rlro wrote...
Pedro, great work (as always).
I've got just one question: which evolution 5 of the flamer produces the absolute largest damage (after all DoT is applied) - Increase damage by 40% or Increase duration by 60% ?
I always chose increase duration by 60% because I thought it would produce more damage, but after reading your post where you say "MOST FLAMER DAMAGE WILL BE APPLIED AFTER YOU STOP FIRING IT" I became confused.
Can you clarify that point?
Increase duration by 60% should produce overall more damage ( otherwise would be a useless option ) - you get to stack flamer damage up to 16 times (fires 2 times per second) instead of the 40% damage evolution where you only get to stack it up to 10 times (but will do more damage per cast) ...
This "MOST FLAMER DAMAGE WILL BE APPLIED AFTER YOU STOP FIRING IT" simply means flamer will not much (relative) damage to the target (most of the damage is added up and saved to be applied as DOT after you stop the stacking process - switch target// stop firing ) ...Similar to incendiary ammo - if you kill the target while still firing the flamer at the target you end up wasting the big damage stored up to be released as DOT .... "the art" is knowing WHEN you accumulated enough DOT potential damage and switching to another target leaving the DOT finish off the old one ... Incendiary ammo might be buggy - but with some big clip weapons (ex PPR) making most use of its damage potential is not really intuitive ...
Modifié par peddroelmz, 18 septembre 2012 - 06:00 .