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Is it safe to assume no mod support like DA2?


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32 réponses à ce sujet

#1
Raycer X

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 DA:O had amazing replayability thanks to modding. DA2, well, lets not talk about it. What about DA3:I? Is it safe to assume that with Frostbite 2 (most likely heavily modded for Bioware), that there will be no mod support??

#2
BlazingSpeed

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I'm also wondering about this mods are the only reason I still play DA:O...

#3
Sable Rhapsody

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Probably shouldn't assume anything at this point. Other than dragons.

#4
EssEeeEcks

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If DICE was resistant towards mods I'll bet Bioware will be.

#5
Maria Caliban

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I'm assuming there will be no toolset. That's unfortunate, but probably worth it.

#6
Blastback

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I'm assuming we won't get a toolset. But I'll be happy if proven wrong.

#7
Raycer X

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Blastback wrote...

I'm assuming we won't get a toolset. But I'll be happy if proven wrong.


I too, want to be proven wrong. More than anything about DA3:I right now.

#8
Battlebloodmage

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I would love a toolset. The game is amazing with mods. I love changing faces of the character to make him resembles me more. I can also make new clothes for them to wear. I would be disappointed if we are not allow to mod the game.

#9
Bakgrind

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Both games had tons of mods and in truth thats the only thing that kept me intersted in DA 2 where as for DAO it had more replayability without them . Gotta love http://dragonage.nexusmods.com/ and their modding community.

#10
joshko

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We need a tool set with out question. For me at least, when I'm on the fence as to whether or not to buy a game(based on user reviews, my financial situation, friend recommendations etc.) the ability to mod, and to what extent the game is moddable, often tips the scale one way or another.

#11
mesmerizedish

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While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality. The only decent mods were ones based on script systems.

For DAII, all the mods that needed to be made were made. By me.

I guarantee you we'll be able to do something with DAIII, at least as much as we are with DAII, which would satisfy me.

In the end, BioWare games are just not very good media for modding.

Modifié par ishmaeltheforsaken, 17 septembre 2012 - 11:12 .


#12
Rawgrim

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I am guessing no toolset. The multiplayer might be a factor in it.

#13
mousestalker

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It's probably best not to assume anything at this point.

#14
mesmerizedish

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Rawgrim wrote...

I am guessing no toolset. The multiplayer might be a factor in it.


I fail to see how they're at all related.

#15
wsandista

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Yes.

#16
upsettingshorts

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mousestalker wrote...

It's probably best not to assume anything at this point.


The BSN could not function without wild assumptions.  There would be maybe 3 posts here until release day.

#17
Tasmen

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ishmaeltheforsaken wrote...

For DAII, all the mods that needed to be made were made. By me.


Quoted for truth.  You made my favorite mod, bb.

#18
axl99

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Well... People will always find a way.

#19
Guest_KnossosTNC_*

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Yeah, I would think so. I remember reading about a leaked memo EA handed to DICE during BF3's development which showed EA's rather gelid view on game mods.

Ah well, I usually use very few mods on Bioware games anyway, if at all. Bethesda games, on the other hand...

Modifié par KnossosTNC, 18 septembre 2012 - 01:47 .


#20
Amycus89

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ishmaeltheforsaken wrote...

While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.


I dare yee to speak of such a thing again:
 

#21
deuce985

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Consdiering DICE never released tools to their community, I'd say it's a safe bet. While Bioware's engine might not entirely be Frostbite, it will still contain code from that engine. I'd imagine that will cause complications trying to license certain middleware to be available in a toolset...

Modifié par deuce985, 18 septembre 2012 - 03:07 .


#22
JimReaperROK

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Amycus89 wrote...

ishmaeltheforsaken wrote...

While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.


I dare yee to speak of such a thing again:
 



Dark Times
Quests And Legends
Ser Gilmore
Bloodworks
Alley Of Murders

#23
Anomaly-

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JimReaperROK wrote...

Amycus89 wrote...

ishmaeltheforsaken wrote...

While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.


I dare yee to speak of such a thing again:
 



Dark Times
Quests And Legends
Ser Gilmore
Bloodworks
Alley Of Murders


Besides that, honestly, content based mods aren't even my main motivation for modding. What I really like to be able to do is modify the core game - usually mechanics-wise - to alleviate things that really bother me. To do that, I need the ability to modify core game scripts, or at least override them. The ability to do this with DA:O is a major reason I enjoyed it so much, and the sole reason I continue to. If I had been able to mod DA2 with that kind of scope, I might have actually been able to turn it into something I enjoyed, and it may have held my interest for more than a few days.

Modifié par Anomaly-, 18 septembre 2012 - 06:21 .


#24
JimReaperROK

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Anomaly- wrote...

JimReaperROK wrote...

Amycus89 wrote...

ishmaeltheforsaken wrote...

While a toolset would be fab, I'm gonna be honest, there were no real content-based mods for Origins that were... anything approaching professional quality.


I dare yee to speak of such a thing again:
 



Dark Times
Quests And Legends
Ser Gilmore
Bloodworks
Alley Of Murders


Besides that, honestly, content based mods aren't even my main motivation for modding. What I really like to be able to do is modify the core game - usually mechanics-wise - to alleviate things that really bother me. To do that, I need the ability to modify core game scripts, or at least override them. The ability to do this with DA:O is a major reason I enjoyed it so much, and the sole reason I continue to. If I had been able to mod DA2 with that kind of scope, I might have actually been able to turn it into something I enjoyed.


Agreed. Things like character respec, the winter forge etc.

#25
Nomadiac

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Thing is, DAO and DA2 don't have anywhere near the mod community that the TES series or NWN and NWN2 do. Heck, even Morrowind's community might still be more active than the Dragon Age community. Why is that? I mean, NWN2 was not nearly as popular as DAO or even DA2 and still had more mods than the both put together.

My main point is: the Dragon Age series doesn't have that dedicated a modding community, so it might not be worth it for them to release a toolset - especially for a completely new engine.

About the toolset, though - is it (basically) as simple as releasing the tools they use to create the game? Because if it is, there's really no excuse for not releasing it.