Allow us to pick the protagonist's voice
#26
Posté 19 septembre 2012 - 02:38
#27
Guest_BrotherWarth_*
Posté 19 septembre 2012 - 02:40
Guest_BrotherWarth_*
#28
Posté 19 septembre 2012 - 02:40
Pitch tuning, modulation and EQ can take one voice and make it sound like someone else's (even to the point of sounding like a different gender or racial stereotype). It's just more audio processing. Whether or not they can spare the time to develop it and whether or not the hardware limitations will let them is another matter altogether. Depending on what they can license to include, it might be as impractical as hiring many voice artists to recite the same lines versus just two.
#29
Posté 19 septembre 2012 - 02:40
BrotherWarth wrote...
I don't think a pitch slider would do much to change tone. For a few lines here and there like in some fighting games? Sure, neato. But for a fully voiced character with thousands of lines of dialogue? Probably wouldn't work very well/to great effect.
I agree. A pitch slider would be a horrible idea if your character is fully voiced in dialogue. It would just sound rediculous.
#30
Posté 19 septembre 2012 - 03:18
#31
Posté 19 septembre 2012 - 03:21
Heck my new smart phone has more RAM then my 360.
#32
Posté 19 septembre 2012 - 12:38
#33
Posté 19 septembre 2012 - 12:44
#34
Posté 19 septembre 2012 - 12:49
Direwolf0294 wrote...
It'd be cool but I imagine it would take too much work and cost too much money. It works in a game like Saints Row because the protagonist has set dialogue and lines, in an RPG with multiple dialogue options, branching conversations and RPGs just having so much more dialogue than pretty much any other genre it'd just be too much to do.
They also could make a voice pack DLC, i'd buy it.
Modifié par Merlex, 19 septembre 2012 - 12:54 .
#35
Posté 19 septembre 2012 - 12:52
wsandista wrote...
I think a voice slider(where we can adjust one base voice) would accomplish close to the same thing much cheaper. I do get tired of hearing one voice per PC gender though.
THIS, SO MANY TIMES THIS ^
It'd be epic to have a voice slider to customize how high or low pitched the voice is.
And if we don't want it, we can turn it off by a check box.
And this
ReggarBlane wrote...
Yike$. That'$ quite an expen$ive reque$t.
Pitch
tuning, modulation and EQ can take one voice and make it sound like
someone else's (even to the point of sounding like a different gender or
racial stereotype). It's just more audio processing. Whether or not
they can spare the time to develop it and whether or not the hardware
limitations will let them is another matter altogether. Depending on
what they can license to include, it might be as impractical as hiring
many voice artists to recite the same lines versus just two.
Modifié par Parmida, 19 septembre 2012 - 12:56 .
#36
Posté 19 septembre 2012 - 12:52
#37
Posté 19 septembre 2012 - 12:56
Give me a mute all day long.
#38
Posté 19 septembre 2012 - 12:57
Merlex wrote...
Direwolf0294 wrote...
It'd be cool but I imagine it would take too much work and cost too much money. It works in a game like Saints Row because the protagonist has set dialogue and lines, in an RPG with multiple dialogue options, branching conversations and RPGs just having so much more dialogue than pretty much any other genre it'd just be too much to do.
They also could make a voice pack DLC, i'd buy it.
That's actually not a bad idea. I'd buy it too.
#39
Posté 19 septembre 2012 - 01:55
#40
Guest_BrotherWarth_*
Posté 19 septembre 2012 - 04:02
Guest_BrotherWarth_*
gpost wrote...
Multiple voice option was used in Saints Row the Third
But there much less dialogue. No branching dialogue, no dialogue based on the character's personality, etc.
#41
Posté 19 septembre 2012 - 04:10
#42
Guest_FemaleMageFan_*
Posté 19 septembre 2012 - 04:14
Guest_FemaleMageFan_*
This is a brilliant ideawsandista wrote...
I think a voice slider(where we can adjust one base voice) would accomplish close to the same thing much cheaper. I do get tired of hearing one voice per PC gender though.
#43
Posté 19 septembre 2012 - 04:16
#44
Guest_IIDovahChiiefII_*
Posté 19 septembre 2012 - 04:17
Guest_IIDovahChiiefII_*
#45
Guest_Snake91_*
Posté 19 septembre 2012 - 04:20
Guest_Snake91_*
#46
Posté 19 septembre 2012 - 04:23
But unless you want to fork out an extra $50, you can't have both.
#47
Posté 19 septembre 2012 - 04:25
#48
Posté 19 septembre 2012 - 04:34
Volitron set the bar here, you gonna match it or are you gonna punk out bioware?
#49
Posté 19 septembre 2012 - 04:56
#50
Guest_BrotherWarth_*
Posté 19 septembre 2012 - 05:01
Guest_BrotherWarth_*
LilyasAvalon wrote...
BSN, you have apparently not learnt your lesson. You can either have a set, voiced protagionist with one set VA like Hawke/Shepard, or you can have one that's interchangable and flexible like the Warden.
But unless you want to fork out an extra $50, you can't have both.
Just... stop talking. You think the voice acting accounts for so much of the budget that adding a few extra protagonist options would increase the price by over 80%? Seriously, just stop.





Retour en haut






