What you'd like for NON-combat in Inquisition?
#1
Posté 17 septembre 2012 - 11:36
I'd like to see a return to a regular stealth mechanic that lets you sneak around an area and check things out before your murderous rampage.
I'd like a 'detect hidden' type skill that lets you find secret passages, items, or areas.
I'd like to see dialogue challenges similar to that in Deus Ex: Human Revolution. Not the exact same mechanic, but conversations that you could possibly fail due to what you say with some hints as two what the person wants to hear.
#2
Posté 17 septembre 2012 - 11:38
I'll happily echo everything Maria said above (especially the regular stealth mechanic), but I'd also suggest that the abilities available to the party shouldn't differ between combat and non-combat situations. We should be allowed to cast combat spells even when the game doesn't think we're in combat.Maria Caliban wrote...
Because you can't always hack people to bits, roast them with fireballs, or turn them into pincushions with your arrows.
I'd like to see a return to a regular stealth mechanic that lets you sneak around an area and check things out before your murderous rampage.
I'd like a 'detect hidden' type skill that lets you find secret passages, items, or areas.
I'd like to see dialogue challenges similar to that in Deus Ex: Human Revolution. Not the exact same mechanic, but conversations that you could possibly fail due to what you say with some hints as two what the person wants to hear.
#3
Posté 17 septembre 2012 - 11:39
#4
Posté 17 septembre 2012 - 11:41
Seriously, I love that crappy, bug ridden game.
#5
Posté 17 septembre 2012 - 11:41
#6
Posté 17 septembre 2012 - 11:42
#7
Posté 17 septembre 2012 - 11:44
#8
Posté 17 septembre 2012 - 11:44
- I want terrain and encounter designs that allow me to set up ambushes.
- An expanded form of the "Intimidate" mechanic during convos. With actually decent rewards for navigating them correctly.
#9
Posté 17 septembre 2012 - 11:45
I support this as well.Upsettingshorts wrote...
Seconding the DXHR-like dialogue challenges.
On a broader note, anything that would fit in an old school Lucasarts graphic adventure would be very much appreciated in the game.
#10
Posté 17 septembre 2012 - 11:46
Instead, the idea of using stealth as an option, and if you are caught, you simply lose out on items that are no longer open to you, but you can still fight/run your way out of the situation.
Not sure that all made sense.
#11
Posté 17 septembre 2012 - 11:47
coldwetn0se wrote...
I'm good with other gameplay mechanics too. One thing on stealth though; I admit I really dislike forced stealth. Stealth sections where if you are caught, you have to start that section over. Hehe...I am so bad at it, that there are some games I have never finished just because the stealth was set up as such.
Instead, the idea of using stealth as an option, and if you are caught, you simply lose out on items that are no longer open to you, but you can still fight/run your way out of the situation.
Not sure that all made sense.
haha
#12
Posté 17 septembre 2012 - 11:48
Xewaka wrote...
I support this as well.Upsettingshorts wrote...
Seconding the DXHR-like dialogue challenges.
On a broader note, anything that would fit in an old school Lucasarts graphic adventure would be very much appreciated in the game.
Insult -swordfighting maybe?
#13
Posté 17 septembre 2012 - 11:50
The Mass effect series managed to make conversations more cinematically interesting as the series progressed, I want to see a big leap for that in Dragon Age. Conversations should happen as the party are walking through mountain footpaths, through bustling markets in cities etc.
#14
Posté 17 septembre 2012 - 11:51
Modifié par LolaLei, 17 septembre 2012 - 11:53 .
#15
Posté 17 septembre 2012 - 11:51
I would only support a stealth option if it was dramatically improved over MotA's stealth segment.
Either way, the player should get an equal XP gain from either talking, sneaking, or fighting through an encounter. Usually it's unevenly weighted towards combat.
#16
Posté 18 septembre 2012 - 12:31
#17
Posté 18 septembre 2012 - 12:35
#18
Posté 18 septembre 2012 - 12:42
#19
Posté 18 septembre 2012 - 01:11
How it is implemented what will determine how much I like it. I think they should take a page from D&D 3.5 and have skill checks. That way we can fail due to chance at non-combat and not just have an "I win!" button.
#20
Posté 18 septembre 2012 - 02:02
As in, MotA style stealth. However, that aspect needs to be substantially improved. Preferably where, if you're caught, you fail the stealth aspect and have to fight your way through.
Maybe a return of some of the DAO skills, but with a greater effect on how the game plays out. So if you were playing a Ranger that took the Survival skills, he might be able to avoid combat with certain wildlife or even draw them to his aid.
How it could extend to non-combat situations, I don't know.
Some puzzles would be nice, like in the vein of God of War where it could actually be challenging to succeed at the puzzle. The puzzles themselves weren't too hard to figure out, but sometimes succeeding at pulling it off might be.
#21
Posté 18 septembre 2012 - 02:10
For example, you're stealthy and overhear things from Gaspard's men which can be used in a conversation against him or given to Celene. Perhaps you went in full force and the information doesn't exist, forcing an encounter later which the plan you hadn't overheard occurs.
Maybe you're using blood magic and forced someone with vital intel to tell you everything, giving you much more than had you been gentle or beat him up.
Edit: Considering we might be heading towards Orlais, I suspect everyone knows someone else's dirty laundry and this would fit perfectly.
Modifié par Dave of Canada, 18 septembre 2012 - 02:48 .
#22
Guest_PurebredCorn_*
Posté 18 septembre 2012 - 02:11
Guest_PurebredCorn_*
LolaLei wrote...
I'd like stealth to make a return too, maybe the ability to avoid a fight via charm/persuade/intimidate/mind control (if you're a blood mage.)
It would be so sweet to be able to mind control someone, great idea. I also like Maria's idea to have detect hidden added, I love finding hidden treasure rooms and enemies. Also, being able to track enemies or animals in a given area and perhaps find alternate routes around enemies or find prime attack spots would be cool. The ability to charm animals would be welcome too.
#23
Posté 18 septembre 2012 - 02:17
Languages that let you read ancient texts in dungeons and languages that let you overhear conversations or dialog that allows you to pick up extra quests or more XP for extra coded entries, even possibly giving you extra persuade options.
#24
Posté 18 septembre 2012 - 02:18
Fast Jimmy wrote...
I have said this previously, but I believe a skill of languages would be extraordinarily cool.
Languages that let you read ancient texts in dungeons and languages that let you overhear conversations or dialog that allows you to pick up extra quests or more XP for extra coded entries, even possibly giving you extra persuade options.
I endorse this idea.
#25
Posté 18 septembre 2012 - 02:30
Since this is Orlais, I'd love some kind of crazy poetry slam competition where the PC and companions are trying to impress the Empress or someone and they're having freestyle song or a poem battle with another group of people. That would kick ass!
Stealth sections would be great. Even regular sneak-and-peak would be good.





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