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Art style change (again)


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#51
Gabey5

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The darkspawn should be changed back. They were were scary looking and now they look the opposite. The elves looked horrendous, i see the need to make them look distinct but the proportions were terrible.

#52
King Cousland

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ChaosAgentLoki wrote...

don-mika wrote...

i love this style

Image IPB


Where did you find this image? It, in my opinion, fits exactly what I'm looking for from the DA franchise when it comes to artistic style. This holds the dark and gritty look that Origins had, while adding in a distinctive style that was missing from that game (yet is stronger and more in tune with the universe, IMO, than 2's). 


Heh, different strokes I suppose. For me, this is exactly the kind of thing DA needs to be moving away from. I'd like to see a return to something like these:
https://encrypted-tb...vM6PjtdFZwY2Eo 
https://encrypted-tb...xoJ8_ZPZomY5tz 
https://encrypted-tb...HLxrLaMM6kjMGi 

Modifié par King Cousland, 18 septembre 2012 - 07:25 .


#53
x12796

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Corto81 wrote...

Change please.

DA2 was awful.

DA:Origins, while not beautiful or original, had that dark, gritty, realistic feeling. I liked it.

DA2 was like a comic for 8-year olds.


Plenty of people will disagree wtih you about DA2 and probably an equal amount will agree with you - I've never seen a game polarize its fan base as much as DA2 does.  I found Origins to be a great game, more of your standard buld a party and save the world from an evil threat that has been done a million times before but a great game nonetheless.  DA2 broke from that stereotype and was actually a narrative on class and social issues instead of another game of save the world.  I thoght it was well thought out, the art design was a lot better than the very ugly people in Origins (I like DA:O's architecture better) and the combat was actually fun instead of seeming like an archaic PC RTS game released in the modern era.  My only gripes about DA2 was not being able to outfit party members as I see fit and the reusing of environments (which DA:O also did but not in an a glaringly obvious manner like DA2)

#54
Rockpopple

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don-mika wrote...

i love this style

Image IPB


To me, this kind of artstyle has more visual appeal than the one used in DA:O, though I should say, the hand-drawn artwork of DA:O was just as fantastic, but the game's engine didn't pull it off. It ended up looking clunky and generic, not full of life as the artwork was.


The DA2 style was a bit better at pulling off the same asthetic as the hand-drawn artwork, but not by much.

My hope is that with the new engine, that whatever artstyle they choose, they'll be better able to pull off the greater fidelity with the hand-drawn character designs... you know, without using cell-shading. I like cell-shading, but it wouldn't work with Dragon Age.

#55
Rawgrim

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No anime`ish artstyle.

#56
KcK__

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Only thing that really bugged me in the art style of DA2 was the Darkspawn. Though the Darkspawns in DA:O were maybe more generic I still think they looked more dangerous and Darkspawn'ish.

#57
DarkKnightHolmes

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Kill all plastic faces!

#58
challenger18

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Rockpopple wrote...

don-mika wrote...

i love this style

Image IPB


To me, this kind of artstyle has more visual appeal than the one used in DA:O, though I should say, the hand-drawn artwork of DA:O was just as fantastic, but the game's engine didn't pull it off. It ended up looking clunky and generic, not full of life as the artwork was.


The DA2 style was a bit better at pulling off the same asthetic as the hand-drawn artwork, but not by much.

My hope is that with the new engine, that whatever artstyle they choose, they'll be better able to pull off the greater fidelity with the hand-drawn character designs... you know, without using cell-shading. I like cell-shading, but it wouldn't work with Dragon Age.


What do you mean hand-drawn? Both styles are hand drawn, unless one of these artists could not or would not use their hands. 

#59
lokisjoke13

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My vote goes to more realism. DAO did a fine job imo . And its my belief that the art style truly helps to influence the story. I think the DA2 art really took away from it

#60
Reaverwind

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DarkKnightHolmes wrote...

Kill all plastic faces!


And the varnished hair!

#61
piloteyre

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With the caveat that this is all IMHO... I liked the art style of DA2 better, I thought it looked rather painterly, if that's a word. The color palettes of each area were beautiful, and I felt the washed out look really fit the sort of faded glory of Kirkwall. The sharper lines and overall increase in spikiness was visually interesting. Ferelden and everyone in it was just so... mushy and murky, to me. The outdoor areas in MOTA were beautiful and vibrant, and showed what more time put into the Wounded Coast could have reaped. I mean, there were pretty obvious flaws with the lack of clutter and overall plainness of environments compared to DAO, but they seemed more the result of both time and engine constraints.

I'm laughing about the plastic faces, though, and I have to agree. They seem to suffer from what us Sims 3 players not-so-lovingly refer to as "Pudding Face", which is also endemic to Sunset Valley. I don't know if it's poor shading that causes that or what, but I'm hoping that gets figured out. Maybe Frostbite will cure it, who knows. That said, the wax figures of DAO freaked me out, too. Ferelden appeared to exist smack dab in the Uncanny Valley. Couldn't watch any of the love scenes without doing a Sideshow Bob shudder.

#62
Faroth

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Much preferred the art style of Origins to DA2, particulalry the Darkspawn. DA2 they looked like some sort of Skeletor reject.

I preferred the elves of Origins better too. Those bug eyes from DA2 were weird, like they were based on humanoid deer or something.  I also liked Sten better than the "real" Qunari.

