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List the features you'd like to see out of the Frostbite Engine


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10 réponses à ce sujet

#1
kheldorin

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First of all, I'd like to say that I'm happy that Bioware chose to use Frostbite for DA3. It's one of those engines that pushes the hardware and accentuates the difference between console graphics and PC graphics as well as DX11 vs DX9. Being an owner of a good PC gaming rig, that's awesome to hear. With that said, that also means I have higher expectations for the tech used in DA3 than any other Bioware game. I've never played Bioware games because of their tech but for the first time, I'm excited to see what features they can incorporate into DA3 with Frostbite.

Day/Night Cycles
Day and Night was poorly/cheaply done in DA2. In some levels, you can't even see the difference between night and day. I want to see a proper transition between night and day. I want to see the sunrise and the sunset. I want to see the gradual change in mood and lighting as the day progresses and shadows moving.

NPC AI
Day/Night should also affect NPC behavior. They should be doing different tasks depending on the time of the day. I want to see them going in and out of taverns, drinking, telling stories and playing music during the day and go to sleep at night. I don't want to see the same NPCs sitting at the same chair every single time.

Bigger maps and reduced loading time
Going into a cave or a dungeon from the open world without encountering the loading screen would be awesome. It would enhance the sense of immersion. Levels should be loaded in the background so that loading times would be minimized. Some sort of loading trick such as slow opening of a door or slowly walking through the entrance of a cave would be much preferable than a pure loading screen. BattleField 3 showcased huge open terrain maps. I'm hoping that I can see some of that in DA3 as well. In ME and DA, it's obvious that the objects in the distance are just a huge wallpaper. It'd be great to know that the mountains in the distance are actual mountains I can go to instead of just 2D background scenery.

Weather Effects
Rain, snow, ash would enhance the atmosphere of the game. Roads and pavements would look wet. Rain drops splashing on roofs and roads. Hills partly covered with snow.

Destruction and Terrain Deformation
This is one of the things that Frostbite is known for. Not sure what DA3 can do with it but I guess it'd be nice to see craters from fireball/firestorms, falling trees, broken glass, broken wooden fences and crates. 

Use of Slow-mo effects
I like how fluid the combat in DA2 is but sometimes it happens way too fast for me to appreciate the graphics and the animation. When I perform a cross-class combo, it'd be nice for time to slow down a bit as I watch the blood spurt out from the bodies of my enemies or see their frozen bodies shatter into pieces. And although I know that pausing is a staple feature in Bioware games dating all the way back to Baldur's gate, I'd much prefer a slomo than a complete freeze.

Better Particle Lighting
The light from a fireball should affect the surrounding as it travels to its target. In DA2, it's really not noticeable.

Thanks for reading my feedback :wizard:


#2
LolaLei

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Pretty much everything you just listed lol.

#3
horacethegrey

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Never played a game with the Frostbite engine, so I can only guess what it's capable of. But if there's one thing I'd like to see in DA III, it's more realistic environments, arms and armor.

Strictly speaking, less like this:

Image IPB

And more like this:

Image IPB

#4
AdmiralDavidAnderson

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Everything you said

#5
Atalanta

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A big yes to better lighting and weather effects. Imagine walking into a dark, empty Chantry, with the only light coming from the big stained glass windows. You can see bits of dust swirling around in the coloured streams, adding to the moody, abandoned feel. Or sitting inside a cave on a rainy night, with the heat ripples, particles, and smoke effects of a campfire distorting the air around you.

NPCs that are mobile is always near the top of my wishlist with every BioWare game, but never quite happens. Bethesda pulled it off pretty well in Skyrim, I thought.

A slowmo OR pause toggle option would be so awesome. I would definitely like to have the game going into slowmo when you tap spacebar in order to better appreciate the graphics and combat animations, but I know a lot of people are all about the pause for tactics. Having the option would be great.

Modifié par Atalanta, 18 septembre 2012 - 06:15 .


#6
Sable Rhapsody

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Physics effects. And by extension, a more reactive and interactive environment. DA:O and DA2's combat always felt sort of weird and stilted to me, like I was fighting in some sort of separate bubble of reality. If I send a guy flying into a wall with my magic, I wanna see the ragdoll react accordingly. I want to see the bricks crumble, the dust fly.

Modifié par Sable Rhapsody, 18 septembre 2012 - 06:19 .


#7
Rockpopple

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Everything you said, plus a tighter camera on the hero. The characters in DA2 were too small on the screen outside of cutscenes for my taste. Something like with the ME series where the controlled character is up in your grill and the others are still around, doing their thing, I would like. Of course, with the option to zoom out for those who want more tactical control.

#8
Cygnus x1

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I want Rain, and a camp with a camp fire, If it rains on my campfire I want it to stay lit .

#9
Guest_FemaleMageFan_*

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Frostbite is one heck of an engine!

#10
EssEeeEcks

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Work on my seven year old computer.

#11
Chaia

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 Pretty much everything you said, also hopeing to see really good looking mage attacks/spells and what-not :wizard: