Crowlover wrote...
Lithuasil wrote...
Now if a game like Dragon Age tells me (or atleast very strongly suggests in word and motion picture) that the world, magic aside, does actually run on the same laws (be it of physics, emotions or swordplay) as our world does, I expect the game to stick to that. And if those rules of "realism" that the game accepted to be judged by are broken, my suspension of disbilief is taking cracks.
I'm not sure you can really say that though. Consider the rogue backstab ability, it literally transports the rogue from a enemies from front to their back in a sudden flash of smoke, and there is no indication its magical ability. Same thing with a warrior's Scythe ability, which seems to give them more charging power than a freight train (turning weak enemies into literal piles of gore). With those types of abilites is it really that "unrealistic" that Tallis can perform her arieal acrobatic nonsence in cut scenes?
In a theoretical perfect rpg, what happens in dialogues / cutscenes does not differ from what happens during gameplay. In most Bioware games (and DA2 is easily one of the worst offenders here), the gameplay and the dialogues/cutscenes take place in different cities, on different continents, on different planets, in different galaxies.
I'm not saying that stuff like the weapondesign, or the designs of various spells aren't fairly ridiculous, but through sheer desentization, I've come to begrudgingly accept these things, and generally try to just completely ignore the gameplay and replace it with my own little scenes, while accepting the dialogue/cutscenes as the games reality. The combat in these games *is* just busywork most of the time anyway.
So in a way, Tallis is a worse offender, because she didn't put on her little show in the background while I was busy ramming twenty pounds of blunt metal through my own chest (because that's how bloodmagic works). Tallis intruded the "reality" of the game with her bull****, if my rambling makes any sort of sense here.





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