Art style change (again)
#126
Posté 20 septembre 2012 - 01:04
That said, Origins was a bit dull. Very brown.
A happy medium would satisfy me.
#127
Posté 20 septembre 2012 - 02:27
Corto81 wrote...
Change please.
DA2 was awful.
DA:Origins, while not beautiful or original, had that dark, gritty, realistic feeling. I liked it.
DA2 was like a comic for 8-year olds.
I agree.
Modifié par Skydive84, 20 septembre 2012 - 02:28 .
#128
Posté 20 septembre 2012 - 02:33
FINE. I get it. You don't like the art style. You know what though? I DO. I am obviously not an 8 year old, and I don't feel like DA2's art style was for 8 year olds.
Criticize the art, hate it if you wish. But don't diss the style in a way that puts the people who enjoy it down. Be constructive, give specific reasons why you don't like it.
#129
Posté 20 septembre 2012 - 03:02
If they weren't all that satisfied with the development of art direction for DAO, then chances are they won't do the same in DA3.
#130
Posté 20 septembre 2012 - 04:54
I think we're talking past each other at this point -- the key part in my reply would be "can easily wind up quite different". That means the concept art may share the style with rest of the project, but it can just as well have what could be considered a separate style of its own (sharing only some traits) as result of the 'talking with shorthands' you mention.Pseudocognition wrote...
tmp7704 wrote...
Although[/i] i can agree you might want to limit that to 'target renders' ...but with a corollary this very distinction lends some validity to the view that the exact style of concept art and of resulting game can easily wind up quite different -- because the game/'target renders' can include aspects which the concept art may omit.
Slight differences, simplifications, and omissions do not mean that art is not part of a unified style. Concept art is like, artists talking to each other with shorthand. They're all talking about the same thing, so some things don't need to be fully explained. You only need to say "this object is shiny" once and everyone understands that it's shiny, you don't need to reestablish its shininess every time it comes up.
Or to put it differently -- just because people are 'talking about the same thing' does not automatically mean they are all using one and the same language to talk about it. This becomes muddled when art style is both the subject and the means of communication, so maybe a better analogy -- when you have a group of people discuss English grammar it doesn't necessarily mean their entire communication is done in English.
To use your example, if the game's style includes making heavy use of specular highlights as one of its defining points, but the concept art skips all that 'because everyone understands that it's shiny', then that concept art can imo be considered to use a style different from the game. Treating it otherwise and expecting the viewer to actively ignore existing, visual differences in favour of bridging the gaps between the pieces in their mind can easily lead to absurd situations -- e.g. claiming that a painting done with blended pigments is actually example of pointilism 'because everyone understands it's all done in little dots, the artist just took a shorthand'.
It'll, again, boil down to what you focus on when comparing the pieces -- similarities, or differences. Also whether your definition of "style" actually includes technical aspects i suppose; if for some reason you decide to exclude them, then granted, finding the pieces largely similar becomes easier.
Modifié par tmp7704, 20 septembre 2012 - 04:56 .
#131
Posté 20 septembre 2012 - 08:41
BrotherWarth wrote...
Das Tentakel wrote...
****** ****** ******
@Brother Warth: More respect for our common cultural legacy, please!
The Three Graces represent Charm, Beauty and Creativity. We can use more of that, by Zeus!:innocent:
tmp7704 wrote...
Upsettingshorts wrote...
I'm at a loss as to how anyone could not see DA2 in that image. Maybe I'll succeed in guilt tripping an actual artist to respond to this thread who could describe it better than I can.
I don't know why you'd need anyone else to respond in your place here -- if you are clearly "seeing DA2 in that image" then it should be no problem for you to specify what exactly in it makes you (and not some "actual artist") see DA2 there?
As for how anyone could not see DA2 in that image -- that's pretty simple. There's very little in that image that could be considered distinct art style, one specific to DA2 and nothing else. And the few things which could perhaps be considered 'custom enough' (like secondary/background characters reduced to just silhouettes) ... isn't actually present in the visuals of DA2 game.
