Do you want set classes or custom classes?
#1
Posté 18 septembre 2012 - 03:31
By custom classes I mean somthing like Elder Scrolls or the MMO The Secret World. You load in as a blank slate and then customise yourself as you play the game with no restrictions on how you do it.
In Skyrim you can play a mage that runs around wearing robes and casting spells or you can play a mage that wears heavy armour, casts spells and also bashes things with a giant 2 handed club. You play a leather wearer who uses a sword and shield and runs into battle or a leather wearer who uses two daggers and stealths around the place. You can be a leather wearer who stealths around the place and uses a 2 handed sword.
In TSW you can combo any of the weapons together to play how you want. When I started the game I played using assault rifles and pistols. Basically I'd just shoot everything. Eventually I got bored of that though I switched to assault rifles and elemental magic. Now I was setting things on fire and shooting them. Having that freedom to switch how I played and what role I could fill (tank, healer, dps) was great from a gameplay perspective and from a roleplaying perspective it was also a lot of fun to switch my character up a bit.
For Dragon Age 3, I'd really like it if it used the custom class system. I'd love to be able to craft a unique character that's not limited by the class I chose when I started the game.
I'd be interested to hear what others prefer and why.
#2
Posté 18 septembre 2012 - 03:32
#3
Posté 18 septembre 2012 - 03:34
#4
Posté 18 septembre 2012 - 04:02
#5
Posté 18 septembre 2012 - 04:04
#6
Posté 18 septembre 2012 - 04:06
hawkens982 wrote...
Custom classes please. But if its only set classes, at least give us the option to use more weapon types for each class.
This.
#7
Posté 18 septembre 2012 - 04:08
I think custom classes would be sort of hard to do. Since one of these classes is related directly to your position in society (and in the main story conflicts) You're a mage but you specialize in melee combat and only have melee skills...but you're still a mage in the DA world that's not a good thing.
Unless they integrate that into the story. You being super speshul and people reacting to your magey non mageyness.
#8
Posté 18 septembre 2012 - 04:22
#9
Guest_Puddi III_*
Posté 18 septembre 2012 - 04:37
Guest_Puddi III_*
Though I'm afraid that would be a rather ambitious change and why change what isn't broken? Though I think it wouldn't feel that different, because the companions presumably would still have their set talent trees reflecting specific "classes" as they always have, it's just that the main character would have more openness in customization.
#10
Posté 18 septembre 2012 - 04:39
#11
Posté 18 septembre 2012 - 04:41
I would of liked it if you just choose Citizen or Mage as your class and go from there. Both have small overlap. Mages can weild/wear any armor but it effects their skills and they can't learn the highest tier of weapon skills. While a Citizen can invest in some 'magical' things such as alchemy or artificing, but they can't get the highest tier abilities of it.
Modifié par strive, 18 septembre 2012 - 04:46 .
#12
Posté 18 septembre 2012 - 04:55
So I don't get this class thing, though I understand is a big staple of the RPG. But I think if you look at it objectively, you will see that it is quite silly.
I think instead a person should be either a mage or not a mage.
From there, you choose how to upgrade your person: Does he wield a sword? Staff? Bow? Maybe he starts off with one but gradually learns a second throughout the game.
Just some ideas.
#13
Posté 18 septembre 2012 - 04:59
#14
Posté 18 septembre 2012 - 05:31
Similar to what motomotogirl wrote. You pick your base class and get to choose one advancement, like Sword/Shield for a Warrior, then as you level up you get one advance option and can choose Bow or 2-hand-weapons, plus you can wear heavy armour.
As a Rogue you can choose Bow, 2-weild or lock-pick, disarm traps. As a Mage, of course, different schools of Magic, elemental, heal, blood and maybe one with mostly curses(dots).
That way every class has points where they overlap(except the Mage), but are still unique in some ways.
#15
Posté 18 septembre 2012 - 07:49
#16
Posté 18 septembre 2012 - 10:49
Orian Tabris wrote...
