Party Chat possibilities
#1
Posté 18 septembre 2012 - 08:16
I've always wanted to tell Wynn to let Zev rest his head in her bosom, she might find she rather enjoyed it, I did!
If you're in a relationship with one of them it is particularly annoying not being able to react.
In Origins Morrigan was always sniping, in particular at Alistair. I want to tell her to shut up, and give various reasons why, or get out and go back to her mother.
You can call her a ****, but it's not relevant to a particular conversation.
in DA2 I'd love to interact with some of Isabela's chat with Fenris!
Sebastian wants to dob in my apostates. Would I really have someone like that as a friend? No, not the way I played it, and certainly not once living with Anders. I want to tell him to shut up, be friendly, and kind to my friends. And all that preaching! The times I've wanted to say, stay in the Chantry, Starkhaven's better off not being led by a zealot.
When he suggests to Fenris that they tell the templars, I'd have turned round: that's my huisband you're talking about. bugger off I never want to see or hear from you again.
#2
Posté 19 septembre 2012 - 05:17
But if the main protagonist were to have a say in a banter, and have the choice to say what he/she wants to say, then it would be a conversation with fixed camera, animation, and dialogue list/wheel. It wouldn't exactly be the party banter.
Perhaps the banters would be more engrossing if it were to involve the third member of the party that is not the protagonist. Then it would truly feel like a "party" banter.
#3
Posté 19 septembre 2012 - 06:49
#4
Posté 19 septembre 2012 - 06:54
#5
Posté 19 septembre 2012 - 07:08
Modifié par EpicBoot2daFace, 19 septembre 2012 - 07:09 .
#6
Posté 19 septembre 2012 - 07:13
not really i recall playing a game once where two options poped up abover my chars head and i would click it in responce to what the team was saying.rpgfan321 wrote...
I think the devs tried that in Legacy DLC where Hawke responded to a party banter between Isabella and Sibling, etc. Some people liked it; some didn't.
But if the main protagonist were to have a say in a banter, and have the choice to say what he/she wants to say, then it would be a conversation with fixed camera, animation, and dialogue list/wheel. It wouldn't exactly be the party banter.
Perhaps the banters would be more engrossing if it were to involve the third member of the party that is not the protagonist. Then it would truly feel like a "party" banter.
#7
Posté 19 septembre 2012 - 07:14
EpicBoot2daFace wrote...
I'm more concerned about not being able to talk with party members at anytime other than when they're at home or some other pre-determined destination. I prefer the way it was in Origins and KOTOR.
I actually preferred DA2's method because you could only talk to them when they had something to say. That way you didn't have to just keep checking in case they had something new to say and if they didn't they would just be like, "What do you wish of me?" and then you kind of awkwardly had to be like, "Oh nevermind...." I did miss being able to have PDA's with my romance at any time though.
#8
Posté 19 septembre 2012 - 07:46
That's the problem. I should be able to talk to them regardless, not just when the game allows me to. All they would need to do is make the characters more active and bring up topics to the player instead of the player always having to initiate the conversation.Fidget6 wrote...
EpicBoot2daFace wrote...
I'm more concerned about not being able to talk with party members at anytime other than when they're at home or some other pre-determined destination. I prefer the way it was in Origins and KOTOR.
I actually preferred DA2's method because you could only talk to them when they had something to say. That way you didn't have to just keep checking in case they had something new to say and if they didn't they would just be like, "What do you wish of me?" and then you kind of awkwardly had to be like, "Oh nevermind...." I did miss being able to have PDA's with my romance at any time though.
It's a pretty simple fix. But like with everything else, BioWare goes overboard and starts cutting.
Modifié par EpicBoot2daFace, 19 septembre 2012 - 07:46 .
#9
Posté 19 septembre 2012 - 08:23
#10
Posté 19 septembre 2012 - 08:38
EssEeeEcks wrote...
I don't want Bioware to put words in my character's mouth. Didn't like it with Mass Effect 3, won't like it here.
But BioWare has been putting words in your character's mouths since they started. Do you want to play as a mute character?
#11
Posté 19 septembre 2012 - 08:51
Actually, that would be kind of interesting...challenger18 wrote...
EssEeeEcks wrote...
I don't want Bioware to put words in my character's mouth. Didn't like it with Mass Effect 3, won't like it here.
But BioWare has been putting words in your character's mouths since they started. Do you want to play as a mute character?
#12
Posté 19 septembre 2012 - 09:09
While roaming party banter starts and a small QTE pops up with nice, sarcasm, and mean icons. The PC will then retort based on your choice. If you choose to ignore it, the PC will remain silent. Mind you, you still won't know what the PC will respond with. But it's slightly better then auto banter from the PC.
#13
Posté 19 septembre 2012 - 11:44
oh me too, I loved being able to have a quick snog after a nasty battle, or just a goodnight kiss before tootling off to bed with my love interestFidget6 wrote...
" I did miss being able to have PDA's with my romance at any time though.
quite like thatSiradix wrote...
A crazy idea...
While roaming party
banter starts and a small QTE pops up with nice, sarcasm, and mean icons. The PC will then retort based on your choice. If you choose to ignore it, the PC will remain silent. Mind you, you still won't know what the PC will respond with. But it's slightly better then auto banter from the PC.
I really think you should be able to have a choice of comment when someone refers to you or your squeeze
of course it's more money, but that's outside pressure put on Bioware. They seem to want to get things right, even if it sometimes doesn't work, but if there are idiots out there who don't buy their games, they won't get the cash in
#14
Posté 19 septembre 2012 - 11:54
Sarcastic/Charming Hawke: Adventuring!
I'm just guessing that she was #492. DA:O's Sten was Sten #1054 I think. How do they identify the different people?
"Sten, I have a task for you. No. The other Sten. No. Sten. That Sten. The one to your left. No to the left of the other Sten. The one I'm pointing at! I'm pointing right at you! Not you! Him! Gah!"
#15
Posté 19 septembre 2012 - 11:55
#16
Posté 19 septembre 2012 - 12:10
This is the problem - Party Banter has sometimes included things that the Warden or Hawke *would* respond to. It's easy to ignore mild bickering, but major things like this cannot be restricted to "Party Banter".Sebastian wants to dob in my apostates.
In Dragon Age 2, Sebastian talks about throwing Merrill and Anders to the Templars and Hawke just idly stands there ignoring it. Things as heavy duty as this should be full blown conversations, players should have the opportunity to yell in Sebastian's face and smack him over the head with something heavy.
I don't care what they do with the light bickering, but the big stuff like this needs to be in actual conversations between Player and NPC, even if they're just quick conversations to hear their concerns and tell them to shut it.
Modifié par Sylvanpyxie, 19 septembre 2012 - 12:11 .





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