Modifié par revan11exile, 29 septembre 2012 - 07:22 .
DA3 could use some destructible enviroments
#1
Posté 18 septembre 2012 - 05:23
#2
Posté 18 septembre 2012 - 05:28
#3
Guest_PurebredCorn_*
Posté 18 septembre 2012 - 05:54
Guest_PurebredCorn_*
#4
Posté 18 septembre 2012 - 05:58
#5
Posté 18 septembre 2012 - 06:12
ianvillan wrote...
I would rather that Bioware add choice of race instead of something else that was not something the fans wanted untill they mentioned using the frostbite engine.
While the sensible part of my brain agrees with you, the rest is gleefully contemplating the idea of being to burn everything....
And freeze ground so enemies fall over, cause earthquakes that change the battlefield etc, etc...
Yeah, not going to happen. But it would be fun.
Modifié par Immortal fish, 18 septembre 2012 - 06:13 .
#6
Guest_KnossosTNC_*
Posté 18 septembre 2012 - 06:22
Guest_KnossosTNC_*
#7
Posté 18 septembre 2012 - 06:24
#8
Posté 18 septembre 2012 - 06:24
And I am so for that.
#9
Posté 18 septembre 2012 - 06:26
Modifié par marshalleck, 18 septembre 2012 - 06:27 .
#10
Guest_KnossosTNC_*
Posté 18 septembre 2012 - 06:39
Guest_KnossosTNC_*
marshalleck wrote...
More often than not, destructible environments = semi-scripted events and lots of visual clutter getting in the way of the action. I can do without.
Yeah, that's why I added the caveat of "if done right" to my post. With "Late 2013" being the target release date, DA3's development is certain to be fast-tracked pretty severely, even though I believe that Bioware's history suggest they will most likely miss that target and release it in March 2014 at the earliest.
With this in mind, I think Bioware will most likely either not bother with it at all, which would be a respectable positions, or lets it go to their heads and pulls a half-assed job or pull resources away from actually making the core game good first, which would be just sad.
#11
Posté 18 septembre 2012 - 07:12
#12
Posté 18 septembre 2012 - 07:18
First person shooters like Battlefield need destructible environments because things like cover and firepower matter to gameplay. It isn't just a cool effect - although it's very cool - it changes how people play.
For example if I'm an infantryman shooting out of the windows of a house at enemy soldiers in a game without destructible environments, they're going to have to either get close enough to toss in a grenade or manage to storm the door to get inside. I'm likely to be prepared to deal with both approaches.
In a game with destructible environments, they can just call in an air strike, artillery, or have a tank blow the wall up. My cover is gone and I'm either killed in the blast or forced to stay on the move because such places are not permanently safe.
It's a world of difference.
Now, in a game with mages that have that kind of destructive power, would environments that blow up under say... a Fireball AOE be possible? Sure, and if they design their levels in ways that have or don't have cover, then yeah, I could see destructible environments inching closer towards being a need.
Modifié par Upsettingshorts, 18 septembre 2012 - 07:21 .
#13
Posté 18 septembre 2012 - 07:19
Pelle6666 wrote...
Yes! That would be cool! Imagine if your reputation in an area got worse for destroying a market stand or something! I'd wish they put in some kind of renegade/paragon aspect for the character as well, high environment damage or civilian casualties could give some "renegade" points? Like when you shoot pyjaks in ME1.
No thank you DA2 already borrowed plenty from Mass Effect lets not add any more.
#14
Posté 18 septembre 2012 - 07:23
ianvillan wrote...
I would rather that Bioware add choice of race instead of something else that was not something the fans wanted untill they mentioned using the frostbite engine.
Because all zots are the same!
"No thanks I'm full I'll pass on dessert, but I would like a new bike."
Modifié par Upsettingshorts, 18 septembre 2012 - 07:23 .
#15
Posté 18 septembre 2012 - 07:30
Upsettingshorts wrote...
ianvillan wrote...
I would rather that Bioware add choice of race instead of something else that was not something the fans wanted untill they mentioned using the frostbite engine.
Because all zots are the same!
"No thanks I'm full I'll pass on dessert, but I would like a new bike."
Or more like: you know that bike we took away from you last year, I know you have been asking for it back but I got you a sock puppet instead.
#16
Posté 18 septembre 2012 - 07:45
#17
Posté 18 septembre 2012 - 08:02
As a general rule in future, why not just release RPG games and then have an "FPS Shooter conversion package" that mainstream masses can download to completely overhaul the game down to its lowest common denominator if they choose to, leaving the original structure of the game intact for those who like RPGs?
We could even have the opposite as well, where people could instead download the "MUD conversion package" if they wanted to turn the RPG game into a 1980s text adventure format because that's what they prefer.
Does anyone remember when we used to be explorers? >.>
#18
Posté 18 septembre 2012 - 08:05
#19
Posté 18 septembre 2012 - 08:06
Ha yep i remember but times have changedCasbynessPC wrote...
This is the sort of thing that should really be paid DLC. Along with multiplayer, costumes, weaponry and everything else that an RPG player has no interest in.
As a general rule in future, why not just release RPG games and then have an "FPS Shooter conversion package" that mainstream masses can download to completely overhaul the game down to its lowest common denominator if they choose to, leaving the original structure of the game intact for those who like RPGs?
We could even have the opposite as well, where people could instead download the "MUD conversion package" if they wanted to turn the RPG game into a 1980s text adventure format because that's what they prefer.
Does anyone remember when we used to be explorers? >.>
#20
Posté 18 septembre 2012 - 08:17
Atakuma wrote...
I don't see that serving much of a purpose outside of cutscenes.
You're not using your imagination.
What if a load of mobs are standing under an archway that you can simply collapse on top of them with magic?
In what way - to answer the other criticisms - would doing something like that conflict with "RPG gameplay?"
Sometimes games that don't model destructible terrain already do stuff like this with scripts anyway.
Modifié par Upsettingshorts, 18 septembre 2012 - 08:20 .
#21
Guest_PurebredCorn_*
Posté 18 septembre 2012 - 08:24
Guest_PurebredCorn_*
#22
Posté 18 septembre 2012 - 08:56
That's a really good idea:happy:Pelle6666 wrote...
Yes! That would be cool! Imagine if your reputation in an area got worse for destroying a market stand or something! I'd wish they put in some kind of renegade/paragon aspect for the character as well, high environment damage or civilian casualties could give some "renegade" points? Like when you shoot pyjaks in ME1.
#23
Posté 18 septembre 2012 - 09:49
#24
Posté 19 septembre 2012 - 11:40
ExactlyCronoDragoon wrote...
Destructible environments could go a long way towards adding strategy to battle. Mages bombarding you from the top of a structure? Set its foundations on fire!
#25
Posté 19 septembre 2012 - 11:44
I just don't see the need to destry helpless structures.





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