Art style change (again)
#1
Posté 18 septembre 2012 - 06:15
Thoughts?
#2
Posté 18 septembre 2012 - 06:17
DA2 was awful.
DA:Origins, while not beautiful or original, had that dark, gritty, realistic feeling. I liked it.
DA2 was like a comic for 8-year olds.
#3
Posté 18 septembre 2012 - 06:18
Right, because art style and subject matter are the same thing. This is totally a page from a children's book:Corto81 wrote...
DA2 was like a comic for 8-year olds.
Modifié par Maria Caliban, 18 septembre 2012 - 06:20 .
#4
Posté 18 septembre 2012 - 06:22
That being said, that doesn't mean there isn't room for improvement, especially using the new engine. I'm sure things will end up looking vastly different than Origins and DA2. I'm looking forward to it.
#5
Guest_FemaleMageFan_*
Posté 18 septembre 2012 - 06:24
Guest_FemaleMageFan_*
#6
Posté 18 septembre 2012 - 06:25
However, the city environments were looking a little barren (reffing to the exteriors, I thought the interiors were fine.)
If I had to pinpoint what was off to me: lack of clutter.
I could understand wanting to keep the streets open in DA2 to account for combat (if that was the reason, I have no idea), but the restricting camera kind of made the move pointless, imo. Personally, I couldn't make proper use of the open area, only being able to scroll out so far.
Even then, livening the city walls up with your usual fodder (barrels, market stalls, drapery, plants, you name it) would do WONDERS for the overall look of the city environments without posing too much of a hindrance to combat.
Modifié par MorningBird, 18 septembre 2012 - 06:26 .
#7
Posté 18 septembre 2012 - 06:28
Bioware keeps trying to dress it up nicely...but you cannot baptize a heathen
The game was just plain bad.
They should hearken back to DAO and start improving from there
Pretend DA2 never existed
#8
Posté 18 septembre 2012 - 06:35
Corto81 wrote...
Change please.
DA2 was awful.
DA:Origins, while not beautiful or original, had that dark, gritty, realistic feeling. I liked it.
DA2 was like a comic for 8-year olds.
THIS.
DAO was more in tone with the writing and mature themes of the story.
DA2 was like someone slapped Spyro and a horror novel together.
#9
Posté 18 septembre 2012 - 06:37
Corto81 wrote...
Change please.
DA2 was awful.
DA:Origins, while not beautiful or original, had that dark, gritty, realistic feeling. I liked it.
DA2 was like a comic for 8-year olds.
I agree.
Everything was way too clean and shiny in DA2, and it looked weird. Smooth faces, even with blood and stubble? Bland and boring backgrounds? Plus the bodytypes... (Hawke's mom could work at the brothel...)
And the elves... *shudder* I have nightmares about the elves... That bad posture... Those foreheads... What is in those foreheads?!
I did find the Kossith(Qunari people?) design to be interesting, though...
#10
Posté 18 septembre 2012 - 07:00
Though I don't think they should try for absolute photorealisim either, that would be going too far in the other direction.
#11
Posté 18 septembre 2012 - 07:03
#12
Posté 18 septembre 2012 - 07:03
Personally, I disliked both art styles, though Origins touched closer to DA II in terms of what I'm looking for. If you're making a game with a dark atmosphere and themes, you should focus on having a matching art style which stays away from the the indistinct (and, yes perhaps generic) style of Origins, but also avoids the overly-bright, smooth and cartoonish style of DA II like the plague.
The transition to a new engine presents a perfect opportunity to showcase what BioWare can do given enough time and sufficient resources, so it'd make sense to change the art style to a more realistic one and finally establish Dragon Age as a visual competitor to RPGs like Skyrim and The Witcher.
#13
Posté 18 septembre 2012 - 07:59
The second game was much more stylized, yes. And that isn't always a good thing, but it fit the world more closely. In Mark of the Assassin, all of the Orlesians you saw, looked more or less like Orlesians were described, in the core game the Qunari had obvious stylistic leanings, the the Dalish had their own look, the Tevinters were obviously Tevinter, & the Dwarves (style of dress at least, because you don't see much else) was pretty specific. As opposed to Origins, where the Orlesians looked like Fereldans, & you could tell something was of Qunari make because it looked Fereldan but with some spikes near the hilt, and the Dalish looked Fereldan bit with pointier ears & more exposed skin, the Tevinter's were just dressed like everyone else(though they did have uniformly unfortunate facial hair), & the Dwarves, while more stylistically disparate than everyone else still looked pretty similar to the rest of Fereldan.
DA2's art style is not only better in my opinion, but more diverse, & more yes, distinct.
