Modifié par The Hierophant, 18 septembre 2012 - 12:43 .
What influences would DA3 take from Skyrim?
#26
Posté 18 septembre 2012 - 12:42
#27
Guest_sjpelkessjpeler_*
Posté 18 septembre 2012 - 12:54
Guest_sjpelkessjpeler_*
deuce985 wrote...
It doesn't have to be "open" like Skyrim. It can still be "open" enough. They've already done a few games that have done sandbox elements. BG2 and ME1 are good examples.
Personally, if they take the "open" feel and put it in DA3 keeping their great storytelling/characters...masterpiece.
It seems Bioware understands players want a lot of "choices" and "player agency". I think this is a big reason Skyrim sold over 12 million copies. It has an amazing world filled with unlimited possibilities. Bioware can learn a lot from this and I think this is where their design philosophies are heading.
Kingdoms of Amalur had the open feel and was still a fairly closed game. The way it was set up gave the open feel to it all. The fact that one can only walk on certain paths in DA2 and has some limited open spaces gives a closed environment feeling.
Am playing Two worlds 2 at the moment that works with the same principle, although closed the open feel is there. If something like that will be in DA3 that would be great
BW strong points are characters and storytelling and as Deuce wrote, if combinated with a more open world, this game could be a gem.
Modifié par sjpelkessjpeler, 18 septembre 2012 - 12:58 .
#28
Posté 18 septembre 2012 - 01:01
Upsettingshorts wrote...
Black people.
This and recognizing your skills. Say what you want about rimsky, when you use magic people know.
Modifié par wsandista, 18 septembre 2012 - 01:02 .
#29
Posté 18 septembre 2012 - 01:03
slimgrin wrote...
axl99 wrote...
Hopefully none. The art direction in Skyrim was painfully generic.
Compared to DA2 it's the Mona Lisa. And it wouldn't hurt Bioware to open up their levels a bit.
It's a cheap shot considering you wanna compare a game that's got years of polish in level design [which after 175 hours starts looking the same anyway] with something that was made in roughly a year.
But hey, to each their own.
Modifié par axl99, 18 septembre 2012 - 01:05 .
#30
Posté 18 septembre 2012 - 01:11
#31
Posté 18 septembre 2012 - 01:13
Flashflame58 wrote...
Sweetrolls.
What's the matter, did someone steal your sweetroll?
#32
Posté 18 septembre 2012 - 01:15
I just want more Origins and less DA2 but I doubt it.
#33
Posté 18 septembre 2012 - 01:15
wsandista wrote...
Flashflame58 wrote...
Sweetrolls.
What's the matter, did someone steal your sweetroll?
Indeed. You wouldn't believe how common of a problem that is.
#34
Posté 18 septembre 2012 - 01:16
Flashflame58 wrote...
wsandista wrote...
Flashflame58 wrote...
Sweetrolls.
What's the matter, did someone steal your sweetroll?
Indeed. You wouldn't believe how common of a problem that is.
Filthy Stormcloaks!
#35
Posté 18 septembre 2012 - 01:16
#36
Posté 18 septembre 2012 - 01:17
Flashflame58 wrote...
wsandista wrote...
Flashflame58 wrote...
Sweetrolls.
What's the matter, did someone steal your sweetroll?
Indeed. You wouldn't believe how common of a problem that is.
*Steals sweetroll while he's not looking*
#37
Posté 18 septembre 2012 - 01:19
Versus Omnibus wrote...
Flashflame58 wrote...
wsandista wrote...
Flashflame58 wrote...
Sweetrolls.
What's the matter, did someone steal your sweetroll?
Indeed. You wouldn't believe how common of a problem that is.
*Steals sweetroll while he's not looking*
*shoots you in the knee with an arrow*
Modifié par Flashflame58, 18 septembre 2012 - 01:19 .
#38
Posté 18 septembre 2012 - 01:24
#39
Posté 18 septembre 2012 - 01:25
Flashflame58 wrote...
Versus Omnibus wrote...
Flashflame58 wrote...
wsandista wrote...
Flashflame58 wrote...
Sweetrolls.
What's the matter, did someone steal your sweetroll?
Indeed. You wouldn't believe how common of a problem that is.
*Steals sweetroll while he's not looking*
*shoots you in the knee with an arrow*
Well, there goes my days of adventure.
#40
Posté 18 septembre 2012 - 01:27
#41
Posté 18 septembre 2012 - 01:28
Karlone123 wrote...
Some of us assumed it would be the open world influence but I do not think this will be the case, I think Bioware would take influences of Skyrim's Dragons like Flemeth being a bit like Alduin.
I wouln't know what other influences they would take, do you?
Only one.
A toolset.
#42
Posté 18 septembre 2012 - 01:32
#43
Posté 18 septembre 2012 - 01:44
Dragon Age 3 Mod creation Kit please
#44
Posté 18 septembre 2012 - 01:46
This.Svanhildr wrote...
How to make the world more lively would probably be one thing.
#45
Posté 18 septembre 2012 - 01:48
But yeah, pretty sure they're taking inspiration from the world and level design. Hopefully that includes more active NPCs to populate it.
#46
Posté 18 septembre 2012 - 02:37
#47
Posté 18 septembre 2012 - 02:48
Allen Spellwaver wrote...
DA and Skyrim has nothing in common.BioWare should keep their own way.
But I do want see a open world like the one in DAO.
couldn't have said it better
i wanna play DA not oblivion
#48
Posté 18 septembre 2012 - 02:51
edit:
Wildlife.
Modifié par Androme, 18 septembre 2012 - 02:51 .
#49
Posté 18 septembre 2012 - 02:55
- random encounter.
- lively world.
- faction.
Modifié par d-boy15, 18 septembre 2012 - 02:55 .
#50
Posté 18 septembre 2012 - 03:05





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