Forumite personality cults and their perks aside, I’ll clarify how I looked at that piece of concept art. It’s the impression on the part of a DM and fantasy fan of some years’ standing, who has had the (mis?)fortune of having to look at TONS of gamebook illustrations, concept art and book covers. Ugh.
I don’t dislike the concept art itself personally, it’s after all just concept art. I actually liked it in a vague, though not particularly intense, way.
Okay, colour and lighting and the sour look on the characters’ faces make it clear: Boys and girls, things are dark. And bleak. But mainly dark. In a bleak sort of way.
But are they really grim dark? As in, say, a story by David Gemmell, Joe Abercrombie, George Martin, Andrzej Szapkowski, Patrick Rothfuss, earlier writers like Tanith Lee etc.?
Well, there are a few things that suggest that this is not quite the case:
Warrior dude with partial cuirass made of banded armor a la Jacksonian LotR elf armour.
So, it’s post-LotR. Either copied from LotR directly, or a copy of a copy of a copy…
Elf with very pronounced ears, very slim body, oversized spiky bow and mace. Corset. Hmmm…very slim elves with very pronounced ears (of whatever shape)…
Blast, must be D&D 3.0 era or afterwards. These creatures propagated like bunnies and overran almost all the provinces of Fantasian Mainstreamistan. It is rumored they committed ethnic cleansing against their cousins with more… restrained ears, expelling the survivors across the sea, where they supposedly still thrive in places such as Middle-Earth and European RPG’s like Midgard and Das Schwarze Auge.
(Achtung: Separate pauldron syndrome in case of both the warrior and the Elf. In neither case on the swordarm, by the way. Because one would not want to appear too practical, good heavens no. Practicality is un-Mainstreamian)
Plate-armoured dude who does his best to look ‘not-quite medieval plate-armoured’. Ah, well, at least he tried.
Hello, haven’t I seen you before in, oh, a thousand thousand fantasy illustrations?
Horned humanoid with oversized weapon, the horns are back-swept and goatlike.
So it must be at the very least 2007-8, perhaps a bit later. Horned humanoids are ‘in’ in this era of mainstream RPG fantasy history. At long last have they come into their own as playable characters (mainly goat-horned tieflings in D&3.5 in 2004, 4.0 PHB since 2008; partly goat-horned Draenei in 2007’s WoW expansion The Burning Crusade). By the late 2010’s, they will be replaced in popularity by turtle-men (with or without spiky shells), following the successful launch of Blizzard’s Teenage Mutant Ninja Turtles f2p MMORPG.
Studying my ‘ fantasy genre compass’ and using a Roman-style (see Tabula Peutingeriana) map, I conclude I am in a slightly dark corner of Fantasian Mainstreamistan, North American sector. Best take an umbrella with me, lest it turn out to be a videogame with a weather system. Wonder if they call the local Orcs just Orcs or something else. I do hope my anti-Orc spray will work on the local variety…
#132
Posté 20 septembre 2012 - 08:46
Modifié par Mr.House, 20 septembre 2012 - 08:48 .
#133
Posté 20 septembre 2012 - 08:46
But also keep some of the Style of Dragon Age 2, with the emblems, and the fine colours when needed.
#134
Posté 20 septembre 2012 - 09:00
sjpelkessjpeler wrote...
Yrkoon wrote...
In Legacy, Isabella states the reason why she doesn't wear pants. And, shockingly, it's a practical reason.
Missed that in Legacy Yrkoon. Curious what that reason is.
Isabella: "You guys always ask why I don't wear any pants. There's the reason: less toxic goo to wash out. Because it's not like I'm always changing clothes when I get home, like Hawke"
Modifié par Yrkoon, 20 septembre 2012 - 11:56 .
#135
Posté 21 septembre 2012 - 03:15
#136
Posté 21 septembre 2012 - 09:24





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