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Anguish and suffering! Yay.


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#1
eroeru

eroeru
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In DA2, people were living a normal life. With atrocities, hell-bent superpowers and destruction pillaging surrounding in every corner. In a way it didn't even feel surreal (that would of been interesting).

Hawke was only interested in money and a good ****. Sometimes he would go out to destroy some bad guys with his superpowers, but overall he's just a simple smuk without a worry in the world.

Talk about unrealistic. If in real life people would have such powers, or the mentality and environment be that of middle ages or "great" wars, the utmost worry wouldn't be mascara or gay romances (it would be rather a state where thinking is abandoned or existentialism reached - think pre-WWs). Those would most probably be shunned upon, because of the psychological trait of "sticking to the fundamentals" in tough, inescapable, fatalistic times.

Now many fantasy games deal with dark depths of psychology, in addition to dark surroundings. These games are fantastic. The main example for me would be Metal Gear Solid, but such are most others, even if implicitly. For example, even with Geralt I felt a very interesting dealling with one's psychology, he was a man who'd lived through a lot of "abnormal" stuff, through his body and through his surroundings. That made him what he was, an actual hero, a dark knight, the hero everyone needed but did not deser...

Players need that type of stuff into fantasy games. I for one need them actual heroes, also believable psychopaths.

Does anyone else want some Metal Gear and the twisting of psychological profiles (back) into their Dragon Age? ^_^ Maybe some (actual) philosophy?
Origins had that sufficiently, with the semi-dark tone and vastly role-playable protag. Maybe more of that type of subletly would work wonders, and would be exactly the right inspiration to take from some japanese games.

Modifié par eroeru, 18 septembre 2012 - 08:55 .