septembre 2012 - 11:17
mousestalker wrote...
It's probably best not to assume anything at this point.
The BSN could not function without wild assumptions. There would be maybe 3 posts here until release day.
#17
Posté 18 septembre 2012 - 12:30
ishmaeltheforsaken wrote...
For DAII, all the mods that needed to be made were made. By me.
Quoted for truth. You made my favorite mod, bb.
#18
Posté 18 septembre 2012 - 12:36
#19
Guest_KnossosTNC_*
Posté 18 septembre 2012 - 01:47
Guest_KnossosTNC_*
Ah well, I usually use very few mods on Bioware games anyway, if at all. Bethesda games, on the other hand...
Modifié par KnossosTNC, 18 septembre 2012 - 01:47 .
#20
Posté 18 septembre 2012 - 03:03
ishmaeltheforsaken wrote...
While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.
I dare yee to speak of such a thing again:
#21
Posté 18 septembre 2012 - 03:05
Modifié par deuce985, 18 septembre 2012 - 03:07 .
#22
Posté 18 septembre 2012 - 05:38
Amycus89 wrote...
ishmaeltheforsaken wrote...
While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.
I dare yee to speak of such a thing again:
Dark Times
Quests And Legends
Ser Gilmore
Bloodworks
Alley Of Murders
#23
Posté 18 septembre 2012 - 06:17
JimReaperROK wrote...
Amycus89 wrote...
ishmaeltheforsaken wrote...
While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.
I dare yee to speak of such a thing again:
Dark Times
Quests And Legends
Ser Gilmore
Bloodworks
Alley Of Murders
Besides that, honestly, content based mods aren't even my main motivation for modding. What I really like to be able to do is modify the core game - usually mechanics-wise - to alleviate things that really bother me. To do that, I need the ability to modify core game scripts, or at least override them. The ability to do this with DA:O is a major reason I enjoyed it so much, and the sole reason I continue to. If I had been able to mod DA2 with that kind of scope, I might have actually been able to turn it into something I enjoyed, and it may have held my interest for more than a few days.
Modifié par Anomaly-, 18 septembre 2012 - 06:21 .
#24
Posté 18 septembre 2012 - 06:21
Anomaly- wrote...
JimReaperROK wrote...
Amycus89 wrote...
ishmaeltheforsaken wrote...
While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.
I dare yee to speak of such a thing again:
Dark Times
Quests And Legends
Ser Gilmore
Bloodworks
Alley Of Murders
Besides that, honestly, content based mods aren't even my main motivation for modding. What I really like to be able to do is modify the core game - usually mechanics-wise - to alleviate things that really bother me. To do that, I need the ability to modify core game scripts, or at least override them. The ability to do this with DA:O is a major reason I enjoyed it so much, and the sole reason I continue to. If I had been able to mod DA2 with that kind of scope, I might have actually been able to turn it into something I enjoyed.
Agreed. Things like character respec, the winter forge etc.
#25
Posté 18 septembre 2012 - 07:33
My main point is: the Dragon Age series doesn't have that dedicated a modding community, so it might not be worth it for them to release a toolset - especially for a completely new engine.
About the toolset, though - is it (basically) as simple as releasing the tools they use to create the game? Because if it is, there's really no excuse for not releasing it.





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