franciscoamell wrote...
I meant story-wise and not gameplay-wise. Being a mage or not is supposed to make a big difference. If you're always a mage in the story, the story will change less, making each file less different from each other and killing a part of the replayability. Also, dwarves can't be mages and I'd love to play as a dwarf again.Mr Fixit wrote...
franciscoamell wrote...
I wouldn't like it if they made being a mage canon, it would kill some of the replayability.Mr Fixit wrote...
As I recall, on several occasions devs said that they hadn't been prepared to make a ton of extra content for mage Hawke, something game's story in all honesty required. Although I don't agree with their decision, it is understandable. They weren't willing to create a significant asymmetry by leaving the other two classes with less content.
By having a classless system with a magical subsytem in DA2, each Hawke could have been at least partly a 'mage', providing BioWare with an opportunity to truly tailor the 'Kirkwall experience' to the PC.
Again, not sure if you understood.
You'd still play whatever "class" you want.
Yeah, but in DA2 you could only be a human, so there's that, and I was talking solely about that game. Frankly, having the story of DA2 in mind, and how it woefully integrated story with gameplay, I thought it would help both devs and player immersion if Bioware created the game with every Hawke being 'magic-born'. It needn't in any way influence your specific character build, but it would make the whole Kirkwall situation more relevant to the PC.
As for less variation in story, I think exactly the opposite. DA2 showed that there's NO difference in gameplay or story whether you're mage or not (except for Bethany/Carver). With 'magic-born' Hawke, devs would (one can hope) have no choice but to better integrate the two.
Modifié par Mr Fixit, 28 septembre 2012 - 11:05 .





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