I think it's best, if we only have the standard Warrior, Rogue and Mage classes, with set spells and talents specific to each class. I think BioWare handled the equipment in DA2 very well, and I don't see that as something that really needs fixing. Why fix what isn't broken?
Well it's only broken in the sense I find it boring. I don't really see the problem with building custom classes, if you want a standard warrior, just build a standard warrior. The equipment restrictions in DA2 were if anything worse than the vanilla uninspired class system. If I can't pick up sword and shield skills for my rogue, at least let me use the weapons if I have the stats to. (or just release a toolset)
#17
Posté 18 septembre 2012 - 10:57
#18
Posté 28 septembre 2012 - 07:12
#19
Posté 28 septembre 2012 - 07:49
So I'm for set classes, but perhaps make them like the advanced classes in star wars the old republic. Warrior splits into 2 or 3 specializations that really have a great impact on how you play (and preferably how NPCs view you). Same for rogues and mages.
#20
Posté 28 septembre 2012 - 08:09
#21
Posté 28 septembre 2012 - 08:14
Or did I misunderstand the OP?
#22
Posté 28 septembre 2012 - 08:19
having there be a difference between warriors and rogues makes no sense. Why can't warriors hide in shadows or pick locks? why can rogues do warriory things? naw, makes no sense.
#23
Posté 28 septembre 2012 - 08:24
Origin (as a given set of skills) + complete customization afterward.
By 'origin' I mean a setting which would actually replace the three DA:O categories of set classes, races, and origin.
But that wouldn't force the player into any subsequent path.
In addition, I would prefer if the character's evolution didn't rely on 'set levels' of experience, but rather on specific improvements (a bit like the way to unlock specializations by asking to be taught by a companion, or the achievement system which take into account how much ennemies you killed such way, or which quest you fullfilled, etc...)
Fully developped, it would permit to customize our characters accordingly with how we played them without giving to some players the headaches of complicated builds.
To me, it would be the best of all worlds : The origin system (which gives us the possibility to replay along different specific stories) and a world which would react to our choices and gameplay styles.
#24
Posté 28 septembre 2012 - 08:31
DAO's set classes were done fairly well. Each class has clearly delineated boundaries, but each member of that class was free to wander anywhere at all within those boundaries.
DA2 abandoned this design, and went instead for set classes for Hawke, but a sort of classless system for the companions where a new class was invented to suit each one. And while I have no objection to classless systems, I really didn't like that Hawke wasn't allowed to use it.
#25
Posté 28 septembre 2012 - 08:46
motomotogirl wrote...
I think class is silly, or at least they should have different names. A mage I can understand; that person literally has "special powers" at her behest. But a fighter is a fighter. I mean someone who has combat training should be capable of wielding a variety of weapons. Why can the "warrior" succesfully wield a two-handed sword as well as a sword and shield, but not two daggers? Or a bow? What makes a person capable of wielding two daggers equally capable of wielding a bow? Furthermore, why can one person disarm traps and another can't?
So I don't get this class thing, though I understand is a big staple of the RPG. But I think if you look at it objectively, you will see that it is quite silly.
I think instead a person should be either a mage or not a mage.
From there, you choose how to upgrade your person: Does he wield a sword? Staff? Bow? Maybe he starts off with one but gradually learns a second throughout the game.
Just some ideas.
The archetype of fighter-thief-mage-cleric is just something that works well in tactical games. I know I am probably oversimplifying it , but think of it like rock-paper-scissors. If your character is a warrior-type who is fighing a rogue-type, and the rogue throws down some traps and uses mobility to get out of the warrior's range, you've got to resort to playing tactically in order to win. If your warrior also knows how to disarm traps, can move quickly across the battlefield while dodging attacks, all while wearing heavy plate and being able to take lots of incoming damage, it's not much of a tactical battle as much as a facestomp of the poor enemy rogue who is only running around in leather. The checks and balances make for much more interesting combat, in my opinion.





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