To me Origins felt a little more like it was influenced by the master fantasy artists such as Keith Parkinson while DA2 was a bit too anime (and I like anime, but a spiritual successor to Baldur's Gate deserves the fantasy painters' feel)

Modifié par Faroth, 18 septembre 2012 - 08:48 .


#63
rpgfan321

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Yeah, I hope the team strike a balance between the two games and make the art style of Dragon Age very distinct. I think its getting there, but ... not quite.

#64
upsettingshorts

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ChaosAgentLoki wrote...

don-mika wrote...

i love this style

Image IPB


Where did you find this image? It, in my opinion, fits exactly what I'm looking for from the DA franchise when it comes to artistic style. This holds the dark and gritty look that Origins had, while adding in a distinctive style that was missing from that game (yet is stronger and more in tune with the universe, IMO, than 2's). 


The funny thing is this is a pre-release concept for Dragon Age 2.  

Whoops.

#65
tmp7704

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"Whoops" in the sense that said concept and actual appearance of DA2 are like night and day.

(i believe he's speaking of 'drawing style' rather than things like designs of individual species)

Modifié par tmp7704, 19 septembre 2012 - 05:15 .


#66
upsettingshorts

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Essentially, if you like that concept art (and any concept art for Dragon Age 2, really) but didn't like the visuals in DA2, your issues probably do not lie with the art style but with graphics. Something which should improve in DA3.

tmp7704 wrote...

"Whoops" in the sense that said concept and actual appearance of DA2 are like night and day.

 

If you have no idea what an art style is, sure. 

Modifié par Upsettingshorts, 19 septembre 2012 - 05:16 .


#67
tmp7704

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Upsettingshorts wrote...

This only happens if you have no idea what an art style is.

No, it also happens if you focus on different aspects of art style.

#68
upsettingshorts

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tmp7704 wrote...

Upsettingshorts wrote...

This only happens if you have no idea what an art style is.

No, it also happens if you focus on different aspects of art style.


The only thing that isn't Dragon Age 2 about that art is the bowstrings.

#69
ChaosAgentLoki

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Upsettingshorts wrote...

Essentially, if you like that concept art (and any concept art for Dragon Age 2, really) but didn't like the visuals in DA2, your issues probably do not lie with the art style but with graphics. Something which should improve in DA3.


It definitely would have been the graphics for me then. I didn't realize that was a piece of concept art for DA2. Well, I did like the Elf designs in 2 and a few other things about the art style itself (mainly when using the concept art as a starting point), so I don't see this as being too much of an issue...

Though it does make me feel really stupid right about now, hehehe...

#70
tmp7704

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Upsettingshorts wrote...

The only thing that isn't Dragon Age 2 about that art is the bowstrings.

That's the "only" thing you see different in that image, when it comes to the style?

Maybe you should stop lambasting people for not knowing what art style is, then.

#71
upsettingshorts

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tmp7704 wrote...

Upsettingshorts wrote...

The only thing that isn't Dragon Age 2 about that art is the bowstrings.

That's the "only" thing you see different in that image, when it comes to the style?

Maybe you should stop lambasting people for not knowing what art style is, then.


There's also a horse in the background, and I never saw an elf with that specific hair-style.

Otherwise nah, pretty recognizably DA2. 

Edit, just saw this so I'll reply here:

tmp7704 wrote...

Upsettingshorts wrote...

ITT: People who don't know what an art style is, and define "anime" and "cartoon" as being a recognizable styles in of themselves, argue about art styles.

Elsewhere: people who do know what an art style is distill japanese comic books down to their common characteristics which make them so recognizable to anyone with a pair of eyes.

 

The point of that part of my comment was simply to state that a lot of anime (and cartoons) look so wildly different from one another that using the term in a perjorative sense the way the forum often does in applying it to DA2 is effectively meaningless.  Which anime?  Which cartoon?

Modifié par Upsettingshorts, 19 septembre 2012 - 05:34 .


#72
MorningBird

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Upsettingshorts wrote...

ChaosAgentLoki wrote...

don-mika wrote...

i love this style

Image IPB


Where did you find this image? It, in my opinion, fits exactly what I'm looking for from the DA franchise when it comes to artistic style. This holds the dark and gritty look that Origins had, while adding in a distinctive style that was missing from that game (yet is stronger and more in tune with the universe, IMO, than 2's). 


The funny thing is this is a pre-release concept for Dragon Age 2.  

Whoops.


You wouldn't happen to know the name of this artist, would you?  I mean, I'm guessing it's the same guy who did a lot of the character concept art for the party in DA2, but his name escapes me! D:

#73
upsettingshorts

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I don't know, I'm not particularly good with knowing which artist did what for DA2. I suppose the right name to start with would be Matt Rhodes but I wouldn't take my post as a guarantee it's his.

Here's Rhodes' character lineup for DA2, though.

#74
Silverfox4

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The Qunari and two-handed swords were the only style change I liked in DA2. People complained about the look of DAO but it felt like it "owned" it. Everything belonged in that world.

#75
MorningBird

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Upsettingshorts wrote...

I don't know, I'm not particularly good with knowing which artist did what for DA2. I suppose the right name to start with would be Matt Rhodes but I wouldn't take my post as a guarantee it's his.

Here's Rhodes' character lineup for DA2, though.


Ah!  Thank you!  Matt was definitely the one I was looking for!

EDIT: should note that if someone else is responsible for that image, I'd love to know who!

Modifié par MorningBird, 19 septembre 2012 - 05:42 .