Some of us assumed it would be the open world influence but I do not think this will be the case, I think Bioware would take influences of Skyrim's Dragons like Flemeth being a bit like Alduin.
I wouln't know what other influences they would take, do you?
What influences would DA3 take from Skyrim?
Débuté par
Karlone123
, sept. 18 2012 12:04
#1
Posté 18 septembre 2012 - 12:04
#2
Posté 18 septembre 2012 - 12:07
Maybe crafting? I could see that making the transition over to Dragon Age pretty well.
#3
Posté 18 septembre 2012 - 12:07
I'm hoping the vast, open world; the large inventory system; gameplay elements outside of combat (such marrying your love interest, joining factions, locating hidden areas, etc.)
#4
Posté 18 septembre 2012 - 12:07
I am guessing the civil war bit in Skyrim. Being able to chose one of the sides in it.
#5
Posté 18 septembre 2012 - 12:08
Well, there's those descendents of the Dragon Blood for one.
#6
Posté 18 septembre 2012 - 12:09
I worry a little about this, TBH. Now don't get me wrong, I loved Skyrim. I also loved both installments of Dragon Age. The problem is that they're very different styles of game, though they both fall in the Western RPG category.
Skyrim is less about what you say or decide at key plot points, and more about what you do on a day-to-day basis. If you're a sneaky Argonian who is a surprisingly devout Talos worshipper, you act that way in EVERYTHING, and the game responds accordingly. Dragon Age cares less about how you fight and what you do in the details, and more about what you say or decide at specific plot moments for sidequests or main plot quests. They're fundamentally different approaches to roleplaying. I'm not saying one is better than the other, but I don't know if trying to mix the two will result in anything other than a game that spreads itself a little too thin.
Skyrim is less about what you say or decide at key plot points, and more about what you do on a day-to-day basis. If you're a sneaky Argonian who is a surprisingly devout Talos worshipper, you act that way in EVERYTHING, and the game responds accordingly. Dragon Age cares less about how you fight and what you do in the details, and more about what you say or decide at specific plot moments for sidequests or main plot quests. They're fundamentally different approaches to roleplaying. I'm not saying one is better than the other, but I don't know if trying to mix the two will result in anything other than a game that spreads itself a little too thin.
#7
Posté 18 septembre 2012 - 12:10
Technically the DA univers allready have Shouts, though.
#8
Posté 18 septembre 2012 - 12:11
Rawgrim wrote...
I am guessing the civil war bit in Skyrim. Being able to chose one of the sides in it.
Like Templars or Mages, or something representing the middle ground like The Blades from Skyrim.
.
Modifié par Karlone123, 18 septembre 2012 - 12:11 .
#9
Posté 18 septembre 2012 - 12:11
They already said it's going to be the level design. Not sure I buy it though.
Modifié par slimgrin, 18 septembre 2012 - 12:12 .
#10
Posté 18 septembre 2012 - 12:11
Yes.
#11
Posté 18 septembre 2012 - 12:12
Hopefully more open ended exploration and character building options.
#12
Posté 18 septembre 2012 - 12:13
Hmm...I would LOVE to see characters holding conversations while working on something, like chopping wood.
Radiant story is what I want most, though.
Radiant story is what I want most, though.
#13
Posté 18 septembre 2012 - 12:14
DA and Skyrim has nothing in common.BioWare should keep their own way.
But I do want see a open world like the one in DAO.
But I do want see a open world like the one in DAO.
#14
Posté 18 septembre 2012 - 12:16
Being incredibly popular and making lots of money.
#15
Posté 18 septembre 2012 - 12:25
BioWare's going after that Skyrim money.
#16
Posté 18 septembre 2012 - 12:26
Black people.
#17
Posté 18 septembre 2012 - 12:28
none
#18
Posté 18 septembre 2012 - 12:32
I want Skyrim's inventory system, death into orbit animations, and companions that jump off cliffs to chase down a hostile bear.
#19
Posté 18 septembre 2012 - 12:33
Hopefully none. The art direction in Skyrim was painfully generic.
Modifié par axl99, 18 septembre 2012 - 12:34 .
#20
Posté 18 septembre 2012 - 12:35
probably game environment design. It's the only thing Skyrim actually did well.
Modifié par suntzuxi, 18 septembre 2012 - 12:36 .
#21
Posté 18 septembre 2012 - 12:37
Sorry - I hope they take very little. IMO too many go fetch side quests, world too expansive, no meaningful companions/relationships, too many glitches...
#22
Posté 18 septembre 2012 - 12:37
Unicorns.
#23
Posté 18 septembre 2012 - 12:40
I want the open world cities, not a whole open world, but a continuous city rather than a few parceled areas like Denerim or even Kirkwall.
#24
Posté 18 septembre 2012 - 12:40
axl99 wrote...
Hopefully none. The art direction in Skyrim was painfully generic.
Compared to DA2 it's the Mona Lisa. And it wouldn't hurt Bioware to open up their levels a bit.
#25
Posté 18 septembre 2012 - 12:41
It doesn't have to be "open" like Skyrim. It can still be "open" enough. They've already done a few games that have done sandbox elements. BG2 and ME1 are good examples.
Personally, if they take the "open" feel and put it in DA3 keeping their great storytelling/characters...masterpiece.
It seems Bioware understands players want a lot of "choices" and "player agency". I think this is a big reason Skyrim sold over 12 million copies. It has an amazing world filled with unlimited possibilities. Bioware can learn a lot from this and I think this is where their design philosophies are heading.
Bioware's weakest design in their games currently is world atmosphere and level design. These are two things Skyrim does amazing. Could you imainge Dragon Age's world alive on an amazing engine like Witcher 2?
Personally, if they take the "open" feel and put it in DA3 keeping their great storytelling/characters...masterpiece.
It seems Bioware understands players want a lot of "choices" and "player agency". I think this is a big reason Skyrim sold over 12 million copies. It has an amazing world filled with unlimited possibilities. Bioware can learn a lot from this and I think this is where their design philosophies are heading.
Bioware's weakest design in their games currently is world atmosphere and level design. These are two things Skyrim does amazing. Could you imainge Dragon Age's world alive on an amazing engine like Witcher 2?
Modifié par deuce985, 18 septembre 2012 - 12:43 .





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