Atalanta wrote...
motomotogirl wrote...
I think class is silly, or at least they should have different names. A mage I can understand; that person literally has "special powers" at her behest. But a fighter is a fighter. I mean someone who has combat training should be capable of wielding a variety of weapons. Why can the "warrior" succesfully wield a two-handed sword as well as a sword and shield, but not two daggers? Or a bow? What makes a person capable of wielding two daggers equally capable of wielding a bow? Furthermore, why can one person disarm traps and another can't?
So I don't get this class thing, though I understand is a big staple of the RPG. But I think if you look at it objectively, you will see that it is quite silly.
I think instead a person should be either a mage or not a mage.
From there, you choose how to upgrade your person: Does he wield a sword? Staff? Bow? Maybe he starts off with one but gradually learns a second throughout the game.
Just some ideas.
The archetype of fighter-thief-mage-cleric is just something that works well in tactical games. I know I am probably oversimplifying it , but think of it like rock-paper-scissors. If your character is a warrior-type who is fighing a rogue-type, and the rogue throws down some traps and uses mobility to get out of the warrior's range, you've got to resort to playing tactically in order to win. If your warrior also knows how to disarm traps, can move quickly across the battlefield while dodging attacks, all while wearing heavy plate and being able to take lots of incoming damage, it's not much of a tactical battle as much as a facestomp of the poor enemy rogue who is only running around in leather. The checks and balances make for much more interesting combat, in my opinion.
A good point, but since skills themselves could also imply some inner restrictions (like wearing heavy armor making stealth impossible, or DW requiring to focus on DEX while TH is based on STR), those would be probably enough to keep the tactical balance you mentionned (a gamer who makes choices in favor of a specific build already restricts herself by not choosing the other branches during the limited time of a game.)





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