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Allow us to pick the protagonist's voice


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64 réponses à ce sujet

#26
Pelle6666

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No, get us one really good actor instead. I mean one male and one female.

#27
Guest_BrotherWarth_*

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I actually like the idea of giving the option of voiced or silent. The silent option would give us the entire line of dialogue instead of an abbreviation, but they could still have the mouth move. That would avoid the problem we had with the Warden blankly staring at people and reduce the amount of work on Bioware's end.

#28
EricHVela

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Yike$. That'$ quite an expen$ive reque$t.

Pitch tuning, modulation and EQ can take one voice and make it sound like someone else's (even to the point of sounding like a different gender or racial stereotype). It's just more audio processing. Whether or not they can spare the time to develop it and whether or not the hardware limitations will let them is another matter altogether. Depending on what they can license to include, it might be as impractical as hiring many voice artists to recite the same lines versus just two.

#29
Weak Sauce Hype

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BrotherWarth wrote...

I don't think a pitch slider would do much to change tone. For a few lines here and there like in some fighting games? Sure, neato. But for a fully voiced character with thousands of lines of dialogue? Probably wouldn't work very well/to great effect.


I agree. A pitch slider would be a horrible idea if your character is fully voiced in dialogue. It would just sound rediculous.

#30
Androme

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 lol no this is a very expensive idea

#31
Sanunes

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The problem with having additional voices or a pitch slider isn't the upfront cost, but the resource cost of the consoles. Since Microsoft and Sony haven't announced their new consoles yet, I would believe this is being developed for the 360 and PS3, I would think a pitch slider would require more processing power then a simple playback and BioWare removed the holster animation in Mass Effect 3 to gain additional RAM space. Having an additional voice for the protagonist could add an additional disk to the game, for audio has never really compressed well.

Heck my new smart phone has more RAM then my 360.

#32
gpost

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Multiple voice option was used in Saints Row the Third

#33
Direwolf0294

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It'd be cool but I imagine it would take too much work and cost too much money. It works in a game like Saints Row because the protagonist has set dialogue and lines, in an RPG with multiple dialogue options, branching conversations and RPGs just having so much more dialogue than pretty much any other genre it'd just be too much to do.

#34
Merlex

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Direwolf0294 wrote...

It'd be cool but I imagine it would take too much work and cost too much money. It works in a game like Saints Row because the protagonist has set dialogue and lines, in an RPG with multiple dialogue options, branching conversations and RPGs just having so much more dialogue than pretty much any other genre it'd just be too much to do.


They also could make a voice pack DLC, i'd buy it.

Modifié par Merlex, 19 septembre 2012 - 12:54 .


#35
Parmida

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wsandista wrote...

I think a voice slider(where we can adjust one base voice) would accomplish close to the same thing much cheaper. I do get tired of hearing one voice per PC gender though.


THIS, SO MANY TIMES THIS ^
It'd be epic to have a voice slider to customize how high or low pitched the voice is.:o
And if we don't want it, we can turn it off by a check box.

And this

ReggarBlane wrote...

Yike$. That'$ quite an expen$ive reque$t.

Pitch
tuning, modulation and EQ can take one voice and make it sound like
someone else's (even to the point of sounding like a different gender or
racial stereotype). It's just more audio processing. Whether or not
they can spare the time to develop it and whether or not the hardware
limitations will let them is another matter altogether. Depending on
what they can license to include, it might be as impractical as hiring
many voice artists to recite the same lines versus just two.


Modifié par Parmida, 19 septembre 2012 - 12:56 .


#36
Plaintiff

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This doesn't seem feasible or reasonable at all.

#37
SpunkyMonkey

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I'd much sooner see time & money spent on any voice acting for the protagonist spent elsewhere on the game.

Give me a mute all day long.

#38
Direwolf0294

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Merlex wrote...

Direwolf0294 wrote...

It'd be cool but I imagine it would take too much work and cost too much money. It works in a game like Saints Row because the protagonist has set dialogue and lines, in an RPG with multiple dialogue options, branching conversations and RPGs just having so much more dialogue than pretty much any other genre it'd just be too much to do.


They also could make a voice pack DLC, i'd buy it.


That's actually not a bad idea. I'd buy it too.

#39
thebigbad1013

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The notion itself isn't bad, but if you start down that road I think it will be problematic. How many options should we have? Because if BioWare gives us 3, there will be people demanding 5. If they give us 5, some people will demand ten. Granted, the more choices you have the better chance people have of finding a voice they feel suits their character, but it would be a pretty expensive endeavour. One voice is fine by me.

#40
Guest_BrotherWarth_*

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gpost wrote...

Multiple voice option was used in Saints Row the Third


But there much less dialogue. No branching dialogue, no dialogue based on the character's personality, etc.

#41
Cultist

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I say allow us to adjust protagonist voice. A lot of games uses simple filters to make voice higher or lower.

#42
Guest_FemaleMageFan_*

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wsandista wrote...

I think a voice slider(where we can adjust one base voice) would accomplish close to the same thing much cheaper. I do get tired of hearing one voice per PC gender though.

This is a brilliant idea

#43
upsettingshorts

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I choose Nicholas Boulton. Again.

#44
Guest_IIDovahChiiefII_*

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I want silent protagonist again

#45
Guest_Snake91_*

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Yeah would be awesome to choose voice like in Saint row the third :D:D

#46
LilyasAvalon

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BSN, you have apparently not learnt your lesson. You can either have a set, voiced protagionist with one set VA like Hawke/Shepard, or you can have one that's interchangable and flexible like the Warden.

But unless you want to fork out an extra $50, you can't have both.

#47
mopotter

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It's not on the top of my want list. So far I've liked the voice actors they have used. But if they had a voice slider of some kind so you could change it to a slightly lower or higher pitch that might be interesting.

#48
Kail Ashton

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Yep Saint's Row the 3rd had 7 diff voices for the main character (including a zombie voice!) and this wasn't just for a couple lines, these were fully fleshed out, fully dialouged from a huge script

Volitron set the bar here, you gonna match it or are you gonna punk out bioware?

#49
Medhia Nox

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I'd actually like to turn OFF the main protagonists voice - and only his/hers.

#50
Guest_BrotherWarth_*

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LilyasAvalon wrote...

BSN, you have apparently not learnt your lesson. You can either have a set, voiced protagionist with one set VA like Hawke/Shepard, or you can have one that's interchangable and flexible like the Warden.

But unless you want to fork out an extra $50, you can't have both.


Just... stop talking. You think the voice acting accounts for so much of the budget that adding a few extra protagonist options would increase the price by over 80%? Seriously, just stop.