2. Some kind of upgradeable base. There was a mod for dragon age origins called quests and legends. In the mod you took over the theives guild, you could upgrade buildings and the people that ran the buildings. Control the focus of the guild etc. If you are the leader of the Inquisition, surely you would have some kind of headquarters which is more than a party camp.
3. Destructible enviroments. rockfist smashing a wall to rubble, fireballs leaving craters. etc
4. Personalised skill trees for companions. Although mages should be personalized on passive abilities but not on what spells they use, that should be up to us.
5. Some kind of origins style set up. Pick a race/class/background and converge on a set spot in the main plot. This time lets have more choices. I want to be a runaway qunari mage.
6. Returning companions and npcs as companions such as morrigan, sten (da2 qunari style) , leilana, varric and maybe sigrun or isabella. 5 old companions and 5 new, two of the new being sandal and cullen.
7. puzzles and mini-games. Harder puzzles, these could be during quests or just randomly found through exploration and solving the puzzle rewards you with loot or combat and loot
8. Random events/quests and day/ night cycles. I want to be walking past a merchant and a theif suddenly starts running, i give chase and corner the theif who has some backup waiting. After a quick fight and a small cutscene, i can either kill the theif, let him go but returning the goods or hand him to the authoritys. Small little events like this help the world feel more alive (like mentioned in number 7, day and night would bring different random events). This is an example of a random event in a town, aswell as that i would like random events when travelling the world map similar to origins. enemies/quests/random quests or events that only happening during either day or night would help the world feel more alive.
9. Particle Effects and Weather system and changing enviromental weathers. When a mage summons a fireball, the lighting and shadows should change due to the lighting given off by the flameball. Summoning a bolt of lightning at night and the strobe effect style lighting should light up the dark alleys. Give us different climate regions and weather effects. If its snowing in
the mountains, i want to see snow on my character during any cutscenes.
Give us mage abilitys that co-incide with the weather. If its snowing i
can cast blizzard without enemies knowing it was me that cast it, a
stealth mage attack. If its raining, any lightning spells should hit the
rain and do damage to all enemies.
10. Crafting System. this adds to the upgradeable player base. If i purchase a blacksmith upgrade to the player base, i should be able to collect certain materials that the blacksmith can create weapons/armors with. Different base metals from ores, different reagents that decide what attributes be attached to the created piece.
Modifié par JimReaperROK, 18 septembre 2012 - 06:18 .





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