Upsettingshorts wrote...
Maybe I'll succeed in guilt tripping an actual artist to respond to this thread who could describe it better than I can.
Oh, you mean me.
Gonna dump some facts here for you to have fun with.
Here's how it works:
Art direction is the overall style set by the art director from which all designs for the IP stem. For DA2 this includes things like the minimal, geometric, iconographic UI, woodcut style illustrations, stylized characters, attention to materials in costume design, how the races look, and can also encompass things like animation, VFX, etc. For Kirkwall specifically, it includes things like brutalist architecture, a general spikiness to everything, oppressive atmosphere etc.
Concept art is a means of communicating to other disciplines (modelers, VFX artists, animators, texture artists) what needs to be done to execute the art direction. Concept art doesn't necessarily need to represent 100% of what the outcome ought to look like because 1) that would be time consuming 2) art gets checked up on and reviewed and revised until it fits the art direction anyway.
Not to mention the obvious fact that the concept art we see isn't even the tip of the iceberg of art that goes into making a game. What we are shown may be works in progress, whatever files were handy at the time, a draft, a design that might never be used, art that hasn't been/won't be revised, etc etc.
Concept art from different artists may have some stylistic differences but you don't assemble a team of people who CAN'T follow the art direction, and if you have an existing team that you want to keep, you probably want to make your art direction meld with their strengths.
So you're probably not gonna see grand art direction changes in DA3. Wherever it takes place is going to have its own style, but it generally should fit under the umbrella of what DA looks like. What you will probably see are simply graphical improvements that make everything look better like real time shadows, more characters on screen, higher resolution textures perhaps, better lighting, better lighting, did I mention better lighting? Because friggin ANYTHING looks amazing with good lighting.
Also DA:O is in absolutely 0 ways gritty and realistic and I have an fit every time someone says it but that's another story.
Modifié par Pseudocognition, 19 septembre 2012 - 07:58 .