The art design of Origins, while generic fantasy, did fit the game better. It had more contrast and actual dark and moody areas (like andrastes temple) with a gritty, mature feel to it and the ocasional view you could really apreciate. Not great, but not out of place either.
DA2 was an absolute disaster though. It seriously looked to me like a game that was released a decade too late. Apart from the very obvious technical shortcomings the style doesn't fit the franchise as I see it at all.
DA2 demonstrates that you can't just slap on "stylized" visuals and suddenly give the game a more unique identity. There are many factors that have to play together.
DA2 just ended up looking so incredibly bland, lifeless, brown, fake. Everything was evenly lit, the environments empty, characters looked like plastic and so did their equipment, oversized breasts everywhere.
It could not establish a real stmosphere in my opinion, probably to a great part because it was internally inconsistent. Environments look like paper, characters like plastic...meh.
I remember when seeing the first screenshots of DA2 I thought that this was some pre alpha material, without the lighting system in place or something like that. And if you compare the darkspawn directly, the new versions look not the least bit intimidating.
Style needs to be done right, which is something Blizzard is usually good at.
WarCraft 3 looks and feels right not matter when you play it. It will never seem outdated because it just looks the way it is supposed to. Bioware surely tried to go for something like that, but i must honestly say, it failed. DA2 is tasteless and doesn't appear to have any specific visual goal other than being bland. Atleast Mass Effect has it's own great identy and doesn't look like every other UE game.
Frostbite will offer a new start.
Modifié par DaJe, 20 septembre 2012 - 12:44 .