And while distinct does not always mean uniformly good, it never means bad.
If two things are both tacky, but only one of them is interesting, or daring while the other is bland, & old hat, I'll go for the one at least trying something new.
Modifié par Renard the Bard, 18 septembre 2012 - 08:01 .
#14
Posté 18 septembre 2012 - 08:20
#15
Posté 18 septembre 2012 - 08:31
I don't know. I can't look at DA2's Darkspawn (for example) and conclude that they were monsters ripped out of a mature comic book, can you?Maria Caliban wrote...
Right, because art style and subject matter are the same thing.Corto81 wrote...
DA2 was like a comic for 8-year olds.
They were clownish.
But you do bring up a good point, and the main reason why I disliked DA2's artstyle. It didn't fit the subject matter. We had these light, sterile environments, and then we had this dark, tragic, brink-of-war storyline. Didn't fit. It was just wrong on every level. It had a conflicted identity.
Modifié par Yrkoon, 18 septembre 2012 - 08:38 .
#16
Posté 18 septembre 2012 - 08:53
#17
Posté 18 septembre 2012 - 12:56
Anyway, I hated the darkspawn in DA2. They looked so ****ing stupid. Like darkspawn suffering from down syndrome.
#18
Posté 18 septembre 2012 - 01:05
My big hope is that if we see darkspawn again, they go back to looking as diseased and poisonous as they did in DAO -- they looked sort of plastic in DA2.
#19
Posté 18 septembre 2012 - 01:16
#20
Posté 18 septembre 2012 - 01:31
Rockpopple wrote...
The artstyle of DA2 was, for the most part, an improvement on the generic look of Origins. In a design sense, generic can kill. Visual distinctiveness is an important element of a big game.
That being said, that doesn't mean there isn't room for improvement, especially using the new engine. I'm sure things will end up looking vastly different than Origins and DA2. I'm looking forward to it.
whle i agree on somethings with what you said there is one major thing that i hated no mater how you slice it...
the elves please dont make them look like they are from the avatar movie, make them have detail on there faces, but dont go back to the human elves look like they did in dragon age orgins that was the right track,but please allow them more{i want to say growth on there models}
also no more ditzy/dumb companions i.e merril{ she was good but came off as dumb and ditzy in some cases and all round idont care about my heritage ... please, please, please dont do this to any of the new companions
Modifié par Ravenmyste, 18 septembre 2012 - 01:35 .
#21
Posté 18 septembre 2012 - 01:38
EpicBoot2daFace wrote...
As much as it pains me to say it, Dragon Age still doesn't have a great look that makes it stand out from the crowd. Going into the third game, it's kinda sad that something like this hasn't been nailed down. But nonetheless, I wouldn't complain if the art style changed yet again for the sake of it actually being good this time.
Thoughts?
Keep the DAO style for Ferelden,Keep DA2 for Kirkwall,Orlais as in MoTA DLC+DAO.Tevinter and Antiva=Something new and different
#22
Posté 18 septembre 2012 - 01:46
Giant swords and ridiculous physics work in a world like final fantasy, where you are largely being treated to grandiose settings. World of Warcraft has cartoonish graphics throughout, and a strong sense of color design in their environments. When you see unusual or unnatural things happen in these worlds, you don't really get too pissed off about it.
DA has yet to hit that mark. Its sort of skirting an awkward territory without committing. If it wants to go the route of 'superhero'-ish fantasy, it needs to beef up the background art considerably. If it wants to do subdued backgrounds, it needs to tone down the over the top designs.
I don't think DA needs to become a cartoon, or that it needs to become skyrim. But it has to balance things equally.
-------
Edit: In addition, tdragon age as a whole seems to be obsessed with these giant splurts of blood that go everywhere. Even in the anime. Its become a design motif. Bioware: blood splatters are not a design motif. If you want to sell yourself as uber violent, it needs to be uber violent. You can't just throw blood everywhere and think that makes it hardcore.
Modifié par Mims, 18 septembre 2012 - 01:50 .
#23
Posté 18 septembre 2012 - 01:52
#24
Posté 18 septembre 2012 - 02:00
Modifié par slimgrin, 18 septembre 2012 - 02:05 .
#25
Posté 18 septembre 2012 - 02:04
Corto81 wrote...
Change please.
DA2 was awful.
DA:Origins, while not beautiful or original, had that dark, gritty, realistic feeling. I liked it.
Again, THIS - Things in DA:O looked like they should and like they had a place in that world.
Hiding behind the odd successful change such as Flemeth & the Qunari does not mask the tragic overall feel of DA